PerfectOils
Selectively removes configurable negative effects from SULFUR weapon oils while preserving positive effects and marking removed tooltip lines.
By ryuka_labs
| Last updated | 2 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | ryuka_labs-PerfectOils-1.3.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Perfect Oils 1.3.5
A BepInEx 5 mod for SULFUR that selectively removes undesirable weapon-oil traits while preserving positive effects and the original localized descriptions.
Removed traits
Every supported trait has its own config switch.
The default profile only removes effects that have relatively little impact on weapon balance:
- Disable Aiming
- Extra Ammo Consume Chance
- Decrease Accuracy When Moving
- Decrease Move Speed
- Decrease Jump Power
- Decrease Loot Chance Multiplier
- Disable Money Drops
- Disable Organ Drops
The following stronger stat-changing removals are available but default to disabled:
- More Bullet Drop
- More Drag
- Negative Bullet Speed
- Negative Damage
- Negative Bullet Size
- Negative RPM
- Extra Oil Durability Cost
The signed-value rules only suppress modifiers that reduce the stat:
ProjectileTimeScale < 0: negative bullet speed;DamageorDamageModifier < 0: negative damage, for both Flat and percentage modifier types;ProjectileScale < 0: negative bullet size;RPM < 0: negative fire rate.
Positive bullet-speed, damage, bullet-size, and RPM modifiers remain active.
More Bullet Drop also suppresses its same-oil reduced-speed or increased-mass companion modifiers. Because reduced projectile speed belongs to both categories, it is removed when either RemoveMoreBulletDrop or RemoveNegativeBulletSpeed is enabled.
Tooltip behavior
The game still shows the original oil effects. Lines for traits currently disabled by Perfect Oils are wrapped in TextMeshPro's strikethrough tag.
This works for:
- hovering an oil item;
- hovering an oil listed on an enchanted weapon;
- randomly selected oil enchantments.
The tooltip and runtime suppression use the same trait classifier and the same config values, so their states remain consistent.
Implementation
Perfect Oils keeps EnchantmentDefinition.modifiersApplied intact. At database load it indexes exact modifier signatures by:
- enchantment source ID;
ItemAttributesvalue;StatModType;- modifier value;
- classified negative-trait flags.
A targeted prefix on ItemStats.AddModifier(ItemAttributes, StatModifier) ignores only a matching oil modifier whose corresponding config option is enabled. No weapon, loot, movement, aiming, projectile, or damage consumer is replaced.
The index contains every known negative signature regardless of the current settings, so config changes do not require rebuilding the asset database. Existing weapon stats may need the game to rebuild/resync the item, or a restart, before a changed modifier setting is reflected. Tooltip changes are evaluated whenever the tooltip is rebuilt. The durability-cost setting updates the shared oil definitions immediately.
Requirements
- SULFUR
- BepInExPack
5.4.2305
Build
- Copy
LocalPaths.props.exampletoLocalPaths.props. - Set
SulfurManagedDirandBepInExCoreDir. - Build
PerfectOils.csprojin Release mode. - Copy
PerfectOils.dlltoBepInEx/plugins/PerfectOils/.
No game DLLs, Unity assemblies, or BepInEx binaries are included in this source package.
Config
Generated at:
BepInEx/config/com.ryuka.sulfur.perfectoils.cfg
General
Enabled = trueRemoveExtraDurabilityCost = false
Traits
Enabled by default:
RemoveDisableAiming = trueRemoveExtraAmmoConsumeChance = trueRemoveDecreaseAccuracyWhenMoving = trueRemoveDecreaseMoveSpeed = trueRemoveDecreaseJumpPower = trueRemoveDecreaseLootChanceMultiplier = trueRemoveDisableMoneyDrops = trueRemoveDisableOrganDrops = true
Disabled by default:
RemoveMoreBulletDrop = falseRemoveMoreDrag = falseRemoveNegativeBulletSpeed = falseRemoveNegativeDamage = falseRemoveNegativeBulletSize = falseRemoveNegativeRpm = false
Display / Debug
ShowRemovedTraitsWithStrikethrough = trueDetailedLogging = false
The existing General.RemoveExtraDurabilityCost key is retained for compatibility with v1.1.x configuration files.
Runtime verification
The initialization log reports separate counts for:
- negative bullet speed;
- flat negative damage;
- percentage negative damage;
- negative bullet size;
- negative RPM.
This verifies the actual Addressables data loaded by the current game build, which is not stored in the managed DLLs.
Author
ryuka