WeaponStatsPlus
Shows hidden weapon stats in tooltips: real fire interval (bolt actions included), time until you can shoot after reloading, muzzle velocity, bullet speed, drop, landing distance, recoil. Fixes misleading oil lines. EN/CN.
| Last updated | 10 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | |
| Dependency string | ericszh-WeaponStatsPlus-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Weapon Stats Plus
Adds the numbers SULFUR hides to weapon tooltips, in absolute units so you can compare guns directly.
| Line | What it means |
|---|---|
| Fire interval | Replaces RPM with the real seconds between shots (RPM kept in brackets). Bolt, pump and lever actions that block the next shot longer than the RPM allows are included and marked "action-limited". Also shown for guns that hide RPM (flintlocks etc.). |
| Charge (D4RT) | Charge-up time and full shot cycle; scales with fire rate. |
| Recoil | Final kick value after all attachments/oils. |
| Muzzle velocity | Raw launch speed from bullet force and bullet mass, then the 200 m/s engine cap it gets clamped to (e.g. 260 → 200 m/s). |
| Bullet speed | Real travel speed in m/s after the "bullet speed" (time-scale) modifier. Beams and the railgun are marked as instant. |
| Drop @ 50 m | How far the round falls over 50 m, including air drag ("-" if drag stops it before 50 m). |
| Flat shot lands | How far a level shot flies before it has dropped 1.5 m (about muzzle height when standing). Every gun gets a number, so drag guns and normal guns compare directly. |
| Reload | Seconds until you can shoot again, including chambering or bolt work after the ammo goes in (partial and empty, or per-round and empty-to-full for tube/clip loaders), with your reload-speed bonuses applied. |
All values follow your current attachments, oils and enchantments.
Oil and attachment tooltips
Some vanilla modifier lines are misleading or missing. These are rewritten:
| Vanilla | Weapon Stats Plus |
|---|---|
| Bullet drop x15 | Bullet mass +15 (regular bullets: muzzle velocity x0.17). Mass divides launch speed; drop grows because the bullet is slower. |
| Bullet speed +50% | Bullet speed +50% (same trajectory) |
| More drag | Drag +7: -7 m/s speed per metre flown. A 200 m/s bullet stops after 200 / 7 = 29 m. |
| More / less force speed, or nothing at all (Force Oil) | Muzzle velocity x3 |
Notes
- "Bullet speed" oils only speed up the projectile's clock; they do not change the trajectory, so drop per metre is unchanged. Bullet-mass/drop oils lower muzzle velocity.
- Reload times are computed from the game's reload animations and its reload rules, not measured live. A game update that changes animations can make them slightly off until the mod is updated.
- Tooltip only; the mod doesn't change gameplay and is safe to add or remove at any time.
Language
Follows the game language automatically (Chinese when the game is in Chinese, English otherwise). To force one, set Language = Auto / English / Chinese in BepInEx/config/ericszh.sulfur.weaponstats.cfg (or in your mod manager's config editor).
中文说明
在武器提示框里显示游戏隐藏的数值,全部用绝对单位(秒、米/秒),方便横向对比。
- 射击间隔:用两发之间的实际秒数代替 RPM(括号保留 RPM)。拉栓、泵动等动作比射速更慢时按动作算,并标注"受动作限制"。燧发枪等不显示射速的枪也会显示。
- 蓄力(D4RT):蓄力时间和完整一发的周期,受射速影响。
- 后坐力:计入配件和油之后的最终后坐。
- 出膛速度:按子弹推力和子弹质量算出的原始速度,以及被引擎 200 m/s 上限截断后的值。
- 弹速:计入"子弹速度"(时间缩放)后的实际飞行速度 m/s,光束和磁轨炮标为瞬间命中。
- 50 米下坠:飞 50 米掉多少,计入空气阻力(阻力大到飞不满 50 米时显示 "-")。
- 平射落地:水平开枪,子弹掉 1.5 米(约站立时枪口高度)前能飞多远。每把枪都有这个数,可以直接横向比较。
- 换弹:从开始换弹到能再次开火的秒数,包含子弹装进去之后的上膛、拉栓动作(未打空/打空,或逐发/整夹装填),已计入换弹速度加成。
魔油和配件的提示也做了修正:
- "子弹下坠 x15" 改为 "子弹质量 +15 (普通子弹出膛速度 x0.17)"。质量是除在出膛速度上的,下坠变大是因为子弹变慢了。
- "子弹速度" 后面标注 "(弹道不变)"。
- "更多阻力" 改为具体数值,例如 "空气阻力 +7: 每飞 1 m 速度 -7 m/s",200 m/s 的子弹飞 29 m 就停了。
- 推力类魔油(原版不显示或只写"更多推力")显示为 "出膛速度 x3"。
语言默认跟随游戏,可在配置文件中把 Language 改为 Chinese 或 English 来强制指定。