Decompiled source of Low Gravity v1.0.0

my schedule 1 mod.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using MelonLoader;
using NoGravityMod;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MainMod), "Moon Gravity Mod", "1.0.0", "YourName", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("my schedule 1 mod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("my schedule 1 mod")]
[assembly: AssemblyTitle("my schedule 1 mod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoGravityMod;

public class MainMod : MelonMod
{
	public override void OnInitializeMelon()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		Physics.gravity = new Vector3(0f, -1.5f, 0f);
		MelonLogger.Msg("Moon Gravity Activated!");
	}
}