PerPlayerVoiceVolume
Adds independent, client-side voice volume sliders for every connected player directly into the native Settings > Sound menu. Boost or lower any friend's or stranger's voice (0%-200%) without affecting anyone else's.
By Sh4de
| Last updated | 9 hours ago |
| Total downloads | 11 |
| Total rating | 0 |
| Categories | Mods Audio |
| Dependency string | Sh4de-PerPlayerVoiceVolume-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
PerPlayerVoiceVolume
Independent, per-player voice chat volume for Shift At Midnight.
This mod adds one volume slider per connected player (friend or stranger) directly into the game's own Settings > Sound menu, so you can turn down that one teammate who's too loud without touching anyone else — all client-side, no effect on other players.
Features
- A volume row is added automatically for every player connected to voice chat, in Settings > Sound.
- Each row shows the player's display name and lets you scale their voice from 0% to 200%, independently of everyone else.
- Rows appear/disappear automatically as players join or leave.
- 100% client-side: only affects what you hear, nothing is sent over the network.
Requirements
- BepInEx IL2CPP (installed automatically if you use a mod manager such as r2modman or the Thunderstore Mod Manager).
Installation
Mod manager (recommended): install through r2modman / the Thunderstore Mod Manager — the BepInEx dependency will be installed automatically.
Manual installation:
- Install BepInEx IL2CPP for Shift At Midnight.
- Extract
PerPlayerVoiceVolume.dllintoBepInEx/plugins/PerPlayerVoiceVolume/. - Launch the game through Steam.
Usage
Open Settings > Sound from the main menu, the lobby, or the in-mission pause menu — a volume slider appears automatically for every player currently connected to voice chat.
Notes
- Client-side only: your settings are not shared with other players and don't affect what they hear.