girthy_mods-MoreMonsters icon

MoreMonsters

13 new animated monsters in the waves: Zanne the club-swinging orc, a Mushroom King, dragons, demons, ninjas, yetis and more, each walking, attacking, flinching and dying with its own animations.

Last updated 31 minutes ago
Total downloads 21
Total rating 0 
Categories Mods
Dependency string girthy_mods-MoreMonsters-2.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

MoreMonsters

Thirteen new monsters for The Spell Brigade's waves. Now and then one takes the place of a normal wave enemy.

Monster What it does Built on From wave Chance
Zanne A big green orc with a spiked club: tough, slow, hits hard, and 3 little orcs jump out when she falls. Crabling 2 5%
Boomshroom A spiky mushroom that waddles up to you and explodes. Exploding Tick 3 3%
Cactoro A cactus in a sombrero that keeps its distance and spits at you. Spitter 4 3%
Wraith A ghost: fast and fragile, flies straight at you. Crabling 1 3%
Prickles A spiky green blob: slow, very tough, and it hurts to touch. Flesh Crab 5 3%
Buzz An armoured bee that flies in from above. Flying Manta 6 3%
Yeti Slow and very tough, punches hard. Flesh Crab 6 2%
Demon A red demon with a trident. Crabling 5 2%
Dragon A winged dragon: tough and hits hard. Flying Manta 8 2%
Ninja Very fast, not very tough. Crabling 4 2%
Mushroom King A rare giant with a mace and huge health. Flesh Crab 10 0.5%
Squidle A horned flying imp that spits from a distance. Spitter 7 2%
Tribal A masked warrior. Crabling 9 2%

Every monster is a fully rigged, animated model. It idles, walks or runs at the pace it's really moving, attacks when you're in reach, flinches when hit, and falls over when it dies; the body stays a moment, then sinks away.

Each is built on one of the game's own enemies. That enemy gives it its movement, attacks and networking, and the monster brings its own look, size, health, speed and touch damage.

Host: press F2 to spawn a monster next to you; each press brings the next kind (change or clear Debug.SpawnKey).

Config (BepInEx\config\girthy_mods.MoreMonsters.cfg)

Every monster has its own section ([Zanne], [ZanneSmall], [Boomshroom], [Cactoro], [Wraith], [Prickles], [Buzz], [Yeti], [Demon], [Dragon], [Ninja], [MushroomKing], [Squidle], [Tribal]) with:

Setting What it does
Enabled It appears in the waves.
ChancePercent Chance that a normal wave enemy is this monster instead.
FirstWave First wave it can appear in.
BaseEnemy The game enemy it's built on (an EnemyType name, e.g. Crabling, FleshCrab, Spitter, ExplodingTick, FlyingManta, Toad).
HealthMultiplier, DamageMultiplier, SpeedMultiplier, Size Compared to that enemy.

[Zanne] SplitsInto sets how many little orcs jump out (0 = none); their stats are under [ZanneSmall].

Multiplayer

Everyone needs the mod: each game draws the monsters itself. The host decides where they appear, and everyone plays with the host's settings (they're sent to every player from the lobby on). If the host doesn't have the mod, it stays off.

Credits

All monsters are from "Ultimate Monsters" by Quaternius (CC0): https://quaternius.com