ReviveRegen
Revives refill over time back to the number your run started with, using the game's own revive timer. Only the host needs it. Works with MoreWizards.
| Last updated | 5 hours ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | girthy_mods-ReviveRegen-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
ReviveRegen
In The Spell Brigade, when your team runs out of revives a timer slowly earns one back. ReviveRegen keeps that timer going until your revives are back to the number the run started with.
- Uses the game's own revive timer. Revives refill one at a time, and each one takes a little longer than the last, just like vanilla (configurable).
- The timer starts as soon as you drop below your starting revives, not only when you hit zero.
- Taking damage speeds it up. Each 1% of a player's max health they lose takes 1 second off the timer, so a rough fight refills revives faster.
- Refill timer under the revive counter: "+1 in 0:42" while one is coming back (it flashes orange when damage speeds it up), and "+1 Revive!" when it arrives. The game's own ring only shows at 0 revives.
Multiplayer
- Only the host needs this mod. The host adds the revives, and the count syncs to everyone.
- Players who also have it see the refill timer. Players without it still see the count go up.
- Works with MoreWizards, and refills to MoreWizards' adjusted revive pool for big parties.
Config
The ReviveRegen config file in BepInEx\config, or your mod manager's config editor.
| Setting | Default | What it does |
|---|---|---|
| Enabled | true | Refill to the starting number. Off = vanilla (only earns one back at zero) |
| SecondsPerRevive | 0 | Seconds to earn each revive back. 0 = the game's own timer |
| ExtraSecondsAfterEachRevive | 10 | Each revive earned back makes the next take this much longer (vanilla: 10). 0 = always the same |
| ExtraAboveStart | 0 | Let revives refill this many above the starting number |
| DamageSpeedsUpRecharge | true | Taking damage makes the next revive come back sooner |
| SecondsPerPercentHealthLost | 1 | Seconds taken off the timer per 1% of max health lost (1 = a full health bar saves 100 s) |
| ShowRefillTimer | true | Show the refill timer under the revive counter |