TrafficChaos
Turns city-course traffic up to eleven: faster, denser vehicles with bigger knockback and more honking. Fully configurable.
By Cray
CHANGELOG
Changelog
v0.1.0
- Initial release. Harmony postfixes on
TrafficSettingsgetters (VehicleSpeed,HonkCooldown, the four run-over knockback values,GetWeightedRandomVehicleType) plus a prefix onTrafficSpawner.OnStartServerto scale each lane'sminSpawnDelay/maxSpawnDelay/travelDistance. All multipliers are configurable; a masterChaos.Enabledtoggle falls back to untouched vanilla behavior.