SuperBattleBros
Hold Shift to raise a shield that absorbs hits. Optional Smash-style percent and knockback. Private lobbies only; everyone must have the mod. In testing.
By hamsterbby
| Last updated | 4 hours ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Mods All Clients Required |
| Dependency string | hamsterbby-SuperBattleBros-0.7.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Super Battle Bros
Hold Left Shift to raise a shield. It absorbs hits, costs pips, and breaks if you ask too much of it. On top of that sits an optional Smash-style layer: a percent that climbs as you take hits, knockback that grows with it, and a star KO if it gets high enough.
This mod is in active testing. Numbers change between versions. If something feels wrong, it probably is — tell me.
Rules you need to know
- Everyone in the lobby needs the same version. The mod checks over text chat when you join. If anyone is missing it or on a different version, the mod switches itself off for you and says so on screen. Nothing breaks; you just play vanilla until it's sorted.
- Private lobbies only. In a Public lobby the mod does nothing at all, silently. This is not configurable.
- Use at your own risk. Everything happens on your own machine. The game ships an anti-cheat assembly; what it inspects beyond activation rate limits is not known. This has been used in private lobbies among friends without issue, but that's the extent of it.
What's in it
Shield. 5 pips. Small hits cost 1, bigger hits cost more, some hits break it outright. A break stuns you in place for a moment. Rooted while shielded by default — no moving, jumping, swinging or items.
Perfect parry. Let go of the shield just before a hit lands and it's absorbed for free — no pips, no percent, and it stops hits that would normally break the shield. It's a read, not a reaction: you commit before the hit arrives.
Percent and knockback. Every hit that gets through adds percent. The more you have, the further you fly. At 250% a knockout sends you off the top of the map. Percent resets each hole.
Turning things off
Everything is in the config (com.sbg.shields.cfg, or in-game via a config menu mod if you have one). If you just want the shield with vanilla knockback:
[Launch] ShapeLaunches = false
[Percent] ForceMultiplierAtKill = 1
HitstunMultiplierAtMax = 1
KillZoneEnabled = false
[Shield] BreakStunScalesWithPercent = false
RootWhileShielded = false lets you move with the shield up.
Proper presets are coming.
Recommended
A config-menu mod so you can change settings in game rather than editing the file.