MapImprovements
Twice as big map icons for shops, buildings, your marker and tracked people. The map stays drawn when you change floor or reopen it, vending and El Gen machines get icons, and control rooms show on every floor.
| Date uploaded | 18 hours ago |
| Version | 1.2.0 |
| Download link | Sm3gm-MapImprovements-1.2.0.zip |
| Downloads | 50 |
| Dependency string | Sm3gm-MapImprovements-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Map Improvements
A BepInEx (mod loader) plugin for Shadows of Doubt. A map that is easier to read and quicker to open.
If it makes finding your way easier, please leave a like on its Thunderstore page. It keeps me motivated to make more mods. Donations are welcome too:
What it does
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Bigger icons: shops, businesses and buildings, your own marker and the markers for people and objects you track are twice the size, so they are easy to spot at any zoom.
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Persistent map: buildings already drawn stay drawn, across floors and while the map is closed, so the map no longer redraws every time you change floor or open it. New information, such as a blueprint or a newly explored room, still updates that building.
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Icons for useful machines: vending, cola, snack and cigarette machines, coffee machines, El Gen machines and police automats get their own icon, so you can find a drink or a sync disk machine at a glance.
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Control rooms on every floor: a control room shows its camera icon on its own floor, and a faded one on every other floor of its building, so you can see from anywhere in a building where its control room is.
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Bodies on the map: once a body has been found, a marker shows where it lies: solid on its own floor, faded on the other floors of its building, so you can find a crime scene again from anywhere.
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Plays nice with other map mods: if another mod already resizes your own marker, that size is kept.
Config
After one launch, edit BepInEx/config/sm3gm.sod.mapimprovements.cfg with the game closed.
| Setting | Default | Meaning |
|---|---|---|
| Icons / PlaceIconScale | 2.0 | Size of shop, business and building icons (1 = vanilla). |
| Icons / PlayerIconScale | 2.0 | Size of your own marker (1 = vanilla). Left alone when another mod already resizes it. |
| Icons / TrackedIconScale | 2.0 | Size of markers for tracked people and objects (1 = vanilla). |
| Icons / FurnitureIconScale | 2.0 | Size of the machine icons. 0 = no machine icons. |
| Icons / FurnitureWithIcons | VendingMachine, ColaMachine, ... | Which furniture gets its own icon, comma separated. |
| Icons / ControlRoomsOnAllFloors | 0.45 | How strong the faded control room icon on other floors is. 0 = off, 1 = not faded. |
| Icons / BodyMarkers | Found | Which bodies get a marker: Found (once the body has been found), All, or Off. |
| Map / KeepDrawnBuildings | true | Keep buildings drawn across floors and while the map is closed. | | Map / MaxDrawnBuildings | 3000 | How many drawn buildings are kept. |
Install
Use Thunderstore Mod Manager or r2modman and install as normal. BepInEx is installed automatically.
To install by hand:
- Install BepInExPack IL2CPP version 6.0.755.
- Put
SoDMapImprovements.dllinBepInEx/plugins/MapImprovements/inside your existingBepInExfolder.
Feedback
Found a bug or have an idea? Post it on the official Shadows of Doubt Discord: https://discord.gg/shadows
Also by sm3gm
All my mods are on Thunderstore.
Support
This mod is free and always will be.
Likes are greatly appreciated and keep me motivated to release more mods, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.
And if you love what I do and want to support future projects, or just want to send a friendly thought, you can do so here:
Thanks for playing.
CHANGELOG
Changelog
1.2.0
- Bodies on the map: once a body has been found, a marker shows where it lies, solid on its own floor and faded on the other floors of its building. Icons / BodyMarkers set to All shows every body, Off turns the markers off.
- Bodies the game has taken away after a case are not marked.
1.1.1
- Page text only, no code changes: links to my other mods, and "All my mods" now shows the modpacks too. Updated short description.
1.1.0
- The map no longer redraws when you change floor or reopen it: drawn buildings really stay drawn now (up to MaxDrawnBuildings).
- Icons for vending, cola, snack, cigarette and coffee machines, El Gen machines and police automats.
- Control rooms show their camera icon on their own floor and a faded one on the other floors of their building.
- A plotted route line stays visible on top of the new icons.
- New icon.
1.0.0
- First release.
- Bigger map icons for places, your own marker and tracked people and objects.
- Buildings already drawn stay drawn while the map is closed.

