Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of SimpleHealthBarMono v1.5.2
SimpleHealthBar-Mono.dll
Decompiled a month agousing System; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using FishNet; using FishNet.Object; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using ScheduleOne; using ScheduleOne.DevUtilities; using ScheduleOne.ItemFramework; using ScheduleOne.NPCs; using ScheduleOne.PlayerScripts; using ScheduleOne.UI; using ScheduleOne.UI.Phone; using SimpleHealthBar; using SimpleHealthBar.Helpers; using SimpleHealthBar.NPCUtils; using SimpleHealthBar.PlayerUtils; using SimpleHealthBar.UI; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::SimpleHealthBar.SimpleHealthBar), "SimpleHealthBar", "1.5.2", "iTidez", "https://www.nexusmods.com/schedule1/mods/1106")] [assembly: MelonColor(1, 255, 0, 0)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: AssemblyMetadata("NexusModID", "1106")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SimpleHealthBar-Mono")] [assembly: AssemblyConfiguration("Release Mono")] [assembly: AssemblyFileVersion("1.5.2.0")] [assembly: AssemblyInformationalVersion("1.5.2")] [assembly: AssemblyProduct("SimpleHealthBar-Mono")] [assembly: AssemblyTitle("SimpleHealthBar-Mono")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.5.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SimpleHealthBar { public static class BuildInfo { public const string Name = "SimpleHealthBar"; public const string Description = "Gives you a health bar above your inventory."; public const string Author = "iTidez"; public const string Version = "1.5.2"; public const string DownloadLink = "https://www.nexusmods.com/schedule1/mods/1106"; } public class SimpleHealthBar : MelonMod { private static Instance Logger; public override void OnInitializeMelon() { Logger = ((MelonBase)this).LoggerInstance; Preferences.Init(); ModLogger.SetDebugEnabled(Preferences.EnableDebugLogging.Value); ModLogger.Info("SimpleHealthBar initialized successfully"); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Main") { ModLogger.Debug("Main scene loaded - starting initialization"); MelonCoroutines.Start(Init()); MelonCoroutines.Start(SafetyTimer()); } else if (sceneName == "Menu") { PlayerHealthBarManager.Unload(); NPCHealthManager.Unload(); MultiplayerHandler.Unload(); } } public override void OnUpdate() { PlayerHealthBarManager.OnUpdate(); NPCHealthManager.OnUpdate(); MultiplayerHandler.OnUpdate(); } private IEnumerator SafetyTimer() { yield return Utils.WaitForSeconds(10f); if (!PlayerHealthBarManager.Initialized()) { ModLogger.Warn("Safety timer triggered - managers not initialized, attempting fallback"); ModLogger.Info("Current player state:"); Utils.LogPlayerState(); yield return FallbackInit(); } else { ModLogger.Info("Safety timer: Managers already initialized successfully"); } } private IEnumerator Init() { ModLogger.Info("Starting initialization - waiting for player to spawn..."); Utils.LogPlayerState(); yield return Utils.WaitForPlayerSpawned(Utils.ReturnNull()); ModLogger.Info("Player detected - initializing health bar managers..."); PlayerHealthBarManager.Init(Logger); NPCHealthManager.Init(Logger); MultiplayerHandler.Init(Logger); ModLogger.Info("All health bar managers initialized successfully!"); } private void StartManagers() { PlayerHealthBarManager.Init(Logger); NPCHealthManager.Init(Logger); MultiplayerHandler.Init(Logger); } private IEnumerator FallbackInit() { ModLogger.Warn("Using fallback initialization - player detection may have failed"); yield return Utils.WaitForSeconds(2f); if ((Object)(object)Player.Local != (Object)null && (Object)(object)((Component)Player.Local).gameObject != (Object)null) { ModLogger.Info("Player found in fallback - initializing managers"); StartManagers(); } else { ModLogger.Error("Player still not found in fallback - initialization failed"); } } } public static class Preferences { public static MelonPreferences_Category Category; public static MelonPreferences_Entry<bool> FadeOutBar; public static MelonPreferences_Entry<bool> FadeHealthText; public static MelonPreferences_Entry<bool> ShowOnDamage; public static MelonPreferences_Category AnimationCategory; public static MelonPreferences_Entry<float> FadeDelay; public static MelonPreferences_Entry<float> FadeSpeed; public static MelonPreferences_Entry<float> FontSize; public static MelonPreferences_Category NPCHealthBar; public static MelonPreferences_Entry<bool> NPCHealthBarEnabled; public static MelonPreferences_Entry<bool> FadeOutNPCBar; public static MelonPreferences_Entry<float> NPCFadeOutDistance; public static MelonPreferences_Entry<float> NPCWorldSpaceRadius; public static MelonPreferences_Entry<float> NPCHeadOffset; public static MelonPreferences_Entry<float> NPCHealthBarScale; public static MelonPreferences_Category DebugCategory; public static MelonPreferences_Entry<bool> EnableDebugLogging; public static void Init() { Category = MelonPreferences.CreateCategory("SimpleHealthBar_HealthBar", "Bar Settings"); AnimationCategory = MelonPreferences.CreateCategory("SimpleHealthBar_Animation", "Animation Settings"); DebugCategory = MelonPreferences.CreateCategory("SimpleHealthBar_Debug", "Debug Settings"); FadeOutBar = Category.CreateEntry<bool>("FadeOutBar", true, "Fade Out Health Bar", "Fades the health bar after a few seconds", false, false, (ValueValidator)null, (string)null); FadeHealthText = Category.CreateEntry<bool>("FadeOutHealthText", true, "Fade Out Health Text", "Fades out the text display showing your health", false, false, (ValueValidator)null, (string)null); ShowOnDamage = Category.CreateEntry<bool>("ShowOnDamage", true, "Show Bars Only When Damaged", "Hides player and NPC health bars while they are at full health", false, false, (ValueValidator)null, (string)null); FontSize = Category.CreateEntry<float>("FontSize", 14f, "Font Size", "Configures the font size of the text label HUD element", false, false, (ValueValidator)null, (string)null); FadeDelay = AnimationCategory.CreateEntry<float>("FadeDelay", 5f, "Fade Out Delay", "The amount of time in seconds it takes for the bar and text to disappear", false, false, (ValueValidator)null, (string)null); FadeSpeed = AnimationCategory.CreateEntry<float>("FadeSpeed", 2f, "Fade Speed", "Manages the speed of the fade transition", false, false, (ValueValidator)null, (string)null); NPCHealthBar = MelonPreferences.CreateCategory("SimpleHealthBar_NPCHealthBar", "NPC Health Bar"); NPCHealthBarEnabled = NPCHealthBar.CreateEntry<bool>("NPCBarEnabled", true, "NPC Health Bar Enabled", "Enables the health bar for NPCs", false, false, (ValueValidator)null, (string)null); FadeOutNPCBar = NPCHealthBar.CreateEntry<bool>("FadeOutNPCBar", true, "Fade out NPC Health Bar", "Enables fading out the health bar for NPCs", false, false, (ValueValidator)null, (string)null); NPCFadeOutDistance = NPCHealthBar.CreateEntry<float>("NPCFadeOutDistance", 100f, "Distance from Player to Fade Out Bar", "Sets the distance from the player the NPC health bar should fade out", false, false, (ValueValidator)null, (string)null); NPCWorldSpaceRadius = NPCHealthBar.CreateEntry<float>("NPCWorldSpaceRadius", 50f, "NPC Health Bar Display Radius", "Maximum distance from player to display NPC health bars (in meters)", false, false, (ValueValidator)null, (string)null); NPCHeadOffset = NPCHealthBar.CreateEntry<float>("NPCHeadOffset", 2f, "NPC Head Offset", "Vertical offset above NPC transform for health bar position (in meters)", false, false, (ValueValidator)null, (string)null); NPCHealthBarScale = NPCHealthBar.CreateEntry<float>("NPCHealthBarScale", 1f, "NPC Health Bar Scale", "Multiplier for NPC health bar size (base scale: 0.005). Use simple values like 0.5, 1.0, 1.5, etc. Higher values = larger healthbars", false, false, (ValueValidator)null, (string)null); EnableDebugLogging = DebugCategory.CreateEntry<bool>("EnableDebugLogging", false, "Enable Debug Logging", "Enables detailed debug logging for troubleshooting", false, false, (ValueValidator)null, (string)null); } } } namespace SimpleHealthBar.UI { public class HealthBar : IDisposable { private const float PlayerBarWidthPercent = 0.54f; private const float PlayerBarCenterX = 0.5f; private const float PlayerBarHeight = 18f; private const float PlayerCompassGap = 8f; private const float PlayerFallbackY = -86f; private GameObject HealthBarObject; private Slider HealthSlider; private Image BackgroundImage; private Image FillImage; private RectTransform HealthTextDisplay; private TextMeshProUGUI HealthText; private Transform CanvasRoot; private Vector2 AnchorMin; private Vector2 AnchorMax; private Vector2 AnchoredPos; private float LastHealthUpdateTime; private float PauseAccumulated; private float PauseStartTime; private float CurrentFill; private float FadeSpeed = 2f; private float FadeDelay = 4f; private float FontSize = 12f; private bool LastPhoneOpened; private bool IsHidden; private bool IsSpawned; public HealthBarType BarType { get; private set; } public HealthBar(HealthBarType id, Transform interactionCanvas) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) BarType = id; CanvasRoot = interactionCanvas; HealthBarObject = new GameObject(id.ToString() + "HealthBar"); HealthBarObject.transform.SetParent(interactionCanvas, false); RectTransform val = HealthBarObject.AddComponent<RectTransform>(); HealthSlider = HealthBarObject.AddComponent<Slider>(); val.sizeDelta = new Vector2(0f, (id == HealthBarType.Player) ? 18f : 2f); HealthSlider.minValue = 0f; HealthSlider.maxValue = 100f; HealthSlider.value = 100f; CreatePlayerBackground(id, val); GameObject val2 = new GameObject(id.ToString() + "HealthBarFill"); val2.transform.SetParent(((Component)val).transform, false); RectTransform val3 = val2.AddComponent<RectTransform>(); FillImage = val2.AddComponent<Image>(); ((Graphic)FillImage).color = Color.red; val3.anchorMin = Vector2.zero; val3.anchorMax = Vector2.one; val3.offsetMin = Vector2.zero; val3.offsetMax = Vector2.zero; HealthSlider.fillRect = val3; GameObject val4 = new GameObject(id.ToString() + "TextGroup"); val4.transform.SetParent((id == HealthBarType.Player) ? ((Component)val).transform : val2.transform, false); HealthTextDisplay = val4.AddComponent<RectTransform>(); HealthTextDisplay.anchorMin = new Vector2(0f, 1f); HealthTextDisplay.anchorMax = new Vector2(0f, 1f); HealthTextDisplay.pivot = new Vector2(0f, 1f); HealthTextDisplay.sizeDelta = new Vector2(400f, 20f); HealthText = val4.AddComponent<TextMeshProUGUI>(); ((TMP_Text)HealthText).alignment = (TextAlignmentOptions)513; ((TMP_Text)HealthText).fontSize = FontSize; SetupCustomDisplay(); Shadow val5 = val4.AddComponent<Shadow>(); val5.effectColor = Color.black; val5.effectDistance = new Vector2(1f, -1f); } public HealthBar(HealthBarType id, Transform interactionCanvas, Vector2 anchoredPos) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) BarType = id; CanvasRoot = interactionCanvas; HealthBarObject = new GameObject(id.ToString() + "HealthBar"); HealthBarObject.transform.SetParent(interactionCanvas, false); RectTransform val = HealthBarObject.AddComponent<RectTransform>(); HealthSlider = HealthBarObject.AddComponent<Slider>(); val.sizeDelta = new Vector2(0f, (id == HealthBarType.Player) ? 