Potato_Tweaks-PotatoShopTweaks icon

PotatoShopTweaks

Co-op friendly shop tweaks: faster workers and cheaper salaries, more customers with more cash, fewer smelly customers, calmer markets, an auto-price hotkey, longer days and cheaper expansions.

Last updated 8 hours ago
Total downloads 12
Total rating 0 
Categories QOL AI Generated
Dependency string Potato_Tweaks-PotatoShopTweaks-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Potato Shop Tweaks

Settings for running your card shop the way you like: faster workers, more customers, fewer smelly ones, calmer markets, longer days and cheaper expansions, plus a hotkey that prices your whole shop at once. Every setting starts at the game's normal value, so nothing changes until you change it.

Works in solo play and in co-op with CardShopCoopCommunity or the original CardShopCoop.

Features

Workers

  • Work speed: how fast hired workers restock, scan and give change.
  • Walk speed: how fast they walk around the shop.
  • Salary: what they cost per day, in the hiring screen and on the daily bill.

Customers

  • Customer count: how many customers can be in the shop at once, and how often new ones arrive.
  • Customer cash: how much money each customer can spend.

Smelly customers

  • Smelly chance: fewer smelly customers, or none at all.
  • Stench drives customers away: turn it off so other customers don't mind the smell (no leaving, no bad reviews).

Market prices

  • Daily price swing: how far item and card prices move each morning, from frozen to extra wild.
  • Price crashes: turn off sudden crashes and spikes.

Auto-pricing

  • Press F8 to price everything on your shelves (and, if you like, your card shelves) at market price plus your markup, 10% by default.
  • Optional rounding to whole amounts, and an option to auto-price every morning after the market moves.

Day length

  • Make shop days last longer (or shorter) in real time. Customers keep arriving at their usual pace, so a longer day brings in more of them.

Expansions

  • Change the cost of shop rooms, warehouse rooms and shop lot B.

Settings

Run the game once with the mod installed. Then change settings in your mod manager's config editor, or in BepInEx/config/potato.shoptweaks.cfg. Each setting explains what its numbers mean. 1 always means the game's normal.

Changes apply while the game is running: save the file and a "settings reloaded" message appears in game.

Co-op

In co-op, the host's game runs the shop: customers, workers, the clock and the market. That means:

  • Both players need this mod (the co-op mods check that everyone has the same mods).
  • The host's settings count for workers, customers, smelly customers, market prices and day length. The guest's values for these don't matter.
  • Salary and Expansion cost also change the prices shown in menus. Keep these two the same on every player's game, so everyone sees what the host will actually charge.
  • Auto-pricing works for the host, and the new prices reach everyone. The hotkey does nothing for a guest.

Notes

  • Worker speed changes apply when a worker starts their shift or switches task. Customer count changes apply on the next day, level-up or room unlock.
  • A lot of customers at once can slow the game down on weaker PCs.
  • This mod adds nothing of its own to your save, so you can remove it any time. Prices and rooms you set or bought while using it stay as they are.

Credits

Built with help from Claude; designed, tested and maintained by Potato Tweaks.

Support

If you enjoy it, you can buy me a coffee.