using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SuperFantasyKingdom;
using SuperFantasyKingdom.Buildings;
using SuperFantasyKingdom.Spawner;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("LoneBonfire")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b823ae10082a55c8f271cb8b08bef34628a7a155")]
[assembly: AssemblyProduct("Lone Bonfire")]
[assembly: AssemblyTitle("LoneBonfire")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LoneBonfire
{
[BepInPlugin("ownly.lonebonfire", "Lone Bonfire", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Lone Bonfire loaded: bonfire capped at one, +10% monsters per outpost built");
}
}
internal static class Bonfire
{
internal const float BonusPerOutpost = 0.1f;
internal static BuildingType Type;
internal static bool TypeKnown;
}
[HarmonyPatch(typeof(BuildingOutpostDifficulty), "Awake")]
internal static class Patch_LearnBonfireType
{
private static void Postfix(BuildingOutpostDifficulty __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Bonfire.Type = ((Building)__instance).GetBuildingType();
Bonfire.TypeKnown = true;
}
}
[HarmonyPatch(typeof(CityManager), "CanBuild")]
internal static class Patch_CapBonfire
{
private static bool Prefix(CityManager __instance, BuildingType type, ref bool __result)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if (!Bonfire.TypeKnown || type != Bonfire.Type || (Object)(object)__instance.GetBuilding(type) == (Object)null)
{
return true;
}
__result = false;
return false;
}
}
[HarmonyPatch(typeof(MonsterSpawner), "SetMonstersToSpawn")]
internal static class Patch_ScaleWithOutposts
{
private static void Prefix(MonsterSpawner __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
float num = 1f;
CityManager instance = CityManager.Instance;
if (Bonfire.TypeKnown && (Object)(object)instance != (Object)null && (Object)(object)instance.GetBuilding(Bonfire.Type) != (Object)null)
{
num = 1f + 0.1f * (float)instance.GetOutposts().Count;
}
Traverse.Create((object)__instance).Field("m_MonsterAmountMultiplier").SetValue((object)num);
}
}
}