18f : 2f); HealthSlider.minValue = 0f; HealthSlider.maxValue = 100f; HealthSlider.value = 0f; CreatePlayerBackground(id, val); GameObject val2 = new GameObject(id.ToString() + "HealthBarFill"); val2.transform.SetParent(((Component)val).transform, false); RectTransform val3 = val2.AddComponent<RectTransform>(); FillImage = val2.AddComponent<Image>(); ((Graphic)FillImage).color = Color.red; val3.anchorMin = Vector2.zero; val3.anchorMax = Vector2.one; val3.offsetMin = Vector2.zero; val3.offsetMax = Vector2.zero; HealthSlider.fillRect = val3; GameObject val4 = new GameObject(id.ToString() + "TextGroup"); val4.transform.SetParent((id == HealthBarType.Player) ? ((Component)val).transform : val2.transform, false); HealthTextDisplay = val4.AddComponent<RectTransform>(); HealthTextDisplay.anchorMin = new Vector2(0f, 1f); HealthTextDisplay.anchorMax = new Vector2(0f, 1f); HealthTextDisplay.pivot = new Vector2(0f, 1f); HealthTextDisplay.sizeDelta = new Vector2(400f, 20f); HealthText = val4.AddComponent<TextMeshProUGUI>(); ((TMP_Text)HealthText).alignment = (TextAlignmentOptions)513; ((TMP_Text)HealthText).fontSize = FontSize; AnchoredPos = anchoredPos; SetupCustomDisplay(); Shadow val5 = val4.AddComponent<Shadow>(); val5.effectColor = Color.black; val5.effectDistance = new Vector2(1f, -1f); } private void SetupCustomDisplay() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) RectTransform component = HealthBarObject.GetComponent<RectTransform>(); switch (BarType) { case HealthBarType.Player: { float num = 0.27f; AnchorMin = new Vector2(0.5f - num, 1f); AnchorMax = new Vector2(0.5f + num, 1f); AnchoredPos = GetPlayerAnchoredPosition(component); HealthTextDisplay.anchorMin = Vector2.zero; HealthTextDisplay.anchorMax = Vector2.one; HealthTextDisplay.pivot = new Vector2(0.5f, 0.5f); HealthTextDisplay.offsetMin = Vector2.zero; HealthTextDisplay.offsetMax = Vector2.zero; HealthTextDisplay.anchoredPosition = Vector2.zero; ((TMP_Text)HealthText).alignment = (TextAlignmentOptions)514; ((TMP_Text)HealthText).fontSize = Mathf.Min(Preferences.FontSize.Value, 14f); ((Graphic)HealthText).color = Color.white; ((TMP_Text)HealthText).outlineColor = Color32.op_Implicit(Color.black); ((TMP_Text)HealthText).outlineWidth = 0.2f; ((TMP_Text)HealthText).textWrappingMode = (TextWrappingModes)0; ModLogger.Debug("Player Healthbar created at " + ((object)Unsafe.As<Vector2, Vector2>(ref AnchoredPos)/*cast due to .constrained prefix*/).ToString()); break; } case HealthBarType.NPC: AnchorMin = new Vector2(0.3f, 0f); AnchorMax = new Vector2(0.7f, 0f); AnchoredPos = new Vector2(5f, 1000f); HealthTextDisplay.anchoredPosition = new Vector2(300f, 20f); ModLogger.Debug("NPC Healthbar created at " + ((object)Unsafe.As<Vector2, Vector2>(ref AnchoredPos)/*cast due to .constrained prefix*/).ToString()); break; case HealthBarType.Multiplayer: AnchorMin = new Vector2(0.8f, 0f); AnchorMax = new Vector2(0.99f, 0f); ((TMP_Text)HealthText).fontSize = 10f; ModLogger.Debug("Multiplayer Healthbar created at " + ((object)Unsafe.As<Vector2, Vector2>(ref AnchoredPos)/*cast due to .constrained prefix*/).ToString()); break; } component.anchorMin = AnchorMin; component.anchorMax = AnchorMax; component.anchoredPosition = AnchoredPos; } private void CreatePlayerBackground(HealthBarType id, RectTransform barBase) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) if (id == HealthBarType.Player) { GameObject val = new GameObject(id.ToString() + "HealthBarBackground"); val.transform.SetParent(((Component)barBase).transform, false); RectTransform val2 = val.AddComponent<RectTransform>(); BackgroundImage = val.AddComponent<Image>(); ((Graphic)BackgroundImage).color = new Color(0.12f, 0.12f, 0.12f, 0.9f); val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; } } private Vector2 GetPlayerAnchoredPosition(RectTransform barBase) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) Transform canvasRoot = CanvasRoot; RectTransform val = (RectTransform)(object)((canvasRoot is RectTransform) ? canvasRoot : null); RectTransform val2 = FindRectTransformByName(CanvasRoot, "Compass"); if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null) { return new Vector2(0f, -86f); } Vector3[] array = (Vector3[])(object)new Vector3[4]; val2.GetWorldCorners(array); float num = float.MaxValue; for (int i = 0; i < array.Length; i++) { Vector3 val3 = ((Transform)val).InverseTransformPoint(array[i]); num = Mathf.Min(num, val3.y); } float num2 = num - 8f - barBase.sizeDelta.y * 0.5f; Rect rect = val.rect; return new Vector2(0f, num2 - ((Rect)(ref rect)).yMax); } private RectTransform FindRectTransformByName(Transform root, string namePart) { if ((Object)(object)root == (Object)null) { return null; } if (((Object)root).name.IndexOf(namePart, StringComparison.OrdinalIgnoreCase) >= 0) { return (RectTransform)(object)((root is RectTransform) ? root : null); } for (int i = 0; i < root.childCount; i++) { RectTransform val = FindRectTransformByName(root.GetChild(i), namePart); if ((Object)(object)val != (Object)null) { return val; } } return null; } public void SetSpawned(bool isSpawned) { IsSpawned = isSpawned; } public bool GetSpawned() { return IsSpawned; } public void SetAnchoredPosition(Vector2 anchoredPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) AnchoredPos = anchoredPosition; AnchoredPos = anchoredPosition; RectTransform component = HealthBarObject.GetComponent<RectTransform>(); component.anchoredPosition = anchoredPosition; } public Vector2 GetAnchoredPosition() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return AnchoredPos; } public void SetCurrentHealth(float