Mods that depend on BepInExPack IL2CPP
Pass time anywhere, even standing: raise your watch and hold still. Skip to your alarm or an hour at a time, with a clock showing where it's heading. Wakes you for calls, knocks, murders and the cold.
Last updated: 4 days ago
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
Last updated: a day ago
Passer l'intro : d'une nouvelle partie, direct devant le PC.
Last updated: 2 weeks ago
Grand coffre (expérimental) : un coffre quatre fois plus grand.
Last updated: 2 weeks ago
Goofy playground helicopters flown with collective, pedals and mouse cyclic: the new 6-seat Little Bird or the original Classic. Shared with everyone in the lobby. Everyone needs the mod.
Last updated: a week ago
Join an Enforcer Division as a staff detective: shifts, reports, pay, search warrants, a badge, and enforcers who brief you at the scene.
Last updated: 10 hours ago
Archipelago multiworld randomizer for A Little to the Left. Needs the matching alttl.apworld and player yaml from the GitHub releases page.
Last updated: 2 weeks ago
Set the clock speed, wait with keyboard or controller, and keep businesses running while time passes. Includes metro estimates and NPC recovery after waiting.
Last updated: 2 days ago
Foundation library for Cat Mail Co. mods.
Last updated: a day ago
Show pinned quests on the HUD, compass and map, with optional business reminders and shared Mods settings.
Last updated: a week ago
Vanilla fixes, quicksave controls, restaurant purchasing and optional Advanced Manager policies, with graphics and performance ownership settings.
Last updated: 2 days ago
Marqueurs : pose des repères dans la mine.
Last updated: 2 weeks ago
Daltonien : rend le jeu et tous les mods SCT lisibles pour les trois types de daltonisme.
Last updated: 2 weeks ago
Indices sonores : ce que le jeu ne montre qu'à l'écran s'entend aussi (accessibilité).
Last updated: 2 weeks ago
Une touche pour revenir à la surface, devant le conteneur principal.
Last updated: 2 weeks ago
Chaque run commence 1 ou 2 niveaux plus haut, avec un vrai choix de perk par niveau offert.
Last updated: 2 weeks ago
Chaque run commence par un choix de perk.
Last updated: 2 weeks ago
Chaque run commence avec des bâtiments en poche.
Last updated: 2 weeks ago
Pendant le choix de perk, relance les choix proposés.
Last updated: 2 weeks ago
Lumière permanente plus grande autour du chat.
Last updated: 2 weeks ago
À la fin de la run, une partie de l'inventaire non déposé est sauvée au lieu d'être perdue.
Last updated: 2 weeks ago