NightOwl-No_Enforcer_Footprints icon

No Enforcer Footprints

This mod removes the enforcers' footprints from crime scenes.

CHANGELOG

Changelog

1.1.2

  • The feedback link moved to the top of the store page, with a note asking for a thumbs up if you're enjoying the mod. No gameplay changes.

1.1.1

  • Added a feedback form link to the bottom of the store page. No gameplay changes.

1.1.0

  • Cleanup pass is amortized instead of walking the whole world footprint list on one frame: a 2,000-entry tail scan every tick plus one 4,000-entry slice of a rolling backlog walk, with the walk standing down once it comes back clean.
  • Added leak diagnostics. Anything the next tail scan finds was created after the block was active, which is reported as a LEAK warning with the humans involved and a diagnosis.
  • Removals are capped per tick, so a large backlog drains over several ticks rather than in a spike.

1.0.0

First release. Enforcers never leave footprints, and enforcer prints already in the save are removed. The active case's murderer is exempt so an enforcer killer's case stays solvable.