Decompiled source of Minecraft in TABS v1.0.0
MineCraft.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using CesyriTools; using DM; using FhpSLib; using HarmonyLib; using Landfall.TABS; using Landfall.TABS.AI; using Landfall.TABS.AI.Components; using Landfall.TABS.AI.Components.Modifiers; using Landfall.TABS.AI.Components.Tags; using Landfall.TABS.AI.Systems; using Landfall.TABS.GameMode; using Landfall.TABS.GameState; using Landfall.TABS.UnitPlacement; using Landfall.TABS.Workshop; using Nothing; using SLMA; using TFBGames; using Unity.Entities; using UnityEngine; using UnityEngine.Events; using UnityTools; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Mod name")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("made in SFT by FhpSlime")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3a45c3cf-230c-4310-952f-0887d4266a22")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Nothing { public static class UManager { public static string modname; public static string modder; private static string com; private static AssetBundle assetBundle; public static List<Unit> bases; private static readonly FieldInfo _unitDataHandlerField; public static Dictionary<string, UnitBlueprint> 已创建兵种; static UManager() { _unitDataHandlerField = typeof(Unit).GetField("dataHandler", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); modname = "SFT"; modder = "FhpSlime"; } public static void SetRiders(UnitBlueprint me, UnitBlueprint[] riders) { s.SetField<UnitBlueprint>(me, "Riders", (object)riders); } public static void EditBlueprint(UnitBlueprint unit, LandfallContentDatabase db) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown if (unit.Entity.Name == "unit name") { unit.health = 114.514f; unit.holdinigWithTwoHands = false; SLMATool.UnitCost(unit, 320); unit.RightWeapon = (GameObject)SLMALoader.SDic["weapons"]["M16 - Automatic"]; unit.LeftWeapon = (GameObject)SLMALoader.SDic["weapons"]["M16 - Automatic"]; SetRiders(unit, (UnitBlueprint[])(object)new UnitBlueprint[1] { SLMATool.super组<UnitBlueprint>("Units")[2] }); } } public static void EditClothes(GameObject cloth, CharacterItem item, PropItemData data, Unit unit, int index, LandfallContentDatabase db) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown if (unit.unitBlueprint.Entity.Name == "unit name") { Renderer[] componentsInChildren = cloth.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].materials = (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["Glow_Neon_Green_143734"] }; } } } public static void EditProjectiles(GameObject proj, ProjectileHit projhit, Unit unit, LandfallContentDatabase db) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (unit.unitBlueprint.Entity.Name == "unit name") { Transform transform = proj.transform; transform.localScale *= 3f; } } public static void EditCombatMoves(GameObject move, int index, Unit unit, LandfallContentDatabase db) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown if (unit.unitBlueprint.Entity.Name == "unit name" && Object.op_Implicit((Object)(object)move.GetComponentInChildren<DodgeMove>())) { move.GetComponentInChildren<DodgeMove>().moves[0].forceCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[5] { new Keyframe(0f, 1f), new Keyframe(1f, -2f), new Keyframe(2f, 5f), new Keyframe(6f, -16f), new Keyframe(8f, 0f) }); } } public static void CodeAfterSpawn(Unit unit, LandfallContentDatabase db) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (unit.unitBlueprint.Entity.Name == "unit name") { Transform head = unit.data.head; head.localScale *= 2f; } } public static void MC(LandfallContentDatabase db) { //IL_20f8: Unknown result type (might be due to invalid IL or