SirTidez-SidewalkEconomy icon

SidewalkEconomy

Beta Schedule I mod adding outside placement support, an under-bridge sleeping bag, and a Peddler-rank tent with sleep and storage.

CHANGELOG

Changelog

Unreleased

  • Fix outside placement by routing builds through synthetic grids so stations and grow containers initialize properly.
  • Prime outside synthetic grids during placement preview so valid objects show as buildable before the first click.
  • Use a bounded preview-only grid while hovering buildables, then create the real synthetic grid only when placement is committed.
  • Promote the active preview grid into the committed synthetic grid on placement to avoid recreating the same tile set on click.
  • Make outside synthetic grids follow ground height without rejecting otherwise valid placements based on terrain slope.
  • Treat road, parking lot, and other ground-support mesh colliders as placement surfaces instead of object collisions.
  • Restore the under-bridge sleeping bag world spawn on Main scene load.
  • Fix the under-bridge sleeping bag spawn rotation so its opening faces upward.
  • Re-enable Peddler-rank tent spawning with tent ownership and storage saveables.
  • Stop tent ownership and tent storage updates from forcing immediate game saves.
  • Hide synthetic properties from vanilla property lists and worker hiring dialogue until they can match normal properties more closely.
  • Persist outside buildables on synthetic properties using S1API saveables.
  • Fix build mode getting stuck when placement overlaps with death/arrest by adding Alt+RMB cancel recovery and forced build-state cleanup.
  • Prune invalid outside buildables (including incomplete pots) during save capture to stop repeated save-data exceptions.
  • Fix outside procedural buildable restore timing so grow lights and similar items no longer fail when dependency tiles are still initializing.
  • Add grow light placement fallback for outside suspension racks to prevent stuck red preview after a failed placement attempt.
  • Add Alt+R synthetic property renaming UI so custom outside properties can be identified in save data and troubleshooting.
  • Group nearby outside placements into shared synthetic properties instead of creating a new property per nearby object.
  • Add one-time legacy synthetic-property migration that merges nearby split records on load and saves the migrated grouping.
  • Disable employee hiring/assignment on synthetic properties due unresolved base-game instability with custom property workers.
  • Fix outside regular pot growth by initializing synthetic tile light-exposure nodes for all pot-based grow containers.

1.0.0

  • added stuff