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StraftatDeathmatch
Free-for-all Deathmatch: fast random respawns away from enemies, kill-based scoring, dead players' items and mines cleaned up.
By Dapato3
| Date uploaded | 4 days ago |
| Version | 1.0.1 |
| Download link | Dapato3-StraftatDeathmatch-1.0.1.zip |
| Downloads | 13 |
| Dependency string | Dapato3-StraftatDeathmatch-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305straftatmodding-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.1.17README
Straftat Deathmatch
Free-for-all Deathmatch for STRAFTAT. Die, respawn in a couple of seconds somewhere away from your enemies, keep fragging. First to the kill target wins the round.
How it plays
- Every death respawns you after a short delay. No last-man-standing, no kill cam.
- Respawns are random but prefer spawn points far from living enemies and out of their line of sight.
- Whatever you were holding disappears when you die, and so do any mines or claymores you placed.
- Map weapon spawners work exactly like vanilla. Grab what you find.
- Kills are counted per player. Reaching the kill target wins the round, and the game moves to the next map like a normal round win.
- Suicides and void deaths do not change anyone's score.
- An optional time limit ends the round with the leader winning. A tied lead goes to sudden death.
- A small scoreboard in the top-right corner shows kills and deaths for everyone.
Settings
Configure in Mod Menu -> Straftat Deathmatch. Only the host's settings control gameplay.
| Setting | Default | Description |
|---|---|---|
| Enabled | on | Master toggle |
| Kills To Win | 20 | Kills needed to win the round |
| Time Limit Minutes | 0 (off) | Round time limit |
| Respawn Delay | 2 s | Seconds before a dead player respawns |
| Min Enemy Spawn Distance | 12 | Avoid spawn points closer than this to a living enemy |
| Avoid Enemy Line Of Sight | on | Prefer spawn points enemies cannot see |
| Spawn Jitter | 0.5 | Random offset around the chosen spawn point |
| Cleanup Items On Death | on | Remove held items on death instead of dropping them |
| Cleanup Mines On Death | on | Remove the dead player's mines and claymores |
| Remove Damage Zones | off | Disable map damage zones |
| Show Scoreboard | on | On-screen kill scoreboard |
| Kill Feed In Chat | off | Post the killer's running score to chat |
| Kill Self Shortcut | F6 | Debug hotkey to kill yourself |
Requirements
- BepInEx 5
- Mod Menu
- Mycelium Networking
Everyone in the lobby should have the mod installed.
Credits
Built on the respawn and scoring skeleton of Yeastmans' Gun Game mod for STRAFTAT.
CHANGELOG
Changelog
1.1.0
- You respawn holding the weapons you were holding when you were killed, so a weapon only has to be picked up once per map. Swap at a map spawner when you want something else.
- Died empty-handed? You respawn with the pistol (configurable,
Default Weapon). - Grenades and launchers (the game's DualLauncher class) are not restored; the excluded classes and weapons are configurable.
- Weapons are spawned by the host and picked up through the normal pickup path, so everyone sees a normal pickup. Everybody in the lobby needs 1.1.0: the state sync message changed.
1.0.1
- Dead players' weapons no longer survive as ground pickups: the host now sweeps items attached to dead or destroyed bodies at death, before respawn, and once a second.
- Your ammo counter no longer slides off the HUD when another player dies.
1.0.0
- Initial release. Free-for-all Deathmatch mode rebuilt from the Gun Game mod's respawn and scoring skeleton.