CardShopCoop
True co-op multiplayer: run one shop together over Steam or LAN. Shared money, XP, collection, customers, register, trades. Content-mod friendly (PTCGO/EPL).
| Last updated | 17 minutes ago |
| Total downloads | 0 |
| Total rating | 1 |
| Categories | Mods Misc |
| Dependency string | DefiniteZer0-CardShopCoop-1.0.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
CardShopCoop — True Co-op Multiplayer
Run the card shop together. One shared shop with shared money, XP, card collection (graded cards included), prices, stock, customers, licenses, bills, expansions, tournaments, grading and the daily market — over Steam lobbies (friend invites or a public browser with optional passwords) or LAN.
What your partner can do
Everything that matters: serve the register (click items to scan, or hold V), run customer trade-ins/sell-ins through the game's real trade screen, restock, set prices, order stock and furniture, hire staff, pay bills, buy licenses, open packs into the shared collection.
Quick start
- Install on both PCs (same version on both — the mod checks).
- Press F2 in game. Host: load your save, click Host. Friend: join via Steam invite, the lobby browser, or LAN IP. The shop downloads in ~30-60s.
- The joiner plays as a guest in the host's save — your own saves are never touched.
Content mods (PTCGO / EPL)
Fully supported: the join handshake verifies both players' mod sets with readable messages, auto-syncs the custom-card ID registry (one restart), warns when product catalogs differ, and refunds orders the host can't fulfill. Run the same content packs on both PCs for the full experience. Hosting a brand-new save? Play past the tutorial first so the modded catalog registers.
Notes
- Host-authoritative: the host's save is the world; guests don't take progress home.
- 2 players primary; extra joiners relayed by the host.
- Staff management beyond hiring is host-only (the game has no joiner path to it).
- Problems? Both PCs write
BepInEx/CardShopCoop_<number>.log— include both in a report.
Source (MIT): https://github.com/DeliriumPulse/CardShopCoop Also on Nexus. Bug reports: GitHub issues or the Nexus comments.