All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Last updated: 8 months ago
A modern and lightweight alternative mod manager for Thunderstore.
Last updated: 2 weeks ago
The Helldiver: a new skill tree of 39 stratagems and armor perks (orbital strikes, Eagles, sentries, minefields, Stim Pens, Reinforce) and a Tier 5 roguelike starter with the R-36 Eruptor. Danger Close: every blast hits friend and foe.
Last updated: 2 weeks ago
Raise Stolen Realm's party cap above 6 (up to 30) with more enemies for big parties and paged party, portrait, event and gold UI.
Last updated: 3 weeks ago
Fixes Brazilian Portuguese text the game shipped mistranslated, in English or with broken markup. Carries both complete sets, Original and Corrigido, switchable in the config. No gameplay change.
Last updated: 3 weeks ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 3 weeks ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 3 weeks ago
Removes the level 20 cap of the Roguelike mode in singleplayer: one level per victory, extended XP past 20 and Skills/Items/Attributes rewards that keep working when a pool runs out. Singleplayer only.
Last updated: 3 weeks ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 3 weeks ago
Modding API for Stolen Realm with UI helpers and opt-in observational hooks. Hooks are disabled by default and require an exact game version and assembly hash match.
Last updated: 3 weeks ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 3 weeks ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 3 weeks ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 3 weeks ago
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: a month ago
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: a month ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: a month ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: a month ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: a month ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: a month ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: a month ago
Library for multiplayer mods: modded players exchange messages through the game's own network, with a handshake that lists each player's mods and versions. Other mods use it for shared emotes, models and version checks.
Last updated: a month ago
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
Last updated: a month ago