BetterStats
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
| Date uploaded | 2 days ago |
| Version | 1.0.3 |
| Download link | DefRuivo_StolenRealmMods-BetterStats-1.0.3.zip |
| Downloads | 9 |
| Dependency string | DefRuivo_StolenRealmMods-BetterStats-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
BetterStats
Shows your attributes as base (combined) on the character sheet and on the
level-up screen: the raw value you invested and the final value with powerups, gear and
skills. No gameplay change.
- GUID:
com.gumatos.betterstats - Version: 1.0.3
- Works with: Stolen Realm v1.3.1.
- Needs: BepInEx 5 (r2modman installs it for you).
What it does
The game shows one final number per attribute (Might, Dexterity, Vitality, Intelligence, Reflex). That hides how much came from points invested and how much came from powerups, gear and skills — the part you need when deciding where to invest.
The mod shows both:
Might 12 (18)
^^ ^^
| +-- final value (powerups, gear and skills applied)
+-- raw value (points invested)
- Works on the Attributes panel of the character/inventory screen and on the roguelike level-up screen.
- Also fixes the layout of that value column, which used to overflow the panel.
What it does not do
- No gameplay change — no attribute, damage or cost changes; it only formats text.
- No game file is modified (nor the save) and nothing is left behind.
- No number is invented — the raw value comes from the character, the combined value from the game's final attributes.
- No other screens are changed.
Install
r2modman (recommended): install this package in the Stolen Realm profile — the DLL
goes to BepInEx\plugins\BetterStats\.
Manual: install BepInEx 5 x64 (or press "Start modded" once in r2modman to create
the folders), then copy the BetterStats folder to:
%APPDATA%\r2modmanPlus-local\StolenRealm\profiles\Default\BepInEx\plugins\
The file must end up as ...\plugins\BetterStats\BetterStats.dll.
Uninstall
Delete the folder BepInEx\plugins\BetterStats\ (or untick the package in r2modman) and
open the game again. No game file was ever changed.
Build from source
cd BetterStats
dotnet build -p:DeployToBepInEx=false
Output: bin\Debug\netstandard2.1\BetterStats.dll. The reference DLLs come from the game
and are never distributed. The deploy is opt-in (DEPLOY-2): a bare
dotnet build installs nothing — the DeployToBepInEx target runs only with
-p:DeployToBepInEx=true, which copies the DLL into
<r2modman profile>\BepInEx\plugins\BetterStats\ on the machine that built it.
Português (BR)
Mostra os atributos como base (combinado) na ficha de personagem e na tela de level
up: o valor puro investido e o valor final com powerups, equipamento e skills. Também
corrige o alinhamento da coluna de valores. Não altera gameplay. Instalação,
desinstalação e build estão nas seções em inglês acima.
Source, issues and forks: https://github.com/DefRuivo/stolenRealmMods — contributions are welcome. Código-fonte, issues e forks: https://github.com/DefRuivo/stolenRealmMods — contribuições são bem-vindas.
CHANGELOG
Changelog — BetterStats
Publication dates use ISO 8601 (BRT, UTC−03:00); undated older headings do not assert a release date. CHG-REV documentation audit: 2026-10-16. These repository corrections do not modify previously published ZIPs.
1.0.3 — Unreleased
- Added the README source/contribution block linking to https://github.com/DefRuivo/stolenRealmMods for source code, issues, contributions and forks.
- Documentation release: no new attribute-display behaviour. The plugin reports the new package version.
1.0.2 — 2026-10-07
Documentation release; no new attribute-display behaviour over 1.0.1. The source version literal was bumped; this is not a claim that every byte outside that literal is identical between two compiled assemblies.
- Marcos de release (commits):
5a13c64registrou a 1.0.0;254c9a2/c3d3aabcorrigiram o filtro de Harmony e consolidaram a 1.0.1;0d33ef3registrou a 1.0.2 documental. O histórico do projeto não mostra nova mudança funcional depois desse bump na captura auditada. - The package page is now in English. The description and the README were rewritten in English, in the same shape as the other packages of this project (what it does, what it does not do, install, uninstall, build). A short Portuguese summary stays at the end of the README.
- The build instructions were wrong about the deploy. They said that a bare
dotnet buildwould also copy the mod into the mod-manager profile. That is no longer true: the deploy is opt-in — a baredotnet buildinstalls nothing, and only-p:DeployToBepInEx=truecopies the DLL into<profile>\BepInEx\plugins\BetterStats\. - Two notes below were stale about their own version. The 1.0.0 section said the fix had landed "before any download" and that the version had not gone up. Neither was true: 1.0.0 was published carrying the defect, and the fix shipped as 1.0.1. The text now says that, in the past tense.
1.0.1
Correção do aplicador de ganchos: a 1.0.0 publicada carregava o mod e não aplicava gancho nenhum.
- A troca do
PatchAll()por aplicação gancho a gancho veio acompanhada de um filtro de classe de gancho que exigia[HarmonyPrefix]/[HarmonyPostfix]no método. Este mod declara os ganchos pela convenção de nome do Harmony (InventoryStatPatch.PostfixeRoguelikeStatPatch.Postfix), que o Harmony aceita exatamente como o atributo — o filtro recusava as duas classes de patch: o mod carregava, logava "carregado." e não aplicava gancho nenhum (o silêncio parecendo sucesso; era o defeito A-1 da REV-2, em 4 mods). - O filtro agora exige só
[HarmonyPatch]no TIPO — o mesmo conjunto de classes que oPatchAll()processava. Medido invocando o filtro real da DLL construída: 2 de 2 classes de patch aceitas e 2 métodos de gancho dentro (antes: 0 de 2). Em todo o projeto, os 4 mods afetados passaram de 0/14 para 14/14 classes de patch aceitas. - Ganchos aplicados um a um (mesmo endurecimento, mesma release):
CreateClassProcessor(...).Patch()por classe de gancho, uma linha de log por gancho e resumo com a contagem real — um gancho que falhe não derruba o outro (são 2: ficha de personagem e level up). - A versão subiu (1.0.0 → 1.0.1) por causa disso: versão publicada na Thunderstore é imutável e a 1.0.0 que estava no ar carrega o defeito — sem bump a correção não tinha caminho para o usuário. No caminho feliz nada muda: o conjunto de ganchos aplicados é o mesmo.
1.0.0
Primeira versão publicada.
- Mostra os stats no formato
base (combinado)na ficha de personagem (painel Attributes do inventário) e na tela de level up do roguelike: o valor puro (pontos investidos, decharacter.SavedMap) seguido do valor final entre parênteses (com powerups, equipamento e skills já aplicados). - Corrige o layout da coluna de valores nessas telas: o texto era alinhado num X fixo e vazava para fora do painel.
- Sem qualquer alteração de gameplay — o mod só reescreve o texto exibido.
Histórico documental do aplicador (não é uma segunda correção na 1.0.0)
A nota antiga atribuía o conserto à mesma 1.0.0, sem bump. O commit 254c9a2 corrigiu o filtro; c3d3aab elevou a versão para 1.0.1. A seção 1.0.1 acima é a única entrada de release dessa correção. A auditoria CHG-REV removeu a descrição duplicada para não atribuir o filtro corrigido à 1.0.0 publicada.