| Date uploaded | 2 days ago |
| Version | 1.3.0 |
| Download link | maewing-PaintCan-1.3.0.zip |
| Downloads | 36 |
| Dependency string | maewing-PaintCan-1.3.0 |
This mod requires the following mods to function
SFTG_Modding-BepInExPack_SFTG
Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.
Preferred version: 1.1.1README
Paint Can
Punch the can to change colors. EZ
colors
Yellow, blue, red and green (default), plus orange, purple, gray, cyan, white, black, brown and dark green.
Patterns: zebra, candy cane, bee, leopard, rainbow and missing texture. They show on your body, head and win counter numbers.
After the first four colors the can goes through the rest in a random order.
Changes body, head, block shield, particles, the win text and the win counter.
Punching the can splashes paint all over the lobby. It drips and fades after a few seconds.
teams
With First To N's Teams on (First To N 1.1.0+), each team gets a matching pair: yellow/orange, blue/cyan, red/dark red, green/lime, purple/pink. Only the captains (P1 and P3) can pick at the can, either color of a pair, and your teammate gets the other one. The can won't give you a pair too close to the other team's. No patterns or gray while Teams is on, you get your own color back when it's off.
config
RememberColours (off by default): turn it on to keep everyone's color after closing the game. Saved per player slot (P1-P4) in BepInEx/config/PaintCan.colours.txt.
Local play only cuz im lazy
Credits
Like my other mods this was made with Claude Opus 5.5. Claude wrote the code, and packaged it for Thunderstore. I basically just told it what to do and it works pretty good lol. If you have an idea for a mod you should check it out!!!!
CHANGELOG
Changelog
1.3.0
- Team colors for First To N's new Teams mode (First To N 1.1.0): each team wears a matching pair (yellow/orange, blue/cyan, red/dark red, green/lime, purple/pink). The captains (P1 and P3) pick their pair at the can, either color of it, and their teammate gets the other one. Patterns, rainbow, black, white and gray are off while Teams is on, and everyone gets their own color back when it's switched off.
1.2.1
- Fixed the game freezing for a moment the first time someone turns into each pattern. The patterns are now prepared in the background while you're in the lobby.
1.2.0
- New patterns: zebra, candy cane, bee, leopard and missing texture (black and magenta checkers). The pattern covers your arms, legs, body and head, the can's paint, and the digits of your win counter.
- After the four starting colors, the can offers the rest in a random order, reshuffled every time round.
1.1.2
- Fixed 16 errors in the game's log on the first punch of the can, and paint blobs that could keep a hidden collider.
1.1.1
- When the can is offering rainbow, its paint is a still rainbow running across the drips instead of a color that keeps changing.
1.1.0
- New rainbow color: rainbow candy stripes slide along your body, and your head, block shield and the can's paint cycle through every color.
- Punching the can sprays paint like the game's own hit effect. Drops land on the lobby floor and walls as splats that drip, then dry up.
- New config option
RememberColours(off by default) keeps everyone's color after closing the game.
1.0.2
- Orange is deeper. Brown is darker, and lime is replaced by dark green.
- Pink is replaced by gray, and purple is back to its 1.0.0 shade.
1.0.1
- Purple is now a deeper violet and pink a lighter pink, so they're easier to tell apart.
1.0.0
- First release.
- A knockable paint can in the lobby, with a swinging wire handle. Punch it to change color.
- The can's paint shows the color you'll get. 12 colors, skipping any color another player already has.
- Your color stays through rounds, matches and rejoining until the game is closed.
- Recolors everything: body, head, block shield, particles, win text and win counter.
- Switches itself off in online matches.