girthy_mods-UncappedUpgrades icon

UncappedUpgrades

Removes the limits on stat upgrades in the level-up shop (damage, spell size, cast speed, luck, crit, health...), or raises them. The host's settings apply to everyone.

Last updated an hour ago
Total downloads 14
Total rating 0 
Categories Mods
Dependency string girthy_mods-UncappedUpgrades-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

UncappedUpgrades

In The Spell Brigade, each stat upgrade in the level-up shop has a limit. Once your stat reaches it, the shop stops offering that upgrade. UncappedUpgrades removes those limits, so you can keep stacking:

  • Damage, Spell Size, Cast Speed
  • Critical Chance, Critical Damage
  • Max Health, Health Regeneration, Armor, Dodge
  • Move Speed, Mana Pull, Mana Gain, Luck
  • every other stat upgrade the shop has

You can also keep the limits but raise them, or keep the normal limit on stats you choose.

Things to know

  • Dodge past 100% means you never get hit, and very high cast speed or spell size can make the game busy. Use KeepLimitsFor if you'd rather keep some stats capped.
  • Only the shop's limits change. The upgrades themselves and their values are the game's own.

Multiplayer

Each player's own game builds their level-up shop, so everyone should have the mod. The host's settings apply to everyone for the run. Your own config file isn't changed and applies again after the run.

Config

Setting Default What it does
Enabled true Remove or raise the limits. Off = the game's normal limits.
LimitMultiplier 0 0 = no limits. Otherwise the game's limits are multiplied by this (2 = twice as high).
KeepLimitsFor (empty) Stats that keep the normal limit, comma-separated, e.g. Dodge, Armor.

Stat names for KeepLimitsFor: Damage, Size, FireRate (cast speed), MovementSpeed, MaxHealth, HealthRegeneration, Armor, Dodge, CriticalChance, CriticalDamage, Luck, XPGain (mana gain), PickupRadius (mana pull), Range, Speed, LifeTime, Projectiles, Rerolls, Revives, ReviveSpeed, GoldGain.

Works with MoreWizards, StarterSpells, TripleInfusion, ReviveRegen, RunSaves and BetterNetcode.

Multiplayer settings

In multiplayer everyone plays with the host's settings: the host's config is sent to every player from the lobby on, and the mod reads it instead of yours while you're connected. Your config file is never changed. If the host doesn't have this mod, it stays off for you in that game.