RealmMix
Enemies, elites and bosses from all four realms show up in every run. Only the host needs it.
| Last updated | an hour ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | girthy_mods-RealmMix-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
RealmMix
Enemies, elites and bosses from all four realms show up in one run.
- Waves. Each wave blends the realm you picked with the same wave from Verdant Meadows, Frozen Ancients, Pyrestorm Pit and Astral Planes. Each realm's enemies keep that realm's own variants: Spread Spitters from the Meadows, Fast Teethy Worms from Frozen, Fast Exploding Ticks from Pyrestorm and Fast Buffers from Astral. They appear from the same wave the game normally brings variants in.
- Elites. Each elite has a chance to be taken from another realm's elite list instead.
- Bosses. The end boss can be any boss, not only the ones you've unlocked.
- Your realm stays the same. You still play on the map you picked, with the same wave count, timings and difficulty.
Only the host needs the mod, because the host spawns every enemy. Other players see the mixed enemies without it.
Config (girthy_mods.RealmMix.cfg)
| Setting | Default | What it does |
|---|---|---|
Mix.Enabled |
true |
Turns the mixing on or off. |
Mix.WaveMix |
0.6 |
How much of each wave comes from the other three realms. 0 means only your realm, 0.75 means all four realms equally, and 1 means only the other realms. |
Mix.EliteMix |
0.6 |
The chance that an elite comes from another realm's elite list. |
Mix.AnyBoss |
true |
Lets the end boss be any boss, including bosses you haven't unlocked yet. |
Debug.LogMix |
false |
Writes each mixed wave, elite and boss to the BepInEx log. |
Multiplayer settings
In multiplayer everyone plays with the host's settings: the host's config is sent to every player from the lobby on, and the mod reads it instead of yours while you're connected. Your own the debug log option stay yours. Your config file is never changed. If the host doesn't have this mod, it stays off for you in that game.