Mods uploaded by helvetica
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: 2 weeks ago
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: 2 weeks ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: 2 weeks ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: 2 weeks ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: 2 weeks ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: 2 weeks ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: 2 weeks ago
Library for multiplayer mods: modded players exchange messages through the game's own network, with a handshake that lists each player's mods and versions. Other mods use it for shared emotes, models and version checks.
Last updated: 2 weeks ago
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
Last updated: 2 weeks ago
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Last updated: 2 weeks ago
An awards show at the end of every adventure: drumroll, fanfare and confetti for 26 brag, roast and odd-stat awards (Heavy Hitter, Friendly Fire, Floor Inspector, Potion Addict...) and a Hero of the Adventure. Works in multiplayer.
Last updated: 2 weeks ago
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Last updated: 2 weeks ago