CHANGELOG
Changelog
1.1.2
- The feedback link moved to the top of the store page, with a note asking for a thumbs up if you're enjoying the mod. No gameplay changes.
1.1.1
- Added a feedback form link to the bottom of the store page. No gameplay changes.
1.1.0
- Cleanup pass is amortized instead of walking the whole world footprint list on one frame: a 2,000-entry tail scan every tick plus one 4,000-entry slice of a rolling backlog walk, with the walk standing down once it comes back clean.
- Added leak diagnostics. Anything the next tail scan finds was created after the block was active,
which is reported as a
LEAKwarning with the humans involved and a diagnosis. - Removals are capped per tick, so a large backlog drains over several ticks rather than in a spike.
1.0.0
First release. Enforcers never leave footprints, and enforcer prints already in the save are removed. The active case's murderer is exempt so an enforcer killer's case stays solvable.