This package has been marked as deprecated, and it's suggested another
alternative is used.
No Broom Slap
Allows slapping NPCs and other players in Supermarket Together without equipping a broom.
By uta_a
| Last updated | 4 months ago |
| Total downloads | 43 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | uta_a-No_Broom_Slap-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
No Broom Slap
A BepInEx plugin for Supermarket Together.
No Broom Slap lets you use the broom slap interaction without equipping a broom. By default, it works while your hands are empty and uses the game's normal Main Action input.
Features
- Slap NPCs without holding the broom.
- Push other players with the same slap interaction.
- Keeps the normal broom behavior when the broom is equipped.
- Optional local broom hit sound feedback.
- Configurable reach, hit radius, cooldown, input key, and notification behavior.
Installation
Install with a Thunderstore-compatible mod manager.
For manual installation, copy NoBroomSlapMod.dll to:
BepInEx/plugins/NoBroomSlapMod.dll
Configuration
After launching the game once, BepInEx creates the config file:
BepInEx/config/uta-a.supermarkettogether.nobroomslap.cfg
Main options:
| Key | Default | Description |
|---|---|---|
Reach |
3.0 |
Maximum slap distance. |
HitRadius |
0.35 |
Sphere cast radius used for hit detection. |
CooldownSeconds |
0.35 |
Cooldown between slap attempts. |
RequireEmptyHands |
true |
If true, the mod only works while holding nothing. |
PlayBroomSound |
true |
Plays the broom sound on a successful hit. |
SuppressNeedBroomNotification |
true |
Hides the "you need a broom" notification. |
UseRewiredMainAction |
true |
Uses the game's Main Action input when available. |
FallbackKey |
Mouse0 |
Fallback Unity input key. |
ModifierShortcut |
None |
Optional modifier key requirement. |
Notes
This mod is client-side. In multiplayer, behavior may depend on the host/game version because it calls existing game networking methods.