health) { CurrentFill = health; } public float GetCurrentHealth() { return CurrentFill; } public void Update() { bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (flag && flag2) { HealthBarType barType = BarType; HealthBarType healthBarType = barType; if (healthBarType == HealthBarType.NPC) { UpdateNPC(); } } } public void Update(bool var) { switch (BarType) { case HealthBarType.Player: UpdatePlayer(var); break; case HealthBarType.Multiplayer: UpdateMultiplayer(var); break; } } private void UpdatePlayer(bool phoneOpen) { //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (phoneOpen) { if (!LastPhoneOpened) { LastHealthUpdateTime = Time.time; } LastPhoneOpened = true; if ((Object)(object)BackgroundImage != (Object)null) { Color color = ((Graphic)BackgroundImage).color; color.a = Mathf.Lerp(color.a, 0.9f, Time.deltaTime * 2f); ((Graphic)BackgroundImage).color = color; } if (flag) { Color color2 = ((Graphic)FillImage).color; color2.a = Mathf.Lerp(color2.a, 1f, Time.deltaTime * 2f); ((Graphic)FillImage).color = color2; } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 1f, Time.deltaTime * 2f); } return; } if (LastPhoneOpened) { PauseAccumulated += Time.time - PauseStartTime; LastPhoneOpened = false; } float value = Mathf.Lerp(HealthSlider.value, CurrentFill, Time.deltaTime * FadeDelay); HealthSlider.value = value; float num = 1f; if (flag) { Color color3 = ((Graphic)FillImage).color; color3.a = Mathf.Lerp(color3.a, num, Time.deltaTime * FadeSpeed); ((Graphic)FillImage).color = color3; } if ((Object)(object)BackgroundImage != (Object)null) { Color color4 = ((Graphic)BackgroundImage).color; color4.a = Mathf.Lerp(color4.a, num * 0.9f, Time.deltaTime * FadeSpeed); ((Graphic)BackgroundImage).color = color4; } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, num, Time.deltaTime * FadeSpeed); } } private void UpdateNPC() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (!(flag && flag2)) { return; } float value = Mathf.Lerp(HealthSlider.value, CurrentFill, Time.deltaTime * FadeDelay); HealthSlider.value = value; float num = Time.time - LastHealthUpdateTime; float num2 = 1f; if (Preferences.FadeHealthText.Value) { num2 = ((num > FadeDelay) ? 0f : 1f); } bool value2 = Preferences.FadeOutBar.Value; if (flag) { Color color = ((Graphic)FillImage).color; color.a = Mathf.Lerp(color.a, num2, Time.deltaTime * FadeSpeed); if (!value2) { color.a = 1f; } ((Graphic)FillImage).color = color; } if (flag2) { if (!Preferences.FadeHealthText.Value) { ((TMP_Text)HealthText).alpha = 1f; } else { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, num2, Time.deltaTime * FadeSpeed); } } } private void UpdateMultiplayer(bool isSpawned) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (isSpawned) { float value = Mathf.Lerp(HealthSlider.value, CurrentFill, Time.deltaTime * FadeDelay); HealthSlider.value = value; bool value2 = Preferences.FadeOutBar.Value; if (flag) { Color color = ((Graphic)FillImage).color; color.a = 1f; ((Graphic)FillImage).color = Color.Lerp(((Graphic)FillImage).color, color, Time.deltaTime * FadeSpeed); } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 1f, Time.deltaTime * FadeSpeed); } } else { Hide(); } } public void UpdateText() { CurrentFill = GetCurrentHealth(); string text = $"{Mathf.FloorToInt(GetCurrentHealth())} / 100 HP"; if (((TMP_Text)HealthText).text != text) { ((TMP_Text)HealthText).text = text; LastHealthUpdateTime = Time.time; } } public void UpdateText(string name) { CurrentFill = GetCurrentHealth(); string text = $"{name} - {Mathf.FloorToInt(GetCurrentHealth())} / 100 HP"; if (CurrentFill == 0f) { ((TMP_Text)HealthText).text = ""; } if (((TMP_Text)HealthText).text != text) { ((TMP_Text)HealthText).text = text; LastHealthUpdateTime = Time.time; } } public void Show() { switch (BarType) { case HealthBarType.Player: ShowPlayer(); break; case HealthBarType.NPC: ShowNPC(); break; case HealthBarType.Multiplayer: ShowMultiplayer(); break; } } public void Hide() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (flag) { Color color = ((Graphic)FillImage).color; color.a = 0f; ((Graphic)FillImage).color = Color.Lerp(((Graphic)FillImage).color, color, Time.deltaTime * FadeSpeed); } if ((Object)(object)BackgroundImage != (Object)null) { Color color2 = ((Graphic)BackgroundImage).color; color2.a = 0f; ((Graphic)BackgroundImage).color = Color.Lerp(((Graphic)BackgroundImage).color, color2, Time.deltaTime * FadeSpeed); } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 0f, Time.deltaTime * FadeSpeed); } IsHidden = true; } public void HideImmediately() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)FillImage != (Object)null) { Color color = ((Graphic)FillImage).color; color.a = 0f; ((Graphic)FillImage).color = color; } if ((Object)(object)BackgroundImage != (Object)null) { Color color2 = ((Graphic)BackgroundImage).color; color2.a = 0f; ((Graphic)BackgroundImage).color = color2; } if ((Object)(object)HealthText != (Object)null) { ((TMP_Text)HealthText).alpha = 0f; } IsHidden = true; } public void ShowPlayer() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) LastHealthUpdateTime = Time.time; PauseAccumulated = 0f; bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (flag) { Color color = ((Graphic)FillImage).color; color.a = 1f; ((Graphic)FillImage).color = Color.Lerp(((Graphic)FillImage).color, color, FadeSpeed); } if ((Object)(object)BackgroundImage != (Object)null) { Color color2 = ((Graphic)BackgroundImage).color; color2.a = 0.9f; ((Graphic)BackgroundImage).color = Color.Lerp(((Graphic)BackgroundImage).color, color2, FadeSpeed); } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 