Mods that depend on BepInExPack
Adds a suit of Rayman from Mario + Rabbids: Sparks of Hope. Has physics on the hair and hoodie drawstrings
Last updated: a day ago
This mod replaces the crying baby sounds with the female announcer of White Knuckle.
Last updated: a day ago
Pick your own hit, head hit and kill sounds
Last updated: a day ago
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Last updated: a day ago
Hitmarker, HUD and outline colors, hide FPS and ping, reduce UI animations, disable rain and static textures for more FPS
Last updated: a day ago
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
Last updated: a day ago
Makes your own bullet trails thinner and more transparent
Last updated: a day ago
An awards show at the end of every adventure: drumroll, fanfare and confetti for 26 brag, roast and odd-stat awards (Heavy Hitter, Friendly Fire, Floor Inspector, Potion Addict...) and a Hero of the Adventure. Works in multiplayer.
Last updated: a day ago
Hides ragdolls and dropped hats, and removes blood
Last updated: a day ago
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Last updated: a day ago
New moon called Testo
Last updated: a day ago
Camcorder to record, rewatch and sell cassettes.
Last updated: a day ago
EliteMasterEric's curated modpack for Lethal Company.
Last updated: a day ago
File manager & picker for ULTRAKILL
Last updated: a day ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: a day ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: a day ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: a day ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: a day ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: a day ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: a day ago
Enemies mimic your crew using short voice clips you record, playing them back as teammates who aren't there.
Last updated: a day ago