Extended Security Footage Window
This mod makes security cameras keep more than one day of footage. Go back three days by default, up to seven, with a button for every day right in the surveillance app.
By NightOwl
| Last updated | a week ago |
| Total downloads | 206 |
| Total rating | 0 |
| Categories | Mods Patch Cases |
| Dependency string | NightOwl-Extended_Security_Footage_Window-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Extended Security Footage Window
This mod makes security cameras keep more than one day of footage. Go back three days by default, up to seven, with a button for every day right in the surveillance app.
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Overview
Security footage in this game only lasts 24 hours. Pick up a lead a day late and whatever the camera saw is already gone. And even inside that one day, the surveillance app only ever gave you two buttons — today and yesterday — so there was nowhere else to look anyway.
That never sat right with me. A real security system keeps weeks of footage, and half of detective work is going back over what a camera already saw. So now the cameras hold on to it, and the app can reach all of it.
More Days To Look Through
Every camera in the city keeps three days of footage instead of one, and you can set that anywhere from one day up to seven.
Footage only builds up from the moment the mod is running. Loading an old save won't bring back the days that were already thrown out — give it a few in-game days and the window fills out on its own.
A Button For Every Day
The TODAY and YESTERDAY buttons are gone. In their place is one button for every day the cameras kept, each named for its weekday, with the day you're looking at marked. Click one and the timeline fills up with that day.
Everything else on the screen carries on working on whichever day you picked: scrub the timeline, step through the captures, put a name to a face, flag someone, print it, save it to tape.
A day the camera has nothing for says NO FOOTAGE instead of naming a weekday, so a fresh save
won't offer you days that were never recorded.
Configuration
BepInEx\config\CalebScott.ExtendedSecurityFootageWindow.cfg, created on first launch. Every value
is read live, so changing one takes effect without relaunching the game.
| Section | Key | Default | Meaning |
|---|---|---|---|
Retention |
Enabled |
true |
Master switch. Off means one day, as vanilla |
DaysOfFootage |
3 |
Days a camera keeps, counting today. 1 to 7 | |
MaxCapturesPerCamera |
0 |
0 scales the game's own per-camera limit by the number of days | |
Timeline |
DaySelector |
true |
The one-button-per-day row. Off leaves the app with its vanilla two days |
ShowDayInTitle |
true |
Name the day being viewed in the title bar | |
PlaceEntriesManually |
false |
Position the timeline marks by hand instead of letting the game do it | |
Debug |
VerboseLogging |
false |
Log every timeline rebuild |
If you want the longer recording window but would rather keep the vanilla screen, set
Timeline/DaySelector = false.
Compatibility
- Needs BepInEx IL2CPP (the Thunderstore
BepInExPack_IL2CPP). No other dependencies. - Built and tested against Shadows of Doubt Steam build 22889384.
- Safe to add to and remove from an existing save.
- More days of footage means more captures held in memory and written into your save. Three days is
comfortable. If a long game starts to feel heavy,
DaysOfFootageis the first thing to lower. - Expect conflicts with other mods that rewrite the surveillance app or the camera recording limits.
- The day buttons share the space the original two had, because that corner of the screen is boxed in by the camera list, the record and print buttons and the video itself. They lay themselves out in whatever arrangement leaves the names biggest, and shorten to three letters to buy the height.