1f, FadeSpeed); } } public void ShowNPC() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if (Preferences.NPCHealthBarEnabled.Value) { LastHealthUpdateTime = Time.time; if ((Object)(object)FillImage != (Object)null) { Color color = ((Graphic)FillImage).color; color.a = 1f; ((Graphic)FillImage).color = Color.Lerp(((Graphic)FillImage).color, color, FadeSpeed); } if ((Object)(object)HealthText != (Object)null) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 1f, FadeSpeed); } } } public void ShowMultiplayer() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) if (!Preferences.FadeOutBar.Value) { LastHealthUpdateTime = Time.time; bool flag = (Object)(object)FillImage != (Object)null; bool flag2 = (Object)(object)HealthText != (Object)null; if (flag) { Color color = ((Graphic)FillImage).color; color.a = 1f; ((Graphic)FillImage).color = Color.Lerp(((Graphic)FillImage).color, color, FadeSpeed); } if (flag2) { ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, 1f, FadeSpeed); } } } public void Dispose() { throw new NotImplementedException(); } } public enum HealthBarType { Player, NPC, Multiplayer } public class WorldSpaceHealthBar { private const float PlayerMaxHealth = 100f; private const string LoadingPlayerName = "Loading player..."; private GameObject CanvasObject; private Slider HealthSlider; private Image FillImage; private TextMeshProUGUI HealthText; private NPC TargetNPC; private Player TargetPlayer; private Transform TargetTransform; private float CurrentFill; private float FadeSpeed = 2f; private float FadeDelay = 4f; private Camera MainCamera; public WorldSpaceHealthBar(NPC npc) { if ((Object)(object)npc == (Object)null || (Object)(object)((Component)npc).transform == (Object)null) { ModLogger.Error("Cannot create world-space health bar: NPC or transform is null"); return; } TargetNPC = npc; TargetTransform = ((Component)npc).transform; Create(npc.FullName); } public WorldSpaceHealthBar(Player player) { if ((Object)(object)player == (Object)null || (Object)(object)((Component)player).transform == (Object)null) { ModLogger.Error("Cannot create world-space health bar: player or transform is null"); return; } TargetPlayer = player; TargetTransform = ((Component)player).transform; Create(GetDisplayName()); } private void Create(string displayName) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Expected O, but got Unknown //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) MainCamera = Camera.main; CanvasObject = new GameObject("WorldSpaceHealthBar_" + displayName); CanvasObject.transform.SetParent(TargetTransform, false); CanvasObject.transform.localPosition = new Vector3(0f, Preferences.NPCHeadOffset.Value, 0f); float num = 0.005f * Preferences.NPCHealthBarScale.Value; CanvasObject.transform.localScale = new Vector3(num, num, num); Canvas val = CanvasObject.AddComponent<Canvas>(); val.renderMode = (RenderMode)2; val.sortingOrder = 100; CanvasScaler val2 = CanvasObject.AddComponent<CanvasScaler>(); val2.uiScaleMode = (ScaleMode)0; val2.scaleFactor = 1f; CanvasObject.AddComponent<GraphicRaycaster>(); GameObject val3 = new GameObject("HealthBarBase"); val3.transform.SetParent(CanvasObject.transform, false); RectTransform val4 = val3.AddComponent<RectTransform>(); val4.sizeDelta = new Vector2(120f, 6f); val4.anchoredPosition = Vector2.zero; ((Transform)val4).localPosition = Vector3.zero; ((Transform)val4).localRotation = Quaternion.identity; ((Transform)val4).localScale = Vector3.one; HealthSlider = val3.AddComponent<Slider>(); HealthSlider.minValue = 0f; HealthSlider.maxValue = 100f; GameObject val5 = new GameObject("HealthBarFill"); val5.transform.SetParent(val3.transform, false); RectTransform val6 = val5.AddComponent<RectTransform>(); FillImage = val5.AddComponent<Image>(); ((Graphic)FillImage).color = Color.red; val6.anchorMin = Vector2.zero; val6.anchorMax = Vector2.one; val6.offsetMin = Vector2.zero; val6.offsetMax = Vector2.zero; HealthSlider.fillRect = val6; GameObject val7 = new GameObject("HealthTextGroup"); val7.transform.SetParent(val3.transform, false); RectTransform val8 = val7.AddComponent<RectTransform>(); val8.anchorMin = new Vector2(0.5f, 0.5f); val8.anchorMax = new Vector2(0.5f, 0.5f); val8.pivot = new Vector2(0.5f, 0.5f); val8.sizeDelta = new Vector2(250f, 20f); val8.anchoredPosition = new Vector2(0f, 12f); HealthText = val7.AddComponent<TextMeshProUGUI>(); ((TMP_Text)HealthText).alignment = (TextAlignmentOptions)514; ((TMP_Text)HealthText).fontSize = 8f; val7.AddComponent<Shadow>().effectColor = Color.black; if (TryGetHealth(out var health)) { CurrentFill = health; HealthSlider.value = health; UpdateText(GetDisplayName()); } SetVisibilityImmediately(ShouldBeVisible()); ModLogger.Debug("Created world-space health bar for " + displayName); } public void Update() { if (IsValid()) { UpdateBillboard(); if (TryGetHealth(out var health)) { CurrentFill = health; UpdateText(GetDisplayName()); } UpdateVisuals(); } } private bool TryGetHealth(out float health) { if ((Object)(object)TargetNPC != (Object)null && (Object)(object)TargetNPC.Health != (Object)null) { health = TargetNPC.Health.Health; return true; } if ((Object)(object)TargetPlayer != (Object)null && (Object)(object)TargetPlayer.Health != (Object)null) { health = TargetPlayer.Health.CurrentHealth; return true; } health = 0f; return false; } private string GetDisplayName() { if ((Object)(object)TargetNPC != (Object)null) { return TargetNPC.FullName; } if ((Object)(object)TargetPlayer != (Object)null && !string.IsNullOrWhiteSpace(TargetPlayer.PlayerName)) { return TargetPlayer.PlayerName; } return "Loading player..."; } private void UpdateBillboard() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) Vector3 val; if ((Object)(object)Player.Local != (Object)null) { val = Player.Local.CameraPosition; } else if ((Object)(object)MainCamera != (Object)null) { val = ((Component)MainCamera).transform.position; } else { MainCamera = Camera.main; if ((Object)(object)MainCamera == (Object)null) { return; } val = ((Component)MainCamera).transform.position; } Vector3 val2 = val - CanvasObject.transform.position; if (((Vector3)(ref val2)).sqrMagnitude > 0.001f) { CanvasObject.transform.rotation = Quaternion.LookRotation(-val2); } } private void UpdateVisuals() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)FillImage == (Object)null) && !