girthy_mods-MoreWizards icon

MoreWizards

Up to 8 wizards (configurable to 16) in The Spell Brigade. Enemies, elites, revives and objectives scale with party size, plus configurable extra bosses.

CHANGELOG

Changelog

1.5.1

  • Fix: Extra Bosses and host settings sync never turned on. They hooked a RunManager method the game doesn't have, so both failed to load ("Failed to apply ExtraBosses/HostSync" in the log). They now hook RunManager.OnDestroy.

1.5.0

  • Twin bosses became extra bosses with host controls in a new [Extra Bosses] section:
    • MinPlayers: fewest wizards needed (1 allows solo).
    • MaxExtraBosses: up to 5 extra bosses.
    • Boss2ChancePercent to Boss6ChancePercent: each extra boss's chance, rolled separately.
    • Spacing: extra bosses alternate left and right of the normal spawn.
  • Every boss must die to win, and the health bar moves to the next living boss.
  • Removed [Bosses] TwinBossChancePerExtraPlayer and TwinBossSpacing (replaced by the settings above).

1.4.1

  • More reliable player count: if the game's singleton lookup comes back empty, the mod finds the player manager itself. The log now prints Player count: N (source) whenever it changes.
  • Boss adds use the same fallback to find the enemy spawner.

1.4.0

  • New: twin bosses. With more wizards than ScalingStartsAbove, the final boss can spawn with a twin, and both must die to win. [Bosses] TwinBossChancePerExtraPlayer (default 15% per extra wizard), TwinBossSpacing.

1.3.0

  • New: join handshake. Hosts only accept players with the same MoreWizards version; others get the game's "incompatible version" message. [Multiplayer] RequireModForJoiners.
  • New: host settings sync. At run start the host's difficulty and shop settings are sent to everyone for that run. [Multiplayer] SyncHostSettings.
  • New: more elites per extra wizard. [Difficulty] ElitesPerExtraPlayer.
  • New: extra wizards count as Stronger Enemies curse stacks, unlocking extra wave events and elite waves. [Difficulty] StrongerEnemiesStacksPerExtraPlayer.
  • New: bosses attack faster and bring in enemy groups with bigger parties. [Bosses] section.
  • New: configurable shop time limit (vanilla 30s). [Shop] TimeLimitSeconds.
  • New: lobby seats 5+ are arranged around the table or in a second row, with matching seat cameras. [Lobby] SeatLayout.

1.2.0

  • Fix: capture points stalled when 5+ wizards stood on them (vanilla 0× speed above 4). 5+ now use the 4-player speed. Config: [Objectives] FixCaptureSpeed.
  • New: capture and sacrifice zones keep growing past 4 players. Config: [Objectives] ZonesGrowPastFour.
  • New: [Revives] section. ExtraPlayerReviveShare and BonusRevivesPerExtraPlayer tune how much extra wizards add to the shared revive pool (defaults = vanilla).

1.1.0

  • New: an invite counter under the lobby's Invite Friends button ("3/8 wizards • 5 invites left"; turns orange when full).
  • New: [UI] config section with ShowInviteCounter, InviteCounterOffsetY and InviteCounterFontSize.
  • Cleaned-up source; no behaviour changes to the lobby or difficulty systems.

1.0.0

  • Lobby cap raised to 8 (configurable 2–16) across Steam, EOS, matchmaking and host checks.
  • Extra lobby seats, cameras, player list entries, colours, spawn points and herding targets.
  • Difficulty scaling for extra wizards (health, damage, spawns, enemy cap).