Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of Low Gravity v1.0.0
my schedule 1 mod.dll
Decompiled 3 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using MelonLoader; using NoGravityMod; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(MainMod), "Moon Gravity Mod", "1.0.0", "YourName", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("my schedule 1 mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("my schedule 1 mod")] [assembly: AssemblyTitle("my schedule 1 mod")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoGravityMod; public class MainMod : MelonMod { public override void OnInitializeMelon() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Physics.gravity = new Vector3(0f, -1.5f, 0f); MelonLogger.Msg("Moon Gravity Activated!"); } }