Decompiled source of NoDeepWood v1.0.0

NoDeepWood.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoDeepWood")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+79816d06a614fea8a479a05b38642dfb74d7c5ec")]
[assembly: AssemblyProduct("NoDeepWood")]
[assembly: AssemblyTitle("NoDeepWood")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoDeepWood
{
	[BepInPlugin("stonewards.nodeepwood", "NoDeepWood", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "stonewards.nodeepwood";

		public const string PluginName = "NoDeepWood";

		public const string PluginVersion = "1.0.0";

		internal const string WoodItemId = "WOODENPLANK";

		internal static ManualLogSource Log;

		internal static readonly HashSet<ETerrainMaterialType> BlockedLayers = new HashSet<ETerrainMaterialType>();

		internal static bool LoggedFirstBlock;

		private ConfigEntry<string> _blockedLayers;

		private void Awake()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			_blockedLayers = ((BaseUnityPlugin)this).Config.Bind<string>("General", "BlockedLayers", "ROCK_3,ROCK_4", "Terrain layers that no longer spawn wood, comma separated. Layers from top to bottom: DIRT, ROCK_1, ROCK_2, ROCK_3, ROCK_4.");
			_blockedLayers.SettingChanged += delegate
			{
				ReloadLayers();
			};
			ReloadLayers();
			new Harmony("stonewards.nodeepwood").PatchAll(typeof(Plugin).Assembly);
			Log.LogInfo((object)"NoDeepWood 1.0.0 loaded");
		}

		private void ReloadLayers()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			BlockedLayers.Clear();
			string[] array = _blockedLayers.Value.Split(',');
			for (int i = 0; i < array.Length; i++)
			{
				string text = array[i].Trim();
				if (text.Length != 0)
				{
					if (Enum.TryParse<ETerrainMaterialType>(text, ignoreCase: true, out ETerrainMaterialType result))
					{
						BlockedLayers.Add(result);
					}
					else
					{
						Log.LogWarning((object)("Unknown terrain layer in BlockedLayers: " + text));
					}
				}
			}
			Log.LogInfo((object)("No wood from: " + string.Join(", ", BlockedLayers)));
		}
	}
	[HarmonyPatch(typeof(DigMatterProfileSO), "GetRandomResource")]
	internal static class GetRandomResourcePatch
	{
		private static void Postfix(DigMatterProfileSO __instance, ref (ItemDataSO, int) __result)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			ItemDataSO item = __result.Item1;
			if (!((Object)(object)item == (Object)null) && item.isScrapItem && !((Object)(object)item.itemProduced == (Object)null) && !(item.itemProduced.itemID != "WOODENPLANK") && Plugin.BlockedLayers.Contains(__instance.terrainType))
			{
				__result = (null, 0);
				if (!Plugin.LoggedFirstBlock)
				{
					Plugin.LoggedFirstBlock = true;
					Plugin.Log.LogInfo((object)$"Blocked wood spawn in {__instance.terrainType}; further blocks are not logged");
				}
			}
		}
	}
}