using System;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PriceDotFormatter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PriceDotFormatter")]
[assembly: AssemblyTitle("PriceDotFormatter")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PriceDotFormatter
{
[BepInPlugin("acesgaminguk.supermarkettogether.pricedotformatter", "Price Dot Formatter", "1.2.2")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogWarning((object)"=============================================");
((BaseUnityPlugin)this).Logger.LogMessage((object)$"Price Dot Formatter v{((BaseUnityPlugin)this).Info.Metadata.Version} Initializing...");
((BaseUnityPlugin)this).Logger.LogWarning((object)"=============================================");
((BaseUnityPlugin)this).Logger.LogMessage((object)"Author: AcesGamingUK");
((BaseUnityPlugin)this).Logger.LogMessage((object)"GitHub: https://github.com/AcesGamingUK/Price-Dot-Formatter");
((BaseUnityPlugin)this).Logger.LogWarning((object)"=============================================");
((BaseUnityPlugin)this).Logger.LogMessage((object)"Price Dot Formatter Initialized successfully!");
((BaseUnityPlugin)this).Logger.LogWarning((object)"=============================================");
}
[HarmonyPatch(typeof(ProductListing), "ConvertFloatToTextPrice")]
[HarmonyPrefix]
private static bool ConvertFloatToTextPrice_Prefix(float price, ref string __result)
{
price = Mathf.Round(price * 100f) / 100f;
__result = "$" + price.ToString("0.00", CultureInfo.InvariantCulture);
return false;
}
[HarmonyPatch(typeof(TMP_Text), "set_text")]
[HarmonyPrefix]
private static void TMPText_SetText_Prefix(TMP_Text __instance, ref string value)
{
if (!((Object)(object)__instance == (Object)null) && !string.IsNullOrEmpty(value) && !(((Object)__instance).name == "BoxPrice") && (!((Object)(object)__instance.transform != (Object)null) || !(((Object)__instance.transform).name == "BoxPrice")) && LooksLikePrice(value))
{
value = value.Replace(",", ".");
}
}
private static bool LooksLikePrice(string text)
{
if (!text.Contains("$") && !text.Contains("€") && !text.Contains("£") && !text.Contains("Price"))
{
return text.Contains("price");
}
return true;
}
}
}