girthy_mods-ReviveRegen icon

ReviveRegen

Revives refill over time back to the number your run started with, using the game's own revive timer. Only the host needs it. Works with MoreWizards.

Last updated 5 hours ago
Total downloads 10
Total rating 0 
Categories Mods
Dependency string girthy_mods-ReviveRegen-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

ReviveRegen

In The Spell Brigade, when your team runs out of revives a timer slowly earns one back. ReviveRegen keeps that timer going until your revives are back to the number the run started with.

  • Uses the game's own revive timer. Revives refill one at a time, and each one takes a little longer than the last, just like vanilla (configurable).
  • The timer starts as soon as you drop below your starting revives, not only when you hit zero.
  • Taking damage speeds it up. Each 1% of a player's max health they lose takes 1 second off the timer, so a rough fight refills revives faster.
  • Refill timer under the revive counter: "+1 in 0:42" while one is coming back (it flashes orange when damage speeds it up), and "+1 Revive!" when it arrives. The game's own ring only shows at 0 revives.

Multiplayer

  • Only the host needs this mod. The host adds the revives, and the count syncs to everyone.
  • Players who also have it see the refill timer. Players without it still see the count go up.
  • Works with MoreWizards, and refills to MoreWizards' adjusted revive pool for big parties.

Config

The ReviveRegen config file in BepInEx\config, or your mod manager's config editor.

Setting Default What it does
Enabled true Refill to the starting number. Off = vanilla (only earns one back at zero)
SecondsPerRevive 0 Seconds to earn each revive back. 0 = the game's own timer
ExtraSecondsAfterEachRevive 10 Each revive earned back makes the next take this much longer (vanilla: 10). 0 = always the same
ExtraAboveStart 0 Let revives refill this many above the starting number
DamageSpeedsUpRecharge true Taking damage makes the next revive come back sooner
SecondsPerPercentHealthLost 1 Seconds taken off the timer per 1% of max health lost (1 = a full health bar saves 100 s)
ShowRefillTimer true Show the refill timer under the revive counter