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Sm3gm-MapImprovements-1.0.0 icon

MapImprovements

An easier map: twice as big icons for shops, buildings, your marker and tracked people, and a persistent map that stays drawn instead of redrawing the whole city when you open it again.

Date uploaded 2 weeks ago
Version 1.0.0
Download link Sm3gm-MapImprovements-1.0.0.zip
Downloads 202
Dependency string Sm3gm-MapImprovements-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Map Improvements

A BepInEx (mod loader) plugin for Shadows of Doubt. A map that is easier to read and quicker to open.

If it makes finding your way easier, please leave a like on its Thunderstore page. It keeps me motivated to make more mods. Donations are welcome too:

Support me on Ko-fi Buy me a coffee

What it does

  • Bigger icons: shops, businesses and buildings, your own marker and the markers for people and objects you track are twice the size, so they are easy to spot at any zoom.
  • Persistent map: buildings already drawn on the map stay drawn while it is closed, so reopening the map no longer redraws the whole city after a while. New information, such as a blueprint or a newly explored room, still updates that building.
  • Plays nice with other map mods: if another mod already resizes your own marker, that size is kept.

Config

After one launch, edit BepInEx/config/sm3gm.sod.mapimprovements.cfg with the game closed.

Setting Default Meaning
Icons / PlaceIconScale 2.0 Size of shop, business and building icons (1 = vanilla).
Icons / PlayerIconScale 2.0 Size of your own marker (1 = vanilla). Left alone when another mod already resizes it.
Icons / TrackedIconScale 2.0 Size of markers for tracked people and objects (1 = vanilla).
Map / KeepDrawnBuildings true Keep buildings drawn while the map is closed.

Install

Use Thunderstore Mod Manager or r2modman and install as normal. BepInEx is installed automatically.

To install by hand:

  1. Install BepInExPack IL2CPP version 6.0.755.
  2. Put SoDMapImprovements.dll in BepInEx/plugins/MapImprovements/ inside your existing BepInEx folder.

Feedback

Found a bug or have an idea? Post it on the official Shadows of Doubt Discord: https://discord.gg/shadows

Also by sm3gm

All my mods are on Thunderstore.

Support

This mod is free and always will be.

Likes are greatly appreciated and keep me motivated to release more mods, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.

And if you love what I do and want to support future projects, or just want to send a friendly thought, you can do so here:

Support me on Ko-fi Buy me a coffee

Thanks for playing.

CHANGELOG

Changelog

1.2.0

  • Bodies on the map: once a body has been found, a marker shows where it lies, solid on its own floor and faded on the other floors of its building. Icons / BodyMarkers set to All shows every body, Off turns the markers off.
  • Bodies the game has taken away after a case are not marked.

1.1.1

  • Page text only, no code changes: links to my other mods, and "All my mods" now shows the modpacks too. Updated short description.

1.1.0

  • The map no longer redraws when you change floor or reopen it: drawn buildings really stay drawn now (up to MaxDrawnBuildings).
  • Icons for vending, cola, snack, cigarette and coffee machines, El Gen machines and police automats.
  • Control rooms show their camera icon on their own floor and a faded one on the other floors of their building.
  • A plotted route line stays visible on top of the new icons.
  • New icon.

1.0.0

  • First release.
  • Bigger map icons for places, your own marker and tracked people and objects.
  • Buildings already drawn stay drawn while the map is closed.