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Round Modifiers

Every round has a chance of a random twist: low gravity, flight, one-hit kills, weapon rain, wind and more. Pick which can roll, or switch any on for every round. Local play only.

By maewing
Date uploaded 4 days ago
Version 1.0.1
Download link maewing-Round_Modifiers-1.0.1.zip
Downloads 10
Dependency string maewing-Round_Modifiers-1.0.1

This mod requires the following mods to function

SFTG_Modding-BepInExPack_SFTG-1.1.1 icon
SFTG_Modding-BepInExPack_SFTG

Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.

Preferred version: 1.1.1

README

Round Modifiers

Every round of a match has a 25% chance (configurable) of a random modifier. A big banner announces it as the round starts, then shrinks and sits at the top of the screen for the rest of the round. Sometimes you get two at once.

Modifiers

Modifier What happens
Low Gravity Everything floats.
High Gravity Everything is heavy.
Fists Only No weapons spawn.
Weapon Rain Weapons fall all the time.
One Weapon Every spawn is the same weapon (picked from your weapon menu, so your toggles count).
Infinite Ammo Guns never run dry.
One Hit Any hit kills.
Tanks Everyone takes a third of the damage.
Vampire Damage you deal heals you.
Speedy Everyone runs faster.
Moon Jump Huge jumps.
Turbo The whole round runs fast.
Slow Motion The whole round runs slow.
Wind A steady gale blows everyone (and every effect) one way for the whole round; the banner shows which way.
Flight Everyone can fly: steer with the stick in any direction. Picking up and throwing weapons still work.

Modifiers only happen in fights, never in the lobby, and the round after goes back to normal unless it rolls again. Two modifiers that would fight each other (low and high gravity, turbo and slow motion) never come together.

Config

BepInEx\config\stickfight.roundmodifiers.cfg, MODS in the pause menu with Menu Overhaul, or your mod manager's config editor:

Setting Default What it does
InNormalMatches true Turns the mod on or off.
Chance 25 Chance in percent that a round gets a random modifier.
DoubleChance 15 Chance in percent that a modified round gets a second one.
One per modifier Random Random = can be rolled, Always = on every round, Off = never. Set as many to Always as you like.

Always modifiers come on top of the random roll; set Chance to 0 to play with only your own picks.

Works with

  • First To N: the modifier sits right next to the score bar.
  • Enhanced Bots: bots play every modifier; 1.2.1 or newer also knows how to fight in Flight rounds.

Local play only: online matches are left alone.

CHANGELOG

Changelog

1.0.8

  • Nine new modifiers: Hurricane (rare), Ice Rink, Lava Rising, Hot Potato, Lights Out, Ricochet, Giants & Tiny, Earthquake and Big Heads. The big ones roll less often than the rest.
  • Slow Motion and Turbo pitch the game's sounds down or up (music stays as it is).
  • A punchier round-start banner: it slides in, pops and flashes, then docks at the top as before.
  • Big Heads and Giants & Tiny put every player's body back exactly as it was (no bent necks or folded limbs building up over a match).

1.0.3

  • New icon.

1.0.2

  • Weapon Rain, Fists Only and One Weapon no longer roll on maps that bring their own guns.

1.0.1

  • Wind blows one way for the whole round, with wind streaks on screen and every particle effect blown along.
  • Wind arrows point the right way and sit next to WIND.
  • Low gravity is lower (0.25x) and high gravity higher (2.2x).

1.0.0

  • First release.