missing references) //IL_2116: Expected O, but got Unknown //IL_215e: Unknown result type (might be due to invalid IL or missing references) //IL_2163: Unknown result type (might be due to invalid IL or missing references) //IL_2178: Unknown result type (might be due to invalid IL or missing references) //IL_217d: Unknown result type (might be due to invalid IL or missing references) //IL_219d: Unknown result type (might be due to invalid IL or missing references) //IL_254d: Unknown result type (might be due to invalid IL or missing references) //IL_25b8: Unknown result type (might be due to invalid IL or missing references) //IL_2637: Unknown result type (might be due to invalid IL or missing references) //IL_2748: Unknown result type (might be due to invalid IL or missing references) //IL_27ac: Unknown result type (might be due to invalid IL or missing references) //IL_2813: Unknown result type (might be due to invalid IL or missing references) //IL_2904: Unknown result type (might be due to invalid IL or missing references) //IL_2996: Unknown result type (might be due to invalid IL or missing references) //IL_2a20: Unknown result type (might be due to invalid IL or missing references) //IL_2ad0: Unknown result type (might be due to invalid IL or missing references) //IL_2b6e: Unknown result type (might be due to invalid IL or missing references) //IL_2bf0: Unknown result type (might be due to invalid IL or missing references) //IL_2c72: Unknown result type (might be due to invalid IL or missing references) //IL_2cf4: Unknown result type (might be due to invalid IL or missing references) //IL_2d76: Unknown result type (might be due to invalid IL or missing references) //IL_2df8: Unknown result type (might be due to invalid IL or missing references) //IL_2e7a: Unknown result type (might be due to invalid IL or missing references) //IL_2efc: Unknown result type (might be due to invalid IL or missing references) //IL_2f7e: Unknown result type (might be due to invalid IL or missing references) //IL_3000: Unknown result type (might be due to invalid IL or missing references) //IL_3082: Unknown result type (might be due to invalid IL or missing references) //IL_3104: Unknown result type (might be due to invalid IL or missing references) //IL_3186: Unknown result type (might be due to invalid IL or missing references) //IL_3208: Unknown result type (might be due to invalid IL or missing references) //IL_328a: Unknown result type (might be due to invalid IL or missing references) //IL_330c: Unknown result type (might be due to invalid IL or missing references) //IL_338e: Unknown result type (might be due to invalid IL or missing references) //IL_3410: Unknown result type (might be due to invalid IL or missing references) //IL_3492: Unknown result type (might be due to invalid IL or missing references) AssetBundle val = (assetBundle = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream("minecraft"))); Faction faction = SLMATool.CreateFaction("MINECRAFT BLOCK", (UnitBlueprint[])null, 图标(val, "pack"), 954150000); Faction faction2 = SLMATool.CreateFaction("MINECRAFT UNIT", (UnitBlueprint[])null, 图标(val, "creeper_spawn_egg"), 954150001); MyModItems.GetInstance(); com = "======服饰======"; com = "====================================="; com = "======近战武器======"; com = "====================================="; UPool.MyPool.AddObject("木剑", val.LoadAsset<GameObject>("木剑"), true, (HideFlags)52, 图标(val, "wooden_sword"), 13800999, true).挥动武器(40f, 1f, 2f, 160f, 7f, 7f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 180f, 0.6f, 1f, 0f, (AnimationRig)1, 40f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 100f); UPool.MyPool.AddObject("石剑", val.LoadAsset<GameObject>("石剑"), true, (HideFlags)52, 图标(val, "stone_sword"), 13801000, true).