Decompiled source of Infinite Ammo v1.0.0

InfinAmmo.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("StickFightTheGameMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StickFightTheGameMod")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("07ad7751-658e-41ea-b1ee-8a7e59ffbe73")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteAmmo;

[BepInPlugin("bayturtleking.stickfight.infiniteammo", "Infinite Ammo", "1.0.0")]
public class InfinAmmoMod : BaseUnityPlugin
{
	private Harmony harmony;

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		harmony = new Harmony("bayturtleking.stickfight.infiniteammo");
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"bayturtle's infinite ammo loadedd");
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}
}
[HarmonyPatch(typeof(Fighting), "Attack")]
public static class patcherr
{
	private static readonly FieldInfo dideyleave = AccessTools.Field(typeof(Fighting), "bulletsLeft");

	private static void Postfix(Fighting __instance)
	{
		if (!((Object)(object)__instance.weapon == (Object)null))
		{
			dideyleave.SetValue(__instance, __instance.weapon.startBullets);
		}
	}
}