Virtunerd-IllegalRave icon

IllegalRave

Igor throws an illegal rave at night. Lights, fog, music from your own folder, dancing NPCs and a DJ on a full festival stage.

CHANGELOG

Changelog

1.0.10

  • Fixed a flood of Unity warnings. Warping the dancers off the navigation mesh left them flagged as paused, which made the game try to stop them on every physics tick. That produced hundreds of thousands of log lines per session. The dancers are now released from the paused state right after they leave the mesh - they still stand still, because their navigation agent is off.
  • Dancers no longer make footstep sounds. They dance on the spot and do not walk, so the sounds were wrong to begin with - and they were filling up the game's limited sound pool, which silently dropped other sounds while the rave was running.
  • The mod no longer warns about its own state file on every start.
  • The cleanup safety net now names the objects it removes instead of only counting them.

1.0.7

  • Fixed the music playing twice. A second audio source was created next to the main one and was not covered by the pause handling, so it stayed audible while the game was paused and drifted out of sync afterwards.
  • The mod is roughly a quarter of its previous size. All embedded 3D models are now Brotli compressed, unused vertex data was dropped, the stage geometry was reduced and every texture was re-encoded losslessly.
  • Rave startup is spread across several frames instead of one, which removes most of the stutter at 04:00.
  • Removed the developer path and user name that earlier builds carried inside the file.

1.0.6

  • The four vanilla suppliers are no longer dragged to the rave.