Decompiled source of LoneBonfire v1.0.0

LoneBonfire.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SuperFantasyKingdom;
using SuperFantasyKingdom.Buildings;
using SuperFantasyKingdom.Spawner;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("LoneBonfire")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b823ae10082a55c8f271cb8b08bef34628a7a155")]
[assembly: AssemblyProduct("Lone Bonfire")]
[assembly: AssemblyTitle("LoneBonfire")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LoneBonfire
{
	[BepInPlugin("ownly.lonebonfire", "Lone Bonfire", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Lone Bonfire loaded: bonfire capped at one, +10% monsters per outpost built");
		}
	}
	internal static class Bonfire
	{
		internal const float BonusPerOutpost = 0.1f;

		internal static BuildingType Type;

		internal static bool TypeKnown;
	}
	[HarmonyPatch(typeof(BuildingOutpostDifficulty), "Awake")]
	internal static class Patch_LearnBonfireType
	{
		private static void Postfix(BuildingOutpostDifficulty __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Bonfire.Type = ((Building)__instance).GetBuildingType();
			Bonfire.TypeKnown = true;
		}
	}
	[HarmonyPatch(typeof(CityManager), "CanBuild")]
	internal static class Patch_CapBonfire
	{
		private static bool Prefix(CityManager __instance, BuildingType type, ref bool __result)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (!Bonfire.TypeKnown || type != Bonfire.Type || (Object)(object)__instance.GetBuilding(type) == (Object)null)
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(MonsterSpawner), "SetMonstersToSpawn")]
	internal static class Patch_ScaleWithOutposts
	{
		private static void Prefix(MonsterSpawner __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			float num = 1f;
			CityManager instance = CityManager.Instance;
			if (Bonfire.TypeKnown && (Object)(object)instance != (Object)null && (Object)(object)instance.GetBuilding(Bonfire.Type) != (Object)null)
			{
				num = 1f + 0.1f * (float)instance.GetOutposts().Count;
			}
			Traverse.Create((object)__instance).Field("m_MonsterAmountMultiplier").SetValue((object)num);
		}
	}
}