挥动武器(52f, 1f, 2f, 170f, 7.5f, 7.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 190f, 0.6f, 1f, 0f, (AnimationRig)1, 42f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 110f); UPool.MyPool.AddObject("铁剑", val.LoadAsset<GameObject>("铁剑"), true, (HideFlags)52, 图标(val, "iron_sword"), 13801001, true).挥动武器(68f, 1f, 2f, 185f, 8.5f, 8.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 200f, 0.62f, 1f, 0f, (AnimationRig)1, 46f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 125f); UPool.MyPool.AddObject("铜剑", val.LoadAsset<GameObject>("铜剑"), true, (HideFlags)52, 图标(val, "copper_sword"), 13801002, true).挥动武器(62f, 1f, 2f, 180f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 195f, 0.6f, 1f, 0f, (AnimationRig)1, 44f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 118f); UPool.MyPool.AddObject("金剑", val.LoadAsset<GameObject>("金剑"), true, (HideFlags)52, 图标(val, "golden_sword"), 13801003, true).挥动武器(40f, 0.9f, 2f, 170f, 7f, 7f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 185f, 0.55f, 1f, 0f, (AnimationRig)1, 40f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.15f, 100f); UPool.MyPool.AddObject("钻石剑", val.LoadAsset<GameObject>("钻石剑"), true, (HideFlags)52, 图标(val, "diamond_sword"), 13801004, true).挥动武器(95f, 1f, 2f, 205f, 9.5f, 9.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 215f, 0.68f, 1f, 0f, (AnimationRig)1, 52f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 145f); UPool.MyPool.AddObject("下界合金剑", val.LoadAsset<GameObject>("下界合金剑"), true, (HideFlags)52, 图标(val, "netherite_sword"), 13801005, true).挥动武器(130f, 1.05f, 2f, 225f, 11f, 11f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 235f, 0.72f, 1f, 0f, (AnimationRig)1, 58f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.35f, 160f); UPool.MyPool.AddObject("木斧", val.LoadAsset<GameObject>("木斧"), true, (HideFlags)52, 图标(val, "wooden_axe"), 13801006, true).挥动武器(65f, 1.5f, 2f, 200f, 12f, 12f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 210f, 0.7f, 1f, 0f, (AnimationRig)1, 52f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.35f, 135f); UPool.MyPool.AddObject("石斧", val.LoadAsset<GameObject>("石斧"), true, (HideFlags)52, 图标(val, "stone_axe"), 13801007, true).挥动武器(78f, 1.55f, 2f, 210f, 13f, 13f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 220f, 0.72f, 1f, 0f, (AnimationRig)1, 55f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.4f, 145f); UPool.MyPool.AddObject("铁斧", val.LoadAsset<GameObject>("铁斧"), true, (HideFlags)52, 图标(val, "iron_axe"), 13801008, true).挥动武器(92f, 1.6f, 2f, 220f, 14f, 14f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 230f, 0.74f, 1f, 0f, (AnimationRig)1, 58f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.45f, 155f); UPool.MyPool.AddObject("铜斧", val.LoadAsset<GameObject>("铜斧"), true, (HideFlags)52, 图标(val, "copper_axe"), 13801009, true).挥动武器(86f, 1.55f, 2f, 215f, 13.5f, 13.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 225f, 0.72f, 1f, 0f, (AnimationRig)1, 56f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.4f); UPool.MyPool.AddObject("金斧", val.LoadAsset<GameObject>("金斧"), true, (HideFlags)52, 图标(val, "golden_axe"), 13801010, true).挥动武器(70f, 1.25f, 2f, 205f, 11f, 11f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 210f, 0.62f, 1f, 0f, (AnimationRig)1, 50f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 125f); UPool.MyPool.AddObject("钻石斧", val.LoadAsset<GameObject>("钻石斧"), true, (HideFlags)52, 图标(val, "diamond_axe"), 13801011, true).