Caseboard Expanded
A case board three times the size, with pins and strings all the way to the edge. Unlimited open cases and a case bar that scrolls. Pin cases (also from Quick Menu), newest first, finished jobs move aside.
| Date uploaded | 19 hours ago |
| Version | 1.1.4 |
| Download link | Sm3gm-Caseboard_Expanded-1.1.4.zip |
| Downloads | 58 |
| Dependency string | Sm3gm-Caseboard_Expanded-1.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Caseboard Expanded

A BepInEx (mod loader) plugin for Shadows of Doubt. Unlimited open cases, a case bar that stays readable however many you take on, and a case board three times the size.
If it helped you keep your investigations in order, a like on its Thunderstore page is always appreciated. Donations are welcome too:
Part of the Quality of Life and Complete modpacks.
What it does
- A bigger case board: the board is three times its normal size, with room for every pin, and you can zoom out that much further to see it all. Pins and their strings go all the way to the new edges, and stay there when you close the board, save and load. The map is left as it is.
- Unlimited open cases: the game stops you at five. Take on as many side jobs and custom cases as you like. You can set your own limit in the config.
- A case bar that scrolls: the game squeezes every case into one row until the names disappear. Case buttons now keep a readable width, and once they no longer fit, the bar scrolls sideways with the mouse wheel or a trackpad.
- The buttons stay put: "No case", the sticky note and "New case" stay in place while the cases scroll between them.
- Controller friendly: the shoulder buttons (LB and RB, L1 and R1 on PlayStation) step through every case in order, and the bar follows so the open case is always in view.
- Pin your cases: pick "Pin case" in Quick Menu (G, or X and Y together on a controller), or press Alt + P on the case board, to pin the open case. "Unpin case" takes the pin off again. Pinned cases start with
*and stay at the front. You can also pin a case by renaming it with a*in front. - Newest first: cases are sorted with the newest at the front (or oldest first, or the game's own order).
- Done cases move aside: when a side job is finished or failed, its case is marked "(finished)" or "(failed)" and moves to the end of the bar. Most jobs share a few names like "Theft", so you can always tell which ones are still open.
- Job updates say which job: "Job information updated!" now names the case it is about.
Config
After one launch, edit BepInEx/config/sm3gm.sod.caseboardexpanded.cfg with the game closed.
| Setting | Default | Meaning |
|---|---|---|
| Board / BoardScale | 3 | How much bigger the case board is than normal. 1 = the game's own size. |
| Cases / MaxOpenCases | 0 | How many cases you can have open at once. 0 means no limit (vanilla 5). |
| CaseBar / MinButtonWidth | 130 | Case buttons never get narrower than this, so their names stay readable. |
| CaseBar / SortOrder | Newest | Newest first, Oldest first, or Vanilla. Pinned cases always come first. |
| CaseBar / PinKey | P | Pins or unpins the open case while the case board is shown. |
| CaseBar / PinModifier | LeftAlt | Held with PinKey. None means PinKey alone. |
Good to know
Pins and the "(finished)" and "(failed)" marks are part of the case name, so they are kept in your save. Removing the mod leaves the names as they are; you can rename the cases if you like.
Install
Install with a mod manager (Thunderstore Mod Manager or r2modman), or put the SoDCaseboardExpanded folder in BepInEx/plugins. Needs BepInExPack IL2CPP.
Also by sm3gm
All Sm3gm mods are on Thunderstore.
Support
This mod is free and always will be.
Likes are greatly appreciated, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.
If you'd like to support future mods, or just send a friendly thought, you can do so here:
Thanks for playing.
CHANGELOG
Changelog
1.1.4
- Page text only, no code changes: Quick Menu comes first in the instructions, the page names the packs it is part of, and the support lines are reworded.
1.1.3
- Pins placed past the old board edge now stay there: closing and reopening the board, saving and loading no longer pull them back inside the old edge.
1.1.1
- Page text only, no code changes: links to my other mods, and "All my mods" now shows the modpacks too. Updated short description.
1.1.0
- The case board is three times bigger, with room for many more pins, and zooms out that much further. Set the size with Board / BoardScale (1 = vanilla). The board picture and the strings between pins grow with it; the city map is not touched.
- Pins and their strings can be placed all the way out to the new edges; the old board's edge no longer holds them back.
- "Pin case" and "Unpin case" in the Quick Menu mod, when it is installed, so cases can be pinned with a controller.
1.0.0
- First release.

