All mods

Pinned
ebkr-r2modman icon
 10848015
1483 
r2modman
By ebkr
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
Pinned
BepInEx-BepInExPack icon
 34349409
1043 
BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Last updated: 8 months ago
 597443
235 
GaleModManager
A modern and lightweight alternative mod manager for Thunderstore.
Last updated: 2 weeks ago
 70
0 
HelldiverTree
The Helldiver: a new skill tree of 39 stratagems and armor perks (orbital strikes, Eagles, sentries, minefields, Stim Pens, Reinforce) and a Tier 5 roguelike starter with the R-36 Eruptor. Danger Close: every blast hits friend and foe.
Last updated: 2 weeks ago
 164
1 
Player Limit Mod
Raise Stolen Realm's party cap above 6 (up to 30) with more enemies for big parties and paged party, portrait, event and gold UI.
Last updated: 3 weeks ago
 119
0 
BetterPortuguese
Fixes Brazilian Portuguese text the game shipped mistranslated, in English or with broken markup. Carries both complete sets, Original and Corrigido, switchable in the config. No gameplay change.
Last updated: 3 weeks ago
 228
1 
BetterCombatText
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 3 weeks ago
 326
1 
BetterTooltips
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 3 weeks ago
 118
0 
RoguelikeUnlimitedLevelProgression
Removes the level 20 cap of the Roguelike mode in singleplayer: one level per victory, extended XP past 20 and Skills/Items/Attributes rewards that keep working when a pool runs out. Singleplayer only.
Last updated: 3 weeks ago
 322
1 
RoguelikeSkillTreeVisualizer
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 3 weeks ago
 126
0 
RealmApi
Modding API for Stolen Realm with UI helpers and opt-in observational hooks. Hooks are disabled by default and require an exact game version and assembly hash match.
Last updated: 3 weeks ago
 213
0 
RoguelikeDebugger
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 3 weeks ago
 214
1 
BetterStats
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 3 weeks ago
 245
0 
BetterFont
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 3 weeks ago
 74
0 
PlayerNameplates
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: a month ago
 74
0 
Lightsaber
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: a month ago
 82
0 
MoreBarrels
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: a month ago
 73
0 
MoreShrines
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: a month ago
 81
0 
MoreGlobules
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: a month ago
 82
0 
WaveDefense
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: a month ago
 55
0 
MapMaker
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: a month ago
 102
0 
ModNet
Library for multiplayer mods: modded players exchange messages through the game's own network, with a handshake that lists each player's mods and versions. Other mods use it for shared emotes, models and version checks.
Last updated: a month ago
 101
1 
Codex
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
Last updated: a month ago
 68
0 
PortraitColorDot
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Last updated: a month ago