挥动武器(105f, 1.65f, 2f, 235f, 16f, 16f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 245f, 0.78f, 1f, 0f, (AnimationRig)1, 62f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.5f, 170f); UPool.MyPool.AddObject("下界合金斧", val.LoadAsset<GameObject>("下界合金斧"), true, (HideFlags)52, 图标(val, "netherite_axe"), 13801012, true).挥动武器(125f, 1.7f, 2f, 250f, 18f, 18f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 260f, 0.82f, 1f, 0f, (AnimationRig)1, 68f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.55f, 185f); UPool.MyPool.AddObject("木镐", val.LoadAsset<GameObject>("木镐"), true, (HideFlags)52, 图标(val, "wooden_pickaxe"), 13801013, true).挥动武器(25f, 1f, 2f, 165f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 185f, 0.5f, 1f, 0f, (AnimationRig)1, 40f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 105f); UPool.MyPool.AddObject("石镐", val.LoadAsset<GameObject>("石镐"), true, (HideFlags)52, 图标(val, "stone_pickaxe"), 13801014, true).挥动武器(32f, 1.05f, 2f, 175f, 8.5f, 8.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 195f, 0.52f, 1f, 0f, (AnimationRig)1, 42f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 110f); UPool.MyPool.AddObject("铁镐", val.LoadAsset<GameObject>("铁镐"), true, (HideFlags)52, 图标(val, "iron_pickaxe"), 13801015, true).挥动武器(42f, 1.1f, 2f, 185f, 9.5f, 9.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 205f, 0.55f, 1f, 0f, (AnimationRig)1, 45f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 120f); UPool.MyPool.AddObject("铜镐", val.LoadAsset<GameObject>("铜镐"), true, (HideFlags)52, 图标(val, "copper_pickaxe"), 13801016, true).挥动武器(39f, 1.05f, 2f, 180f, 9f, 9f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 200f, 0.53f, 1f, 0f, (AnimationRig)1, 44f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 115f); UPool.MyPool.AddObject("金镐", val.LoadAsset<GameObject>("金镐"), true, (HideFlags)52, 图标(val, "golden_pickaxe"), 13801017, true).挥动武器(28f, 0.85f, 2f, 170f, 7.5f, 7.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 180f, 0.45f, 1f, 0f, (AnimationRig)1, 38f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.15f, 100f); UPool.MyPool.AddObject("钻石镐", val.LoadAsset<GameObject>("钻石镐"), true, (HideFlags)52, 图标(val, "diamond_pickaxe"), 13801018, true).挥动武器(55f, 1.15f, 2f, 200f, 11f, 11f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 220f, 0.58f, 1f, 0f, (AnimationRig)1, 50f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 135f); UPool.MyPool.AddObject("下界合金镐", val.LoadAsset<GameObject>("下界合金镐"), true, (HideFlags)52, 图标(val, "netherite_pickaxe"), 13801019, true).挥动武器(70f, 1.2f, 2f, 215f, 13f, 13f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 235f, 0.62f, 1f, 0f, (AnimationRig)1, 55f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.35f); UPool.MyPool.AddObject("木铲", val.LoadAsset<GameObject>("木铲"), true, (HideFlags)52, 图标(val, "wooden_shovel"), 13801020, true).挥动武器(20f, 0.95f, 2f, 160f, 7.5f, 7.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 180f, 0.5f, 1f, 0f, (AnimationRig)1, 38f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 100f); UPool.MyPool.AddObject("石铲", val.LoadAsset<GameObject>("石铲"), true, (HideFlags)52, 图标(val, "stone_shovel"), 13801021, true).挥动武器(26f, 1f, 2f, 170f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 190f, 0.51f, 1f, 0f, (AnimationRig)1, 40f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 105f); UPool.MyPool.AddObject("铁铲", val.LoadAsset<GameObject>("铁铲"), true, (HideFlags)52, 图标(val, "iron_shovel"), 13801022, true).挥动武器(34f, 1.05f, 2f, 180f, 9f, 9f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 200f, 0.54f, 1f, 0f, (AnimationRig)1, 43f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 115f); UPool.MyPool.AddObject("铜铲", val.LoadAsset<GameObject>("铜铲"), true, (HideFlags)52, 图标(val, "copper_shovel"), 13801023, true).