Decompiled source of LocalizedStatusEffectDescriptionsFix RU CN JP v1.0.0

StatusEffectFix.dll

Decompiled 2 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("StatusEffectFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Vibe O'Drone")]
[assembly: AssemblyProduct("StatusEffectFix")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6f2c3f2a-9b1e-4b0e-9a2f-2e9f1d3c9a11")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StatusEffectFix;

[BepInPlugin("seregado.statuseffectfix", "StatusEffectFix", "1.0.0")]
public class Plugin : BasePlugin
{
	public const string PluginGuid = "seregado.statuseffectfix";

	public const string PluginName = "StatusEffectFix";

	public const string PluginVersion = "1.0.0";

	internal static ManualLogSource Log;

	private Harmony _harmony;

	public override void Load()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		Log = ((BasePlugin)this).Log;
		_harmony = new Harmony("seregado.statuseffectfix");
		_harmony.PatchAll();
		ManualLogSource log = Log;
		bool flag = default(bool);
		BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(10, 2, ref flag);
		if (flag)
		{
			((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("StatusEffectFix");
			((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" v");
			((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.0.0");
			((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" loaded!");
		}
		log.LogInfo(val);
	}
}
[HarmonyPatch(typeof(Player), "Update")]
internal static class StatusEffectFontFix_SyncSubMeshAlpha
{
	private static void Postfix()
	{
		StatusController instance = StatusController.Instance;
		List<StateElementController> val = ((instance != null) ? instance.spawnedControllers : null);
		if (val == null)
		{
			return;
		}
		Enumerator<StateElementController> enumerator = val.GetEnumerator();
		while (enumerator.MoveNext())
		{
			StateElementController current = enumerator.Current;
			if ((Object)(object)current == (Object)null)
			{
				continue;
			}
			foreach (TextMeshProUGUI componentsInChild in ((Component)current).gameObject.GetComponentsInChildren<TextMeshProUGUI>(true))
			{
				if (((Object)componentsInChild).name != "DetailText")
				{
					continue;
				}
				CanvasRenderer canvasRenderer = componentsInChild.canvasRenderer;
				if ((Object)(object)canvasRenderer == (Object)null)
				{
					continue;
				}
				float alpha = canvasRenderer.GetAlpha();
				foreach (TMP_SubMeshUI componentsInChild2 in ((Component)componentsInChild).GetComponentsInChildren<TMP_SubMeshUI>(true))
				{
					CanvasRenderer canvasRenderer2 = ((Graphic)componentsInChild2).canvasRenderer;
					if ((Object)(object)canvasRenderer2 != (Object)null && canvasRenderer2.GetAlpha() != alpha)
					{
						canvasRenderer2.SetAlpha(alpha);
					}
				}
			}
		}
	}
}