using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.NVIDIA;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.glarmer.UpscalerLib")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+aa7e4ede1bbd2a0828cf325c1a72c7f9d6066ff2")]
[assembly: AssemblyProduct("com.github.glarmer.UpscalerLib")]
[assembly: AssemblyTitle("Upscaler Lib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace UpscalerLib
{
[BepInPlugin("com.github.glarmer.UpscalerLib", "Upscaler Lib", "1.0.0")]
public sealed class Plugin : BaseUnityPlugin
{
public const string Guid = "com.github.glarmer.UpscalerLib";
public const string Name = "Upscaler Lib";
public const string Version = "1.0.0";
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Upscaler Lib 1.0.0 loaded.");
}
}
}
namespace UpscalerLib.Native
{
public static class NvidiaNativeLoader
{
private const string NVUnityPluginDLL = "NVUnityPlugin.dll";
private const string NVNGXDLSSDLL = "nvngx_dlss.dll";
private static bool _attempted;
private static bool _loaded;
private static string? _nativeDirectory;
private static string? _pluginDirectory;
private static ManualLogSource? _fallbackLog;
public static string NativeDirectory => _nativeDirectory ?? GetAssemblyDirectory();
public static bool EnsureLoaded(ManualLogSource? logger = null)
{
if (logger == null)
{
logger = Plugin.Log ?? _fallbackLog ?? (_fallbackLog = Logger.CreateLogSource("Upscaler Lib"));
}
if (NVUnityPlugin.IsLoaded())
{
return true;
}
if (_attempted)
{
if (!_loaded)
{
return NVUnityPlugin.IsLoaded();
}
return true;
}
_attempted = true;
_pluginDirectory = GetAssemblyDirectory();
_nativeDirectory = GetExecutableDirectory();
if (!StageBundledNativeDLLs(_pluginDirectory, _nativeDirectory, logger))
{
_nativeDirectory = _pluginDirectory;
}
string path = Path.Combine(_nativeDirectory, "nvngx_dlss.dll");
string path2 = Path.Combine(_nativeDirectory, "NVUnityPlugin.dll");
if (!File.Exists(path) || !File.Exists(path2))
{
logger.LogWarning((object)("DLSS native files are missing. Expected NVUnityPlugin.dll and nvngx_dlss.dll in " + _nativeDirectory));
return false;
}
if (!SetDLLDirectoryW(_nativeDirectory))
{
logger.LogWarning((object)"Failed to add DLSS native directory to DLL search path.");
}
TryLoadLibrary(path, logger);
try
{
_loaded = NVUnityPlugin.Load() || NVUnityPlugin.IsLoaded();
if (!_loaded)
{
logger.LogWarning((object)("NVIDIA Unity plugin was found but Unity did not load it. Native directory: " + _nativeDirectory));
}
}
catch (Exception ex)
{
logger.LogWarning((object)("NVIDIA Unity plugin load failed: " + ex.GetType().Name + ": " + ex.Message));
_loaded = false;
}
if (!_loaded)
{
return NVUnityPlugin.IsLoaded();
}
return true;
}
private static bool StageBundledNativeDLLs(string sourceDirectory, string destinationDirectory, ManualLogSource logger)
{
if (string.Equals(sourceDirectory, destinationDirectory, StringComparison.OrdinalIgnoreCase))
{
return true;
}
bool flag = true;
flag &= StageBundledNativeDLL(sourceDirectory, destinationDirectory, "NVUnityPlugin.dll", logger);
return flag & StageBundledNativeDLL(sourceDirectory, destinationDirectory, "nvngx_dlss.dll", logger);
}
private static bool StageBundledNativeDLL(string sourceDirectory, string destinationDirectory, string fileName, ManualLogSource logger)
{
string text = Path.Combine(sourceDirectory, fileName);
string text2 = Path.Combine(destinationDirectory, fileName);
if (!File.Exists(text))
{
return false;
}
try
{
if (File.Exists(text2) && new FileInfo(text2).Length == new FileInfo(text).Length)
{
return true;
}
File.Copy(text, text2, overwrite: true);
logger.LogInfo((object)("Staged " + fileName + " to " + destinationDirectory + " for DLSS."));
return true;
}
catch (Exception ex)
{
logger.LogWarning((object)("Failed to stage " + fileName + " to " + destinationDirectory + ": " + ex.GetType().Name + ": " + ex.Message));
return false;
}
}
private static string GetAssemblyDirectory()
{
string location = typeof(NvidiaNativeLoader).Assembly.Location;
string text = (string.IsNullOrEmpty(location) ? null : Path.GetDirectoryName(location));
if (!string.IsNullOrEmpty(text))
{
return text;
}
return Directory.GetCurrentDirectory();
}
private static string GetExecutableDirectory()
{
try
{
string dataPath = Application.dataPath;
if (!string.IsNullOrEmpty(dataPath))
{
string directoryName = Path.GetDirectoryName(dataPath);
if (!string.IsNullOrEmpty(directoryName))
{
return directoryName;
}
}
}
catch
{
}
return Directory.GetCurrentDirectory();
}
private static bool TryLoadLibrary(string path, ManualLogSource logger)
{
try
{
IntPtr intPtr = LoadLibraryW(path);
if (intPtr != IntPtr.Zero)
{
return true;
}
logger.LogWarning((object)("Failed to preload " + Path.GetFileName(path) + "."));
}
catch (Exception ex) when (((ex is DllNotFoundException || ex is EntryPointNotFoundException) ? 1 : 0) != 0)
{
logger.LogWarning((object)("Windows native library loader is unavailable " + ex.GetType().Name));
}
catch (Exception ex2)
{
logger.LogWarning((object)("Failed to preload " + Path.GetFileName(path) + ": " + ex2.GetType().Name + ": " + ex2.Message));
}
return false;
}
[DllImport("kernel32", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern IntPtr LoadLibraryW(string fileName);
[DllImport("kernel32", CharSet = CharSet.Unicode, EntryPoint = "SetDllDirectoryW", SetLastError = true)]
private static extern bool SetDLLDirectoryW(string pathName);
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}