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Dapato3-StraftatDeathmatch-1.2.2 icon

StraftatDeathmatch

Deathmatch with kill healing, golden ace bounties, revenge reveals, safer respawns, last-place assistance, and English, Chinese and Spanish UI.

By Dapato3
Date uploaded a month ago
Version 1.2.2
Download link Dapato3-StraftatDeathmatch-1.2.2.zip
Downloads 25
Dependency string Dapato3-StraftatDeathmatch-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
kestrel-Mod_Menu-1.2.0 icon
kestrel-Mod_Menu

Configure your mods ingame!

Preferred version: 1.2.0
straftatmodding-MyceliumNetworking-1.1.17 icon
straftatmodding-MyceliumNetworking

An easy to use networking library for sending custom RPCs through Steam.

Preferred version: 1.1.17

README

Straftat Deathmatch

Free-for-all Deathmatch for STRAFTAT with fast respawns and retained weapons. Reach the point target to win; timed ties continue until one player takes the lead.

Rules

  • Kills: +1 point and +25 HP, capped at 100. Suicides and environmental deaths give no points or healing.
  • Revenge: Three unanswered kills by one opponent make them your nemesis. Only you see their pulsing red silhouette through walls. Taking revenge gives +1 bonus point.
  • Aces: Three kills in one life give a red outline. Killing an ace drops a golden head worth +1 point, visible through walls to everyone. Unsafe drops move to nearby flat ground. Any living player can collect it; it flashes after 25 seconds and disappears at 30.
  • Combined rewards: Revenge against an ace creates one bounty instead of an immediate revenge bonus. Bounty pickups do not heal or count as kills.
  • Last-place assistance: Players tied for last and at least five points behind receive +25 HP and +20% speed, shown on the scoreboard. Healing and rank changes cannot refill spent bonus HP.
  • Respawns: Prefer cover that blocks sight both ways. Keep your weapons, excluding grenades and launchers by default; respawn with a pistol if empty-handed.

Setup

Requires BepInEx 5, Mod Menu and Mycelium Networking. Every player must install version 1.2.2; older packages use a different state sync format.

Configure gameplay in Mod Menu → Straftat Deathmatch; the host sets the rules. Spawn-placement details and the debug suicide shortcut remain in the configuration file.

English is the default. Select en, zh-CN, es or Auto in Language. Menu names, descriptions and HUD switch immediately; new announcements use the selected language.

Credits

Based on Yeastmans' Gun Game mod's respawn and scoring skeleton.

CHANGELOG

1.4.2

English:

  • Kill credit goes to the lethal hit; hits on a body that is already dying can no longer take it. Falls, damage zones and suicides count for the last player who hit or pushed the victim within 8 seconds (host setting Last Hit Credit Seconds), otherwise for nobody.
  • Clients follow only their lobby host. When the host does not run this version of Deathmatch, the mod stays inactive, so friendly fire, weapon drops, the kill cam and the scoreboard stay vanilla.
  • The Kill Self key now works only when the host turns on Allow Kill Self (off by default).
  • Players who join a running match, or finish loading after the round start, can move at once instead of staying frozen.
  • Dying on a moving platform or while carrying a player no longer removes other players' weapons. A player leaving during the win sequence no longer causes a second round end.
  • The time limit starts with the round, and the client timer counts down smoothly. Random spawn offsets stay on the same floor.
  • Placing a bounty no longer stalls the host, and the bounty of an ace who falls off the map lands near the fall. Body lookups are cheaper while players wait to respawn.
  • A missing game method now disables only its own feature; without the death hook Deathmatch stays off instead of half-working. Mod Menu changes can no longer break Mod Menu itself.
  • All players need 1.4.2.

中文:

  • 击杀归属于致命一击,之后打在将死角色上的伤害不能再抢走人头。摔落、伤害区和自杀算作 8 秒内最后一个打中或推过他的玩家的击杀(房主设置「无击杀者死亡归属」),否则不计给任何人。
  • 客户端只跟随所在房间的房主。房主未运行本版本死亡竞赛时,模组保持停用,友伤、掉枪、击杀镜头和积分榜均保持原版。
  • 自杀键现在需要房主开启「允许自杀键」(默认关闭)才能使用。
  • 中途加入、或在回合开始后才加载完成的玩家可以立即行动,不再被冻结。
  • 在移动平台上或抓着其他玩家时死亡,不再清除别人手中的武器;胜利结算期间有人退出,不再触发第二次回合结算。
  • 限时从回合开始时计时,客户端倒计时平滑显示;复活位置的随机偏移保持在同一层地面上。
  • 放置赏金不再让房主卡顿,掉出地图的高手的金头会落在坠落处附近;等待复活期间查找角色的开销更低。
  • 游戏更新导致某个方法缺失时,只停用对应功能;死亡钩子不可用时死亡竞赛保持关闭,不再半启用。Mod Menu 的变化不会再让 Mod Menu 本身出错。
  • 所有玩家需使用 1.4.2。

Español:

  • La baja cuenta para el golpe letal; los golpes a un cuerpo que ya está muriendo ya no pueden robarla. Las caídas, las zonas de daño y los suicidios cuentan para el último jugador que golpeó o empujó a la víctima en los 8 s anteriores (ajuste del anfitrión «Crédito al último atacante»); si no, no cuentan para nadie.
  • Los clientes siguen solo al anfitrión de su sala. Si el anfitrión no ejecuta esta versión de Deathmatch, el mod queda inactivo: el fuego amigo, la caída de armas, la cámara de muerte y el marcador siguen como en el juego base.
  • La tecla de suicidio solo funciona si el anfitrión activa «Permitir tecla de suicidio» (desactivada por defecto).
  • Quien se une a una partida en curso, o termina de cargar tras el inicio de la ronda, puede moverse enseguida en lugar de quedarse congelado.
  • Morir sobre una plataforma móvil o cargando a otro jugador ya no elimina las armas de los demás. Si alguien sale durante la secuencia de victoria, ya no se produce un segundo final de ronda.
  • El límite de tiempo empieza con la ronda y el temporizador del cliente avanza de forma fluida. El desplazamiento aleatorio de reaparición se mantiene sobre el mismo suelo.
  • Colocar una recompensa ya no congela al anfitrión, y la de un as que cae del mapa aparece cerca de la caída. La búsqueda de cuerpos cuesta menos mientras los jugadores esperan para reaparecer.
  • Si falta un método del juego, solo se desactiva su función; sin el gancho de muertes, Deathmatch queda desactivado en lugar de funcionar a medias. Los cambios de Mod Menu ya no pueden romper el propio Mod Menu.
  • Todos necesitan 1.4.2.

1.4.1

English: Fixed delayed client weapon restoration and private healing feedback. Invalid suppression targets from QCW-class weapons and shotguns are now skipped safely instead of interrupting packet processing. Gameplay rules are unchanged. All players should update to 1.4.1.

**中文:**修复客机武器恢复和回血提示的初始化时序问题。QCW 类武器及霰弹枪收到失效压制目标时安全跳过,避免中断数据包处理。玩法规则不变,所有玩家请更新到 1.4.1。

Español: Corregidos los retrasos de restauración de armas y del destello de curación del cliente. Las armas de tipo QCW y las escopetas omiten los objetivos de supresión inválidos sin interrumpir el procesamiento del paquete. Las reglas no cambian. Todos deben actualizar a 1.4.1.