MoreWizards
Up to 8 wizards (configurable to 16) in The Spell Brigade. Enemies, elites, revives and objectives scale with party size, plus configurable extra bosses.
CHANGELOG
Changelog
1.5.1
- Fix: Extra Bosses and host settings sync never turned on. They hooked a RunManager method the game doesn't have, so both failed to load ("Failed to apply ExtraBosses/HostSync" in the log). They now hook RunManager.OnDestroy.
1.5.0
- Twin bosses became extra bosses with host controls in a new
[Extra Bosses]section:MinPlayers: fewest wizards needed (1 allows solo).MaxExtraBosses: up to 5 extra bosses.Boss2ChancePercenttoBoss6ChancePercent: each extra boss's chance, rolled separately.Spacing: extra bosses alternate left and right of the normal spawn.
- Every boss must die to win, and the health bar moves to the next living boss.
- Removed
[Bosses] TwinBossChancePerExtraPlayerandTwinBossSpacing(replaced by the settings above).
1.4.1
- More reliable player count: if the game's singleton lookup comes back empty, the mod finds the player manager itself. The log now prints
Player count: N (source)whenever it changes. - Boss adds use the same fallback to find the enemy spawner.
1.4.0
- New: twin bosses. With more wizards than
ScalingStartsAbove, the final boss can spawn with a twin, and both must die to win.[Bosses] TwinBossChancePerExtraPlayer(default 15% per extra wizard),TwinBossSpacing.
1.3.0
- New: join handshake. Hosts only accept players with the same MoreWizards version; others get the game's "incompatible version" message.
[Multiplayer] RequireModForJoiners. - New: host settings sync. At run start the host's difficulty and shop settings are sent to everyone for that run.
[Multiplayer] SyncHostSettings. - New: more elites per extra wizard.
[Difficulty] ElitesPerExtraPlayer. - New: extra wizards count as Stronger Enemies curse stacks, unlocking extra wave events and elite waves.
[Difficulty] StrongerEnemiesStacksPerExtraPlayer. - New: bosses attack faster and bring in enemy groups with bigger parties.
[Bosses]section. - New: configurable shop time limit (vanilla 30s).
[Shop] TimeLimitSeconds. - New: lobby seats 5+ are arranged around the table or in a second row, with matching seat cameras.
[Lobby] SeatLayout.
1.2.0
- Fix: capture points stalled when 5+ wizards stood on them (vanilla 0× speed above 4). 5+ now use the 4-player speed. Config:
[Objectives] FixCaptureSpeed. - New: capture and sacrifice zones keep growing past 4 players. Config:
[Objectives] ZonesGrowPastFour. - New:
[Revives]section.ExtraPlayerReviveShareandBonusRevivesPerExtraPlayertune how much extra wizards add to the shared revive pool (defaults = vanilla).
1.1.0
- New: an invite counter under the lobby's Invite Friends button ("3/8 wizards • 5 invites left"; turns orange when full).
- New:
[UI]config section with ShowInviteCounter, InviteCounterOffsetY and InviteCounterFontSize. - Cleaned-up source; no behaviour changes to the lobby or difficulty systems.
1.0.0
- Lobby cap raised to 8 (configurable 2–16) across Steam, EOS, matchmaking and host checks.
- Extra lobby seats, cameras, player list entries, colours, spawn points and herding targets.
- Difficulty scaling for extra wizards (health, damage, spawns, enemy cap).