Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of TalkFromAnySide v0.2.2
Mods/TalkFromAnySide.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppScheduleOne.Interaction; using Il2CppScheduleOne.NPCs; using MelonLoader; using Microsoft.CodeAnalysis; using TalkFromAnySide; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(TalkFromAnySideMod), "Talk From Any Side", "0.2.2", "SeaDoge", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: MelonPlatformDomain(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("TalkFromAnySide")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.2.0")] [assembly: AssemblyInformationalVersion("0.2.2")] [assembly: AssemblyProduct("TalkFromAnySide")] [assembly: AssemblyTitle("TalkFromAnySide")] [assembly: AssemblyVersion("0.2.2.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TalkFromAnySide { public sealed class TalkFromAnySideMod : MelonMod { public override void OnInitializeMelon() { ((MelonBase)this).HarmonyInstance.PatchAll(typeof(TalkFromAnySideMod).Assembly); ((MelonBase)this).LoggerInstance.Msg("Initialized for IL2CPP. NPC interactions are targetable from any side."); } } [HarmonyPatch(typeof(NPC), "Start")] internal static class NpcStartPatch { private const float WorldTargetRadius = 0.27f; private const float WorldTargetHeight = 1.45f; private const float MinimumScale = 0.0001f; private static void Postfix(NPC __instance) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) try { foreach (InteractableObject componentsInChild in ((Component)((Component)__instance).transform.root).GetComponentsInChildren<InteractableObject>(true)) { if (string.Equals(((Object)componentsInChild).name, "Interaction", StringComparison.OrdinalIgnoreCase)) { componentsInChild.LimitInteractionAngle = false; CapsuleCollider val = ((Component)componentsInChild).gameObject.AddComponent<CapsuleCollider>(); ((Collider)val).isTrigger = true; val.direction = 1; val.center = ((Component)componentsInChild).transform.InverseTransformPoint(__instance.CenterPoint); Vector3 lossyScale = ((Component)componentsInChild).transform.lossyScale; float num = Mathf.Max(Mathf.Abs(lossyScale.x), Mathf.Abs(lossyScale.z)); float num2 = Mathf.Abs(lossyScale.y); val.radius = 0.27f / Mathf.Max(num, 0.0001f); val.height = Mathf.Max(1.45f / Mathf.Max(num2, 0.0001f), val.radius * 2f); } } } catch (Exception value) { Melon<TalkFromAnySideMod>.Logger.Error($"Failed to patch an NPC: {value}"); } } } }