Decompiled source of MusicFader v1.0.0

MusicFader.dll

Decompiled 14 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using FMOD.Studio;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SuperFantasyKingdom;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("MusicFader")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f5d90497fc96d65a7d30b7c0e188b60f040385fd")]
[assembly: AssemblyProduct("Music Fader")]
[assembly: AssemblyTitle("MusicFader")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MusicFader
{
	[BepInPlugin("ownly.musicfader", "Music Fader", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Music Fader loaded");
		}
	}
	[HarmonyPatch(typeof(MusicManager), "Update")]
	internal static class Patch_Crossfade
	{
		private const float Duration = 5f;

		private const float VanillaDuration = 1.5f;

		private static readonly FieldRef<MusicManager, bool> CityMusic = AccessTools.FieldRefAccess<MusicManager, bool>("m_CityMusic");

		private static readonly FieldRef<MusicManager, float> FadeBetween = AccessTools.FieldRefAccess<MusicManager, float>("m_MusicFadeBetween");

		private static bool s_WasCity = true;

		private static float s_LastFade;

		private static void Postfix(MusicManager __instance)
		{
			bool flag = CityMusic.Invoke(__instance);
			float num = FadeBetween.Invoke(__instance);
			if (flag != s_WasCity)
			{
				s_WasCity = flag;
				num -= s_LastFade;
				FadeBetween.Invoke(__instance) = num;
			}
			else if (num < s_LastFade)
			{
				num = s_LastFade - (s_LastFade - num) * 0.3f;
				FadeBetween.Invoke(__instance) = num;
			}
			s_LastFade = num;
		}
	}
	[HarmonyPatch(typeof(MusicManager), "OnCombatStart")]
	internal static class Patch_StartInTown
	{
		private static readonly FieldRef<MusicManager, bool> CityMusic = AccessTools.FieldRefAccess<MusicManager, bool>("m_CityMusic");

		private static readonly FieldRef<MusicManager, float> FadeBetween = AccessTools.FieldRefAccess<MusicManager, float>("m_MusicFadeBetween");

		private static readonly FieldRef<MusicManager, float> CombatFadeTimer = AccessTools.FieldRefAccess<MusicManager, float>("m_CombatMusicFadeTimer");

		private static readonly FieldRef<MusicManager, EventInstance> CombatMusic = AccessTools.FieldRefAccess<MusicManager, EventInstance>("m_CombatMusic");

		private static void Postfix(MusicManager __instance)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if (CityMusic.Invoke(__instance))
			{
				((EventInstance)(ref CombatMusic.Invoke(__instance))).setVolume(0f);
				CombatFadeTimer.Invoke(__instance) = 0f;
				FadeBetween.Invoke(__instance) = 0f;
			}
		}
	}
}