((Object)(object)HealthText == (Object)null)) { float value = Mathf.Lerp(HealthSlider.value, CurrentFill, Time.deltaTime * FadeDelay); HealthSlider.value = value; float num = (ShouldBeVisible() ? 1f : 0f); Color color = ((Graphic)FillImage).color; color.a = Mathf.Lerp(color.a, num, Time.deltaTime * FadeSpeed); ((Graphic)FillImage).color = color; ((TMP_Text)HealthText).alpha = Mathf.Lerp(((TMP_Text)HealthText).alpha, num, Time.deltaTime * FadeSpeed); } } private bool ShouldBeVisible() { if ((Object)(object)TargetNPC != (Object)null) { if (!Preferences.NPCHealthBarEnabled.Value || (Object)(object)TargetNPC.Health == (Object)null) { return false; } if (TargetNPC.Health.IsDead || TargetNPC.Health.IsKnockedOut || TargetNPC.isInBuilding) { return false; } return !Preferences.ShowOnDamage.Value || TargetNPC.Health.MaxHealth <= 0f || TargetNPC.Health.Health < TargetNPC.Health.MaxHealth; } if ((Object)(object)TargetPlayer == (Object)null || (Object)(object)TargetPlayer.Health == (Object)null || ((NetworkBehaviour)TargetPlayer).IsOffline) { return false; } return !Preferences.ShowOnDamage.Value || TargetPlayer.Health.CurrentHealth < 100f; } private void SetVisibilityImmediately(bool isVisible) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) float num = (isVisible ? 1f : 0f); if ((Object)(object)FillImage != (Object)null) { Color color = ((Graphic)FillImage).color; color.a = num; ((Graphic)FillImage).color = color; } if ((Object)(object)HealthText != (Object)null) { ((TMP_Text)HealthText).alpha = num; } } private void UpdateText(string name) { if (!((Object)(object)HealthText == (Object)null)) { ((TMP_Text)HealthText).text = ((CurrentFill <= 0f) ? string.Empty : $"{name} - {Mathf.FloorToInt(CurrentFill)} / 100 HP"); } } public void Hide() { SetVisibilityImmediately(isVisible: false); } public void Destroy() { if ((Object)(object)CanvasObject != (Object)null) { Object.Destroy((Object)(object)CanvasObject); CanvasObject = null; } } public bool IsValid() { return (Object)(object)CanvasObject != (Object)null && (Object)(object)TargetTransform != (Object)null && ((Object)(object)TargetNPC != (Object)null || (Object)(object)TargetPlayer != (Object)null); } public NPC GetNPC() { return TargetNPC; } } } namespace SimpleHealthBar.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("SimpleHealthBar.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal Resources() { } } } namespace SimpleHealthBar.PlayerUtils { internal class MultiplayerHandler { private static readonly Dictionary<Player, WorldSpaceHealthBar> MultiplayerHealthbars = new Dictionary<Player, WorldSpaceHealthBar>(); private static bool HasInitialized; public static void Init(Instance logger) { HasInitialized = true; CheckCreate(); ModLogger.Info("World-space multiplayer health bar handler initialized"); } public static void OnUpdate() { if (!HasInitialized) { return; } CheckCreate(); foreach (Player player in Player.PlayerList) { if (!((Object)(object)player == (Object)null) && !player.IsLocalPlayer && MultiplayerHealthbars.TryGetValue(player, out var value)) { if (IsReadyForHealthbar(player) && value.IsValid()) { value.Update(); } else { value.Hide(); } } } } public static void CheckCreate() { if (!HasInitialized) { return; } HashSet<Player> hashSet = new HashSet<Player>(); foreach (Player player in Player.PlayerList) { if ((Object)(object)player == (Object)null || player.IsLocalPlayer) { continue; } hashSet.Add(player); if (((NetworkBehaviour)player).IsOffline) { RemoveHealthbar(player); continue; } if (MultiplayerHealthbars.TryGetValue(player, out var value)) { if (value.IsValid()) { continue; } RemoveHealthbar(player); } if (IsReadyForHealthbar(player)) { CreatePlayerHealthbar(player); } } List<Player> list = new List<Player>(); foreach (Player key in MultiplayerHealthbars.Keys) { if (!hashSet.Contains(key)) { list.Add(key); } } foreach (Player item in list) { RemoveHealthbar(item); } } private static bool IsReadyForHealthbar(Player player) { return (Object)(object)player != (Object)null && !player.IsLocalPlayer && ((NetworkBehaviour)player).IsSpawned && (Object)(object)player.Health != (Object)null && (Object)(object)((Component)player).transform != (Object)null; } private static void CreatePlayerHealthbar(Player player) { if (IsReadyForHealthbar(player) && !MultiplayerHealthbars.ContainsKey(player)) { WorldSpaceHealthBar worldSpaceHealthBar = new WorldSpaceHealthBar(player); if (worldSpaceHealthBar.IsValid()) { MultiplayerHealthbars[player] = worldSpaceHealthBar; ModLogger.Debug("Created world-space health bar for multiplayer player '" + player.PlayerName + "'"); } } } private static void RemoveHealthbar(Player player) { if (MultiplayerHealthbars.TryGetValue(player, out var value)) { value.Destroy(); MultiplayerHealthbars.Remove(player); } } public static void Unload() { foreach (WorldSpaceHealthBar value in MultiplayerHealthbars.Values) { value.Destroy(); } MultiplayerHealthbars.Clear(); HasInitialized = false; } public static bool Initialized() { return HasInitialized; } } internal class PlayerHealthBarManager { private const float FullHealth = 100f; private static Player LocalPlayer; private static HealthBar HealthBar; private static bool HasInitialized; public static void Init(Instance logger) { ModLogger.Info("Initializing Player Health Bar"); LocalPlayer = Player.Local; HealthBar = new HealthBar(HealthBarType.Player, ((Component)Singleton<HUD>.instance).transform); HasInitialized = true; ModLogger.Info("Player Healthbar Initialized!"); } public static void OnUpdate() { if (!HasInitialized) { return; } Phone instance = PlayerSingleton<Phone>.Instance; bool var = (Object)(object)instance != (Object)null && instance.IsOpen; if (HealthBar == null || !