cl-PropHunt icon

PropHunt

A prop-hunt gamemode for STRAFTAT: seekers are blinded and frozen while props disguise as world objects, then the hunt begins. Every player in the lobby needs the mod.

By cl

CHANGELOG

Changelog

1.2.1

  • Declared not vanilla-compatible so the game's matchmaking separates PropHunt lobbies from vanilla ones. This prevents a player without the mod from joining a public game mid-match (they'd see disguised props as plain player models and ruin the take). No gameplay changes.

1.2.0

  • Initial public release. A prop-hunt gamemode for STRAFTAT.
  • Seekers are held blind and frozen through a hide phase while props disguise as world objects; then the hunt begins. Seekers win by eliminating every prop before the timer; props win if one survives to the buzzer.
  • Roles rotate round-robin across takes, and the seeker count is host-configurable so it scales past a straight one-on-one.
  • Props get a health boost, disguise rotation, optional re-disguising, and forced auto-taunts; seekers take a self-damage penalty for shots that miss. Disguises are solid to movement but never block bullets. Almost everything is tunable in the config.
  • The host arms the mode from the lobby gamemode dropdown (or a fallback hotkey). All players in the lobby must run the same version — the mod handshakes each player and refuses to start otherwise, naming who is missing.
  • Vanilla-compatible: dormant unless the mode is turned on, so a modded player can still sit in a normal lobby.