Codex
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
By helvetica
| Last updated | 5 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | helvetica-Codex-0.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305StolenRealmModding-StolenRealmModAPI
Community modding API for Stolen Realm - fluent builders for skills, enemies, quests, UI, combat events, and persistent data
Preferred version: 0.2.0README
Codex
Adds a Codex tab to Stolen Realm's Options window (Esc → Options) with reference pages built from the game's own data, so they match your game version:
- Bestiary: every enemy with its type, faction and level range, its stats at the level and party size you pick (worked out with the game's own formulas), its traits, and its moves with their damage.
- Weapons: every weapon with its damage at an item level you pick, attributes, bonuses, special effects and the skills it grants, grouped by type and colored by rarity.
- Skill Trees: every tree, its skills by tier, with requirements, AP cost, cooldown, range and descriptions.
It only reads the game's data and changes nothing, and only you need it.
Settings
| Setting | Default | |
|---|---|---|
| Enabled | on | Show the Codex tab |
| Show Special Entries | off | Also list characters that never appear in random battles (summons, props, story NPCs) |
| Log Data Summary | off | Write what the Codex found to the BepInEx log once per launch |
The file is BepInEx\config\com.helvetica.codex.cfg. With
Mods Menu installed, the settings are also in
Esc → Options → Mods.