((Object)(object)LocalPlayer != (Object)null)) { return; } float currentHealth = LocalPlayer.Health.CurrentHealth; float currentHealth2 = HealthBar.GetCurrentHealth(); if (currentHealth != currentHealth2) { ModLogger.Debug($"Health changed from {currentHealth2} to {currentHealth}"); HealthBar.SetCurrentHealth(currentHealth); HealthBar.UpdateText(); } if (Preferences.ShowOnDamage.Value && currentHealth >= 100f) { HealthBar.HideImmediately(); return; } if (currentHealth != currentHealth2) { HealthBar.Show(); } HealthBar.Update(var); } public static void Unload() { HasInitialized = false; HealthBar = null; } public static bool Initialized() { return HasInitialized; } } } namespace SimpleHealthBar.NPCUtils { public static class NPCHealthManager { private static NPCManager NPCManager; private static Dictionary<NPC, WorldSpaceHealthBar> HealthBars; private static bool IsInitialized; public static void Init(Instance logger) { IsInitialized = NetworkSingleton<NPCManager>.InstanceExists; if (IsInitialized) { NPCManager = NetworkSingleton<NPCManager>.Instance; HealthBars = new Dictionary<NPC, WorldSpaceHealthBar>(); ModLogger.Info("NPC Healthbar Manager Initialized!"); } else { ModLogger.Error("NPCManager not found, aborting NPC health reporting!"); } } private static float GetSquaredDistanceFromPlayer(NPC npc) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)npc == (Object)null || (Object)(object)Player.Local == (Object)null) { return float.MaxValue; } if ((Object)(object)npc.Movement == (Object)null || (Object)(object)npc.Health == (Object)null) { return float.MaxValue; } Vector3 position = ((Component)npc).transform.position; Vector3 val = position - Player.Local.CameraPosition; return ((Vector3)(ref val)).sqrMagnitude; } public static void OnUpdate() { if (!IsInitialized || HealthBars == null || (Object)(object)NPCManager == (Object)null) { return; } if (!Preferences.NPCHealthBarEnabled.Value) { CleanupAllHealthbars(); return; } float value = Preferences.NPCWorldSpaceRadius.Value; value *= value; HashSet<NPC> hashSet = new HashSet<NPC>(); foreach (NPC item in NPCManager.NPCRegistry) { if ((Object)(object)item == (Object)null || (Object)(object)item.Health == (Object)null || (Object)(object)((Component)item).transform == (Object)null) { continue; } float squaredDistanceFromPlayer = GetSquaredDistanceFromPlayer(item); if (!(squaredDistanceFromPlayer <= value)) { continue; } hashSet.Add(item); if (!HealthBars.ContainsKey(item)) { try { WorldSpaceHealthBar value2 = new WorldSpaceHealthBar(item); HealthBars[item] = value2; ModLogger.Debug("Created health bar for " + item.FullName); } catch (Exception ex) { ModLogger.Error("Failed to create health bar for " + item.FullName + ": " + ex.Message); } } else { WorldSpaceHealthBar worldSpaceHealthBar = HealthBars[item]; if (worldSpaceHealthBar != null && worldSpaceHealthBar.IsValid()) { worldSpaceHealthBar.Update(); continue; } HealthBars.Remove(item); worldSpaceHealthBar?.Destroy(); } } List<NPC> list = new List<NPC>(); foreach (KeyValuePair<NPC, WorldSpaceHealthBar> healthBar in HealthBars) { NPC key = healthBar.Key; WorldSpaceHealthBar value3 = healthBar.Value; if ((Object)(object)key == (Object)null || (Object)(object)((Component)key).transform == (Object)null || !hashSet.Contains(key)) { list.Add(key); value3?.Destroy(); } } foreach (NPC item2 in list) { HealthBars.Remove(item2); } } public static void Unload() { CleanupAllHealthbars(); IsInitialized = false; HealthBars = null; } private static void CleanupAllHealthbars() { if (HealthBars == null) { return; } foreach (KeyValuePair<NPC, WorldSpaceHealthBar> healthBar in HealthBars) { if (healthBar.Value != null) { healthBar.Value.Destroy(); } } HealthBars.Clear(); } public static bool Initialized() { return IsInitialized; } } } namespace SimpleHealthBar.Helpers { public static class MelonLoggerExtensions { private static string GetLoggerName(Instance logger) { return typeof(Instance).GetField("Name", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(logger) as string; } private static void InvokeNativeMsg(Color namesectionColor, Color textColor, string nameSection, string message) { typeof(MelonLogger).GetMethod("NativeMsg", BindingFlags.Static | BindingFlags.NonPublic)?.Invoke(null, new object[5] { namesectionColor, textColor, nameSection, message ?? "null", false }); } private static string GetCallerInfo() { StackTrace stackTrace = new StackTrace(); for (int i = 2; i < stackTrace.FrameCount; i++) { StackFrame frame = stackTrace.GetFrame(i); MethodBase method = frame.GetMethod(); if (!