PinnedChallenges
Pin challenges in the Challenges menu and see their progress during the run. Drag and resize the cards with the mouse, they hide on the upgrade screen. Requires MelonLoader.
| Last updated | 12 hours ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | |
| Dependency string | Everelsu-PinnedChallenges-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Pinned Challenges
Pin the challenges you're chasing and watch their progress during the run.
Version 1.0.1 · The Spell Brigade 1.1.4 · MelonLoader 0.7
Features
- Pin from the Challenges menu — click a challenge card: the pin in its corner turns gold. Up to 3 at a time by default (1–5 in the settings); pinning one more replaces the oldest.
- See them during the run — compact cards with the challenge icon, its description in your language, a progress bar and a live counter like 366 / 1 066.
- Done is done — a completed challenge turns gold and is unpinned by the next run.
- Out of the way — the cards hide while the upgrade screen is open and come back after your pick.
- Put them anywhere — drag the cards with the mouse, resize them with the wheel or the corner handle. Saved as a share of the screen, so it fits any resolution.
- Your look — card size, game-style or plain background, background opacity and text opacity separately.
Installation
- Install MelonLoader (0.7.x) for The Spell Brigade and launch the game once.
- Put PinnedChallenges.dll into
<Game folder>\Mods\ - Open the Challenges menu, click the cards you want, start a run.
Settings live in Mod Menu (Options → Mods → Pinned Challenges): card size, background, text opacity, how many can be pinned, Card position (the drag-and-drop editor) and Unpin all. Mod Menu is optional — without it, the same values are in UserData\MelonPreferences.cfg.
FAQ
Does it work in co-op?
Yes. Challenges are yours alone, so the cards show your own progress; other players don't need the mod.
Can I pin with a controller?
Pinning is a click on the card, so it needs a mouse for now. Unpin all in Mod Menu works with a controller.
How do I uninstall?
Delete PinnedChallenges.dll from the Mods folder.
Changelog
1.0.1
- Fixed: settings in Mod Menu now switch language together with the game (they stayed in the first language)
- Latin American Spanish translation
1.0.0
- Initial release
[spoiler]
Описание на русском
Pinned Challenges — закрепите испытания, которые выполняете, и следите за прогрессом прямо в забеге.
Возможности
- Закрепление в меню испытаний — клик по карточке, булавка в углу становится золотой. По умолчанию до 3 сразу (1–5 в настройках); лишнее вытесняет самое старое.
- В забеге — компактные карточки: иконка, описание на языке игры, полоска прогресса и счётчик вроде «366 / 1 066», обновляется на лету.
- Выполненное становится золотым и открепляется к следующему забегу.
- Не мешают — на экране выбора улучшения карточки прячутся.
- Где угодно — карточки перетаскиваются мышью, размер — колесом или уголком. Положение хранится долями экрана.
- Внешний вид — размер, фон в стиле игры или простой, прозрачность фона и текста отдельно.
Установка
- Установите MelonLoader 0.7.x и один раз запустите игру.
- Положите PinnedChallenges.dll в папку
<папка игры>\Mods\. - Откройте меню испытаний, кликните по нужным карточкам и начинайте забег.
Настройки — в Mod Menu: Настройки → Моды → Pinned Challenges. Без Mod Menu те же значения есть в UserData\MelonPreferences.cfg.
Удаление: удалите DLL из папки Mods. [/spoiler]