TaleSpire Tilt Five
Play TaleSpire on a Tilt Five AR table: up to 4 players, wand pick-up and move of minis, GM board, level and turn controls.
By Faaze
| Last updated | 2 days ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | Integration Tools |
| Dependency string | Faaze-TaleSpire_Tilt_Five-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10brcoding-SetInjectionFlagPlugin
Allows players to flag that mods are installed for BouncyRock
Preferred version: 3.4.1README
TaleSpire Tilt Five
Play TaleSpire on a Tilt Five AR table. One PC runs TaleSpire as the GM; up to four players wear Tilt Five glasses around the board, see the scene standing on the table, and move their own minis with the wand. Every move goes through TaleSpire's own creature moves, so other connected TaleSpire clients see them and undo works.
Requirements
- Windows PC running TaleSpire, Tilt Five glasses (1-4 pairs) with the Tilt Five software installed.
- The GM's TaleSpire in GM mode on a board.
Install
Install with r2modman (or the Thunderstore mod manager) for TaleSpire, then start TaleSpire through the mod manager. On first start the mod copies the Tilt Five native plugin into TaleSpire_Data/Plugins/x86_64.
Controls
- Trigger on a mini: pick it up; release to put it down (release over its faint starting ring to put it back).
- Trigger on empty floor: drag the board (GM: the shared board; players: their own view once unlocked).
- Hold 1 + stick: rotate / zoom.
- T5 button: menu card (GM: levels, follow camera, seat chips, party start and gather, hidden d20; players: own view; everyone: roll d20).
- GM seat chips at the board edge: pick a P2/P3/P4 chip, then trigger on minis to give them to that player.
- Hidden areas: players' glasses never show GM-hidden creatures, anything inside hide volumes, or the hide-volume boxes, even while the GM is in build mode or editing hide volumes. The GM's glasses and PC see what the GM normally sees.
- Turns: when TaleSpire's initiative tracker moves on, the active creature gets a gold ring and its player's wand buzzes.
- PC keys: F2 settings, F3 frame-time overlay, F6 everyone to the table view, F7 preview player, F8 recentre, F9 follow camera, PageUp/PageDown zoom, Home/End board height.
Troubleshooting
BepInEx/LogOutput.log: lines taggedTaleSpire Tilt Five. A[health]line a few seconds into each board lists anything that broke.BepInEx/TaleSpireTiltFive-compat.txt: versions and health results; attach it to bug reports after a TaleSpire update.
Credits
- Tilt Five Unity SDK (bundled): SDK source compiled into the mod is Apache 2.0; the native
TiltFiveUnity.dllis under the Tilt Five SDK License Agreement. - Not affiliated with or endorsed by Bouncyrock.
Licence
The mod's own code is licensed under the Apache License 2.0 (LICENSE); attributions are in NOTICE. The bundled Tilt Five SDK source is also Apache 2.0, and the native TiltFiveUnity.dll is under the Tilt Five SDK License Agreement. The Tilt Five licence file is in licenses/TiltFive/; the SDK License Agreement is at https://docs.tiltfive.com/t5_license_agreement.html.