挥动武器(31f, 1f, 2f, 175f, 8.5f, 8.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 195f, 0.52f, 1f, 0f, (AnimationRig)1, 41f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 110f); UPool.MyPool.AddObject("金铲", val.LoadAsset<GameObject>("金铲"), true, (HideFlags)52, 图标(val, "golden_shovel"), 13801024, true).挥动武器(22f, 0.8f, 2f, 165f, 7f, 7f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 175f, 0.45f, 1f, 0f, (AnimationRig)1, 36f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.1f, 95f); UPool.MyPool.AddObject("钻石铲", val.LoadAsset<GameObject>("钻石铲"), true, (HideFlags)52, 图标(val, "diamond_shovel"), 13801025, true).挥动武器(45f, 1.1f, 2f, 195f, 10f, 10f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 210f, 0.57f, 1f, 0f, (AnimationRig)1, 48f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 130f); UPool.MyPool.AddObject("下界合金铲", val.LoadAsset<GameObject>("下界合金铲"), true, (HideFlags)52, 图标(val, "netherite_shovel"), 13801026, true).挥动武器(58f, 1.15f, 2f, 210f, 12f, 12f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 225f, 0.6f, 1f, 0f, (AnimationRig)1, 53f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.35f, 145f); UPool.MyPool.AddObject("木锄", val.LoadAsset<GameObject>("木锄"), true, (HideFlags)52, 图标(val, "wooden_hoe"), 13801027, true).挥动武器(16f, 0.85f, 2f, 155f, 6.5f, 6.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 175f, 0.48f, 1f, 0f, (AnimationRig)1, 35f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.1f, 90f); UPool.MyPool.AddObject("石锄", val.LoadAsset<GameObject>("石锄"), true, (HideFlags)52, 图标(val, "stone_hoe"), 13801028, true).挥动武器(21f, 0.9f, 2f, 165f, 7f, 7f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 180f, 0.5f, 1f, 0f, (AnimationRig)1, 37f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.1f, 95f); UPool.MyPool.AddObject("铁锄", val.LoadAsset<GameObject>("铁锄"), true, (HideFlags)52, 图标(val, "iron_hoe"), 13801029, true).挥动武器(28f, 0.95f, 2f, 175f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 190f, 0.52f, 1f, 0f, (AnimationRig)1, 40f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 105f); UPool.MyPool.AddObject("铜锄", val.LoadAsset<GameObject>("铜锄"), true, (HideFlags)52, 图标(val, "copper_hoe"), 13801030, true).挥动武器(25f, 0.9f, 2f, 170f, 7.5f, 7.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 185f, 0.5f, 1f, 0f, (AnimationRig)1, 39f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.15f, 100f); UPool.MyPool.AddObject("金锄", val.LoadAsset<GameObject>("金锄"), true, (HideFlags)52, 图标(val, "golden_hoe"), 13801031, true).挥动武器(18f, 0.75f, 2f, 160f, 6.5f, 6.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 170f, 0.43f, 1f, 0f, (AnimationRig)1, 34f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.05f, 85f); UPool.MyPool.AddObject("钻石锄", val.LoadAsset<GameObject>("钻石锄"), true, (HideFlags)52, 图标(val, "diamond_hoe"), 13801032, true).挥动武器(38f, 1f, 2f, 190f, 9.5f, 9.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 205f, 0.55f, 1f, 0f, (AnimationRig)1, 46f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 120f); UPool.MyPool.AddObject("下界合金锄", val.LoadAsset<GameObject>("下界合金锄"), true, (HideFlags)52, 图标(val, "netherite_hoe"), 13801033, true).挥动武器(50f, 1.05f, 2f, 205f, 11f, 11f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 220f, 0.58f, 1f, 0f, (AnimationRig)1, 52f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 140f); UPool.MyPool.AddObject("木矛", val.LoadAsset<GameObject>("木矛"), true, (HideFlags)52, 图标(val, "wooden_spear"), 13801034, true).挥动武器(50f, 1.2f, 5f, 210f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 200f, 0.55f, 1f, 0f, (AnimationRig)1, 43f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 115f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("石矛", val.LoadAsset<GameObject>("石矛"), true, (HideFlags)52, 图标(val, "stone_spear"), 13801035, true).