(method?.DeclaringType == null)) { return method.DeclaringType.FullName + "." + method.Name; } } return "unknown"; } } public static class ModLogger { private static Instance Logger = new Instance("SimpleHealthBar-ModLogger"); private static bool IsDebugEnabled = false; public static void SetDebugEnabled(bool enabled) { IsDebugEnabled = enabled; } public static void Debug(string message) { if (IsDebugEnabled) { Logger.Msg("[DEBUG] " + message); } } public static void Error(string message) { Logger.Error(message); } public static void Warn(string message) { Logger.Warning(message); } public static void Info(string message) { Logger.Msg(message); } } public static class Il2CppListExtensions { public static IEnumerable<T> AsEnumerable<T>(this List<T> list) { return list ?? new List<T>(); } } public static class Utils { public static T? FindObjectByName<T>(string objectName) where T : Object { try { T[] array = Resources.FindObjectsOfTypeAll<T>(); foreach (T val in array) { if (!(((Object)val).name != objectName)) { return val; } } return default(T); } catch (Exception ex) { ModLogger.Error("Error finding " + typeof(T).Name + " '" + objectName + "': " + ex.Message); return default(T); } } public static List<T> GetAllComponentsInChildrenRecursive<T>(GameObject obj) where T : Component { List<T> list = new List<T>(); if ((Object)(object)obj == (Object)null) { return list; } T[] components = obj.GetComponents<T>(); if (components.Length != 0) { list.AddRange(components); } for (int i = 0; i < obj.transform.childCount; i++) { Transform child = obj.transform.GetChild(i); list.AddRange(GetAllComponentsInChildrenRecursive<T>(((Component)child).gameObject)); } return list; } public static bool Is<T>(object obj, out T result) where T : class { if (obj is T val) { result = val; return true; } result = null; return false; } public static List<StorableItemDefinition> GetAllStorableItemDefinitions() { List<ItemRegister> list = Singleton<Registry>.Instance.ItemRegistry.ToList(); List<StorableItemDefinition> list2 = new List<StorableItemDefinition>(); foreach (ItemRegister item in list) { if ((Object)(object)item.Definition != (Object)null && Is<StorableItemDefinition>(item.Definition, out var result)) { list2.Add(result); } else { ModLogger.Warn("Definition " + ((object)item.Definition)?.GetType().FullName + " is not a StorableItemDefinition"); } } return list2.ToList(); } public static IEnumerator WaitForPlayer(IEnumerator routine) { while ((Object)(object)Player.Local == (Object)null || (Object)(object)((Component)Player.Local).gameObject == (Object)null) { yield return null; } MelonCoroutines.Start(routine); } public static IEnumerator WaitForPlayerSpawned(IEnumerator routine) { float startTime = Time.time; float timeout = 30f; ModLogger.Info("WaitForPlayerSpawned started - waiting for player to be fully spawned..."); while (Time.time - startTime < timeout) { if ((Object)(object)Player.Local != (Object)null && (Object)(object)((Component)Player.Local).gameObject != (Object)null) { if (((Component)Player.Local).gameObject.activeInHierarchy && (Object)(object)Player.Local.Health != (Object)null) { ModLogger.Info("Player fully spawned on Mono - starting initialization"); break; } if ((Object)(object)((Component)Player.Local).gameObject == (Object)null) { ModLogger.Info("Player.Local.gameObject is null"); } else if (!((Component)Player.Local).gameObject.activeInHierarchy) { ModLogger.Info("Player.Local.gameObject is not active"); } else if ((Object)(object)Player.Local.Health == (Object)null) { ModLogger.Info("Player.Local.Health is null"); } } else if ((Object)(object)Player.Local == (Object)null) { ModLogger.Info("Player.Local is null"); } else if ((Object)(object)((Component)Player.Local).gameObject == (Object)null) { ModLogger.Info("Player.Local.gameObject is null"); } yield return WaitForSeconds(0.1f); } if (Time.time - startTime >= timeout) { ModLogger.Warn("Timeout waiting for player to spawn - proceeding anyway"); } MelonCoroutines.Start(routine); } public static void LogPlayerState() { try { if ((Object)(object)Player.Local == (Object)null) { ModLogger.Debug("Player.Local is null"); return; } ModLogger.Info("Player.Local found: " + ((object)Player.Local).GetType().FullName); if ((Object)(object)((Component)Player.Local).gameObject == (Object)null) { ModLogger.Debug("Player.Local.gameObject is null"); return; } ModLogger.Info($"Player.Local.gameObject: {((Object)((Component)Player.Local).gameObject).name} (Active: {((Component)Player.Local).gameObject.activeInHierarchy})"); if ((Object)(object)Player.Local.Health == (Object)null) { ModLogger.Debug("Player.Local.Health is null"); } else { ModLogger.Info("Player.Local.Health: " + ((object)Player.Local.Health).GetType().FullName); } } catch (Exception ex) { ModLogger.Error("Error logging player state: " + ex.Message); } } public static IEnumerator WaitForNetwork(IEnumerator routine) { while (!InstanceFinder.IsServer && !InstanceFinder.IsClient) { yield return null; } MelonCoroutines.Start(routine); } public static IEnumerator WaitForNotNull(object? obj, float timeout = float.NaN, Action? onTimeout = null, Action? onFinish = null) { float startTime = Time.time; while (obj == null) { if (!float.IsNaN(timeout) && Time.time - startTime > timeout) { onTimeout?.Invoke(); yield break; } yield return null; } onFinish?.Invoke(); } public static IEnumerator ReturnNull() { yield return null; } public static IEnumerator WaitForSeconds(float seconds) { float startTime = Time.time; while (Time.time - startTime < seconds) { yield return null; } } public static IEnumerator WaitForNetworkSingleton<T>(IEnumerator coroutine) where T : NetworkSingleton<T> { while (!NetworkSingleton<T>.InstanceExists) { yield return null; } yield return coroutine; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }