StraftatDeathmatch
Free-for-all Deathmatch: fast respawns away from enemies, respawn with the weapons you died holding, kill-based scoring, dead players' items and mines cleaned up.
By Dapato3
| Last updated | 3 hours ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | Dapato3-StraftatDeathmatch-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305straftatmodding-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.1.17README
Straftat Deathmatch
Free-for-all Deathmatch for STRAFTAT. Die, respawn in a couple of seconds somewhere away from your enemies, keep fragging. First to the kill target wins the round.
How it plays
- Every death respawns you after a short delay. No last-man-standing, no kill cam.
- Respawns are random but prefer spawn points far from living enemies and out of their line of sight.
- Whatever you were holding disappears when you die, and so do any mines or claymores you placed.
- You respawn holding the weapons you died with, so you only have to find a weapon once per map. Want something else? Grab it at a spawner and you will keep that instead. Grenades and launchers are not carried over, and dying empty-handed gives you the pistol.
- Map weapon spawners work exactly like vanilla. Grab what you find.
- Kills are counted per player. Reaching the kill target wins the round, and the game moves to the next map like a normal round win.
- Suicides and void deaths do not change anyone's score.
- An optional time limit ends the round with the leader winning. A tied lead goes to sudden death.
- A small scoreboard in the top-right corner shows kills and deaths for everyone.
Settings
Configure in Mod Menu -> Straftat Deathmatch. Only the host's settings control gameplay.
| Setting | Default | Description |
|---|---|---|
| Enabled | on | Master toggle |
| Kills To Win | 20 | Kills needed to win the round |
| Time Limit Minutes | 0 (off) | Round time limit |
| Respawn Delay | 2 s | Seconds before a dead player respawns |
| Min Enemy Spawn Distance | 12 | Avoid spawn points closer than this to a living enemy |
| Avoid Enemy Line Of Sight | on | Prefer spawn points enemies cannot see |
| Spawn Jitter | 0.5 | Random offset around the chosen spawn point |
| Cleanup Items On Death | on | Remove held items on death instead of dropping them |
| Cleanup Mines On Death | on | Remove the dead player's mines and claymores |
| Remove Damage Zones | off | Disable map damage zones |
| Restore Loadout On Respawn | on | Respawn holding the weapons you were killed with |
| Default Weapon | Gun | Prefab name given to players who died empty-handed (Gun is the pistol) |
| Excluded Weapon Classes | DualLauncher | Weapon classes never restored (DualLauncher = grenades and launchers) |
| Excluded Weapons | (empty) | Prefab names never restored |
| Show Scoreboard | on | On-screen kill scoreboard |
| Kill Feed In Chat | off | Post the killer's running score to chat |
| Kill Self Shortcut | F6 | Debug hotkey to kill yourself |
Requirements
- BepInEx 5
- Mod Menu
- Mycelium Networking
Everyone in the lobby should have the mod installed.
Credits
Built on the respawn and scoring skeleton of Yeastmans' Gun Game mod for STRAFTAT.