挥动武器(62f, 1.25f, 5f, 220f, 9f, 9f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 210f, 0.57f, 1f, 0f, (AnimationRig)1, 46f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.25f, 125f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("铁矛", val.LoadAsset<GameObject>("铁矛"), true, (HideFlags)52, 图标(val, "iron_spear"), 13801036, true).挥动武器(76f, 1.3f, 5f, 230f, 10f, 10f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 220f, 0.6f, 1f, 0f, (AnimationRig)1, 49f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.3f, 135f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("铜矛", val.LoadAsset<GameObject>("铜矛"), true, (HideFlags)52, 图标(val, "copper_spear"), 13801037, true).挥动武器(71f, 1.25f, 5f, 225f, 9.5f, 9.5f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 215f, 0.58f, 1f, 0f, (AnimationRig)1, 48f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.28f, 130f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("金矛", val.LoadAsset<GameObject>("金矛"), true, (HideFlags)52, 图标(val, "golden_spear"), 13801038, true).挥动武器(55f, 1.05f, 5f, 215f, 8f, 8f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 200f, 0.5f, 1f, 0f, (AnimationRig)1, 43f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.2f, 110f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("钻石矛", val.LoadAsset<GameObject>("钻石矛"), true, (HideFlags)52, 图标(val, "diamond_spear"), 13801039, true).挥动武器(92f, 1.35f, 5f, 245f, 11f, 11f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 235f, 0.63f, 1f, 0f, (AnimationRig)1, 53f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.35f, 150f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("下界合金矛", val.LoadAsset<GameObject>("下界合金矛"), true, (HideFlags)52, 图标(val, "netherite_spear"), 13801040, true).挥动武器(120f, 1.4f, 5f, 265f, 13f, 13f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 255f, 0.68f, 1f, 0f, (AnimationRig)1, 60f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.4f, 170f, callAttackEffects: true, "SpearHoplite"); UPool.MyPool.AddObject("盾牌", val.LoadAsset<GameObject>("盾牌"), true, (HideFlags)52, 图标(val, "shield1"), 13801041, true).挥动武器(5f, 1.4f, 5f, 265f, 13f, 13f, 5f, 360f, 0f, setDirectionContinious: false, 0f, setDirectionContiniousDuringWindup: false, 0.05f, canDealDamageOutSideOfSwing: false, randomCooldown: true, startOnCooldown: false, useHitDirection: false, ignoreTeamMates: false, onlyOncePerData: false, hitFasterAfterDealDamage: true, auto: false, 0f, "", enableSwingAnimation: true, (AnimationRig)4, 5f, 0.68f, 1f, 0f, (AnimationRig)1, 60f, 0f, staticDamageValue: true, 1f, 0f, 0f, onlyCollideWithRigs: false, 1.4f, 170f, callAttackEffects: true, "HopliteShield"); com = "======抛射物======"; com = "====================================="; GameObject val2 = UPool.MyPool.AddObject("箭(有问题)", (GameObject)SLMALoader.SDic["projectiles"]["P_Bow"], true, (HideFlags)52, 图标(val, "箭"), 889990000, false); ChineseLibrary.子弹设置(val2, 25f, 200f); ProjectileMount projectileMount = val2.AddComponent<ProjectileMount>(); projectileMount.资源包名称 = "minecraft"; projectileMount.资源包物品名称 = "箭"; projectileMount.物品大小 = 2.75f; projectileMount.物品位置 = new Vector3(0f, 0f, 0f); projectileMount.物品旋转 = new Vector3(0f, 0f, 0f); projectileMount.调试模式 = false; val2.TryChangeColor2(new Color(0f, 0f, 0f, 0f)); com = "======远程武器======"; com = "====================================="; UPool.MyPool.AddObject("弓", val.LoadAsset<GameObject>("弓(有问题)"), true, (HideFlags)52, 图标(val, "bow"), 156884000, false).