SuperhotArchipelago
Adds SUPERHOT as a playable Archipelago multiworld slot: levels unlock via received items, secret consoles are checks, and progress syncs live to your Archipelago server.
CHANGELOG
Changelog
0.2.2
- Fixed the shipped default popup look not matching what was actually live-tuned via PopupTuning.json -- the JSON tuning file always took precedence for anyone using it, but a fresh install with no tuning file was still getting the old, untuned defaults.
0.2.1
- Declared MelonLoader (
LavaGang-MelonLoader-0.7.3) as a proper Thunderstore dependency, so mod managers install it automatically alongside this package. - Cleaned up the README for tighter, more direct writing.
0.2.0
- Removed the author's personal name from every public-facing spot: mod metadata,
LICENSE, the Archipelago tutorial listing, and the sample player file (now
superhot_example.yaml, slotPlayer1). - New Thunderstore icon.
- Fixed: killing the final enemy with a flurry of clicks (SUPERHOT's melee punch is
left-click, the same button used to click through the ending) could immediately skip
the ending and exit the level before you meant to. Clicks are now ignored for a short,
configurable buffer (
EndingClickBufferSecondsin the config file, default 1.5s) after the ending starts.
0.1.1
- Removed the "LOCKED" / "Return to hub to continue" popups shown when walking into a still-locked level — the block itself (redirect to hub, input suppression) is unchanged, it's just silent now.
- A blocked click during the SUPERHOT title-card sequence now redirects to the hub instead of silently doing nothing.
- In-game popup notifications now use a mod-owned overlay rendered with the game's real terminal font, with a JSON tuning file for live-adjusting size/position/timing.
- Word-wrap and configurable width/height caps for the popup box.
- Archipelago mode can be toggled on/off in-game without uninstalling the mod.
- In-game notification log (
AP LOG) and per-classification popup filters (ARCHIPELAGO > SETTINGS). 34 - Free(the real ending) requires a configurable number of other levels completed first, not just its own access item.- Optional
exclude_slow_levelsYAML setting to drop the four slowest levels from the item/location pool entirely.