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TrafficChaos

Turns city-course traffic up to eleven: faster, denser vehicles with bigger knockback and more honking. Fully configurable.

By Cray

CHANGELOG

Changelog

v0.1.0

  • Initial release. Harmony postfixes on TrafficSettings getters (VehicleSpeed, HonkCooldown, the four run-over knockback values, GetWeightedRandomVehicleType) plus a prefix on TrafficSpawner.OnStartServer to scale each lane's minSpawnDelay/maxSpawnDelay/ travelDistance. All multipliers are configurable; a master Chaos.Enabled toggle falls back to untouched vanilla behavior.