射击武器(val2); com = "======组别======"; com = "====================================="; AddWeaponTag("木剑", "MINECRAFT WEAPONS"); AddWeaponTag("石剑", "MINECRAFT WEAPONS"); AddWeaponTag("铁剑", "MINECRAFT WEAPONS"); AddWeaponTag("铜剑", "MINECRAFT WEAPONS"); AddWeaponTag("金剑", "MINECRAFT WEAPONS"); AddWeaponTag("钻石剑", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金剑", "MINECRAFT WEAPONS"); AddWeaponTag("木斧", "MINECRAFT WEAPONS"); AddWeaponTag("石斧", "MINECRAFT WEAPONS"); AddWeaponTag("铁斧", "MINECRAFT WEAPONS"); AddWeaponTag("铜斧", "MINECRAFT WEAPONS"); AddWeaponTag("金斧", "MINECRAFT WEAPONS"); AddWeaponTag("钻石斧", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金斧", "MINECRAFT WEAPONS"); AddWeaponTag("木镐", "MINECRAFT WEAPONS"); AddWeaponTag("石镐", "MINECRAFT WEAPONS"); AddWeaponTag("铁镐", "MINECRAFT WEAPONS"); AddWeaponTag("铜镐", "MINECRAFT WEAPONS"); AddWeaponTag("金镐", "MINECRAFT WEAPONS"); AddWeaponTag("钻石镐", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金镐", "MINECRAFT WEAPONS"); AddWeaponTag("木铲", "MINECRAFT WEAPONS"); AddWeaponTag("石铲", "MINECRAFT WEAPONS"); AddWeaponTag("铁铲", "MINECRAFT WEAPONS"); AddWeaponTag("铜铲", "MINECRAFT WEAPONS"); AddWeaponTag("金铲", "MINECRAFT WEAPONS"); AddWeaponTag("钻石铲", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金铲", "MINECRAFT WEAPONS"); AddWeaponTag("木锄", "MINECRAFT WEAPONS"); AddWeaponTag("石锄", "MINECRAFT WEAPONS"); AddWeaponTag("铁锄", "MINECRAFT WEAPONS"); AddWeaponTag("铜锄", "MINECRAFT WEAPONS"); AddWeaponTag("金锄", "MINECRAFT WEAPONS"); AddWeaponTag("钻石锄", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金锄", "MINECRAFT WEAPONS"); AddWeaponTag("木矛", "MINECRAFT WEAPONS"); AddWeaponTag("石矛", "MINECRAFT WEAPONS"); AddWeaponTag("铁矛", "MINECRAFT WEAPONS"); AddWeaponTag("铜矛", "MINECRAFT WEAPONS"); AddWeaponTag("金矛", "MINECRAFT WEAPONS"); AddWeaponTag("钻石矛", "MINECRAFT WEAPONS"); AddWeaponTag("下界合金矛", "MINECRAFT WEAPONS"); AddWeaponTag("盾牌", "MINECRAFT WEAPONS"); AddWeaponTag("弓", "MINECRAFT WEAPONS"); com = "======兵种======"; com = "====================================="; GameObject val3 = val.LoadAsset<GameObject>("盔甲架"); val3.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); 创建兵种("盔甲架", faction2, 图标(val, "armor_stand"), val3, 19412900u, 100f, 100u, 1f, 1.5f, 0f, 0f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 1f, 1f)); GameObject val4 = val.LoadAsset<GameObject>("TNT2"); val4.AddComponent<TNTBOOM>(); 创建兵种("TNT", faction, 图标(val, "tnt"), val4, 19412901u, 100f, 200u, 1.275f, 1.325f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 1f, 1f)); GameObject val5 = val.LoadAsset<GameObject>("TNT2"); TNTBOOM tNTBOOM = val5.AddComponent<TNTBOOM>(); tNTBOOM.maxDamage = 10000f; tNTBOOM.explosionRadius = 100f; 创建兵种("巨无霸TNT", faction, 图标(val, "tnt"), val5, 19412903u, 1f, 10000u, 20f, 1.325f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 1f, 1f)); GameObject val6 = val.LoadAsset<GameObject>("大史莱姆"); bool activeSelf = val6.activeSelf; val6.SetActive(false); GameObject val7 = Object.Instantiate<GameObject>(val6); GameObject val8 = Object.Instantiate<GameObject>(val6); GameObject val9 = Object.Instantiate<GameObject>(val6); if (activeSelf) { val6.SetActive(true); } val7.SetActive(false); val8.SetActive(false); val9.SetActive(false); val7.AddComponent<SlimeMoveAI>().landDamage = 0f; val7.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); val8.AddComponent<SlimeMoveAI>().landDamage = 12f; val8.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); val9.AddComponent<SlimeMoveAI>().landDamage = 24f; 创建兵种("小史莱姆", faction2, 图标(val, "slime_spawn_egg"), val7, 19412904u, 1f, 25u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: false, new Vector3(1f, 1f, 1f)); val8.AddComponent<SlimeDIED>().