Decompiled source of SuperFastVR v1.0.0

SuperFastVR.dll

Decompiled 4 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2Cpp;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
using makeitfreeze;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(mainclass), "Superhot & Superfast VR", "1.0.0", "BayTurtleKing", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace makeitfreeze;

public static class buildinfo
{
	public const string name = "Superhot & Superfast VR";

	public const string description = "Makes Superhot VR not slow down";

	public const string author = "BayTurtleKing";

	public const string company = null;

	public const string version = "1.0.0";
}
public class mainclass : MelonMod
{
	public static MelonPreferences_Category prefs;

	public static MelonPreferences_Entry<float> fixedspeed;

	public override void OnInitializeMelon()
	{
		prefs = MelonPreferences.CreateCategory("SuperFast");
		fixedspeed = prefs.CreateEntry<float>("fixedspeed", 1f, (string)null, "speed multiplier, 1 = real-time", false, false, (ValueValidator)null, (string)null);
	}
}
[HarmonyPatch(typeof(TimeControl), "LateUpdate")]
public static class blockslowmopatch
{
	private static bool Prefix()
	{
		Time.timeScale = mainclass.fixedspeed.Value;
		return false;
	}
}