Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of FuelMod v1.1.0
FuelMod.dll
Decompiled 2 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using FuelMod; using Il2CppScheduleOne.PlayerScripts; using Il2CppScheduleOne.Vehicles; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Plugin), "Fuel Mod", "0.1.0", "Fuel Mod", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("FuelMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FuelMod")] [assembly: AssemblyTitle("FuelMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FuelMod { public sealed class Plugin : MelonMod { private sealed class FuelState { public float Fuel { get; set; } public AnimationCurve OriginalTorque { get; } public bool IsStalled { get; set; } public FuelState(float fuel, AnimationCurve originalTorque) { Fuel = fuel; OriginalTorque = originalTorque; } } private const float TankCapacity = 100f; private const float FuelPerSecondAt50Kmh = 0.12f; private readonly Dictionary<int, FuelState> _fuelByVehicle = new Dictionary<int, FuelState>(); private AnimationCurve? _emptyTorqueCurve; public override void OnInitializeMelon() { _emptyTorqueCurve = AnimationCurve.Linear(0f, 0f, 1f, 0f); ((MelonBase)this).LoggerInstance.Msg("Fuel Mod loaded. Press R while stopped in a car to refuel."); } public override void OnUpdate() { Player local = Player.Local; if ((Object)(object)local == (Object)null || (Object)(object)local.CurrentVehicle == (Object)null) { return; } LandVehicle component = ((Component)local.CurrentVehicle).GetComponent<LandVehicle>(); if ((Object)(object)component == (Object)null) { return; } int instanceID = ((Object)component).GetInstanceID(); if (!_fuelByVehicle.TryGetValue(instanceID, out FuelState value)) { value = new FuelState(100f, component.motorTorque); _fuelByVehicle.Add(instanceID, value); } if (Input.GetKeyDown((KeyCode)114)) { if (Mathf.Abs(component.Speed_Kmh) < 1f) { value.Fuel = 100f; value.IsStalled = false; component.motorTorque = value.OriginalTorque; ((MelonBase)this).LoggerInstance.Msg("Vehicle refueled."); } else { ((MelonBase)this).LoggerInstance.Msg("Stop the vehicle before refueling."); } } if (!value.IsStalled && Mathf.Abs(component.Speed_Kmh) > 2f) { float num = Mathf.Abs(component.Speed_Kmh) / 50f; value.Fuel = Mathf.Max(0f, value.Fuel - 0.12f * num * Time.deltaTime); } if (value.Fuel <= 0f && !value.IsStalled) { value.IsStalled = true; component.motorTorque = _emptyTorqueCurve; ((MelonBase)this).LoggerInstance.Warning("This vehicle is out of fuel. Stop and press R to refuel."); } } public override void OnGUI() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) Player local = Player.Local; if (!((Object)(object)local == (Object)null) && !((Object)(object)local.CurrentVehicle == (Object)null)) { LandVehicle component = ((Component)local.CurrentVehicle).GetComponent<LandVehicle>(); if (!((Object)(object)component == (Object)null) && _fuelByVehicle.TryGetValue(((Object)component).GetInstanceID(), out FuelState value)) { GUI.Label(new Rect(24f, 24f, 220f, 32f), $"Fuel: {Mathf.CeilToInt(value.Fuel)}%"); } } } } }