新兵种名字 = "小史莱姆"; 创建兵种("中史莱姆", faction2, 图标(val, "slime_spawn_egg"), val8, 19412905u, 70f, 100u, 2f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: false, new Vector3(1f, 1f, 1f)); val9.AddComponent<SlimeDIED>().新兵种名字 = "中史莱姆"; 创建兵种("大史莱姆", faction2, 图标(val, "slime_spawn_egg"), val9, 19412906u, 55f, 525u, 4f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: false, new Vector3(0.9f, 0.9f, 0.9f)); GameObject val10 = val.LoadAsset<GameObject>("凋灵子弹"); withershoot_projectile withershoot_projectile = val10.AddComponent<withershoot_projectile>(); withershoot_projectile.命中特效 = val.LoadAsset<GameObject>("小爆炸"); withershoot_projectile.命中音效 = val.LoadAsset<AudioClip>("boom"); withershoot_projectile.音效音量 = 0.1f; GameObject val11 = val.LoadAsset<GameObject>("凋灵11"); val11.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); val11.AddComponent<body3xuanzhuan>(); val11.AddComponent<White_Head>(); val11.AddComponent<WitherMovementAI>(); withershoot withershoot = val11.AddComponent<withershoot>(); withershoot.发射音效 = val.LoadAsset<AudioClip>("shoot"); withershoot.凋灵子弹预制体 = val10; 创建兵种("凋灵(未完善)", faction2, 图标(val, "wither_spawn"), val11, 19412999u, 1800f, 3000u, 1.5f, 50f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 1f, 1f)); GameObject val12 = val.LoadAsset<GameObject>("悦灵"); val12.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); val12.AddComponent<yuelingAI>(); val12.AddComponent<yuelingchibang>(); val12.AddComponent<yuelingAnimation>(); 创建兵种("悦灵", faction2, 图标(val, "allay_spawn_egg"), val12, 19412910u, 50f, 150u, 1f, 1.325f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(0.85f, 0.85f, 0.85f)); GameObject val13 = val.LoadAsset<GameObject>("恼鬼"); val13.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); val13.AddComponent<VexMovementTest>(); val13.AddComponent<yuelingchibang>(); 创建兵种("恼鬼", faction2, 图标(val, "vex_spawn_egg"), val13, 19412911u, 50f, 150u, 1f, 1.325f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(0.85f, 0.85f, 0.85f)); CesyriWaterPlacementFix.Ensure(); uint num = 19412912u; waterplant.Register(num); Cesyribingzhong.Register(num); CesyriNEVER.Register(num); GameObject val14 = val.LoadAsset<GameObject>("船"); val14.AddComponent<waterplant>(); val14.AddComponent<Cesyribingzhong>(); val14.AddComponent<CesyriNEVER>(); val14.AddComponent<MCdiediedie>().死亡特效 = val.LoadAsset<GameObject>("MC死亡粒子"); 创建兵种("船", faction2, 图标(val, "oak_boat"), val14, num, 50f, 200u, 1f, 1.325f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(0.85f, 0.85f, 0.85f)); com = "======BLOCK======"; com = "====================================="; uint num2 = 450099999u; Cesyribingzhong.Register(num2); CesyriNEVER.Register(num2); GameObject val15 = val.LoadAsset<GameObject>("屏障方块"); val15.AddComponent<Cesyribingzhong>(); val15.AddComponent<CesyriNEVER>(); val15.AddComponent<PingzhangToggle>(); 创建兵种("屏障方块(按下L可隐藏)", faction, 图标(val, "barrier"), val15, num2, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num3 = 450100000u; Cesyribingzhong.Register(num3); CesyriNEVER.Register(num3); GameObject val16 = val.LoadAsset<GameObject>("木板2"); val16.AddComponent<Cesyribingzhong>(); val16.AddComponent<CesyriNEVER>(); 创建兵种("橡树木板", faction, 图标(val, "oak_planks"), val16, num3, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num4 = 450100001u; Cesyribingzhong.Register(num4); CesyriNEVER.Register(num4); GameObject val17 = val.LoadAsset<GameObject>("橡树木头2"); val17.AddComponent<Cesyribingzhong>(); val17.AddComponent<CesyriNEVER>(); 创建兵种("橡树木头", faction, 图标(val, "oak_log"), val17, num4, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num5 = 450100002u; Cesyribingzhong.Register(num5); CesyriNEVER.Register(num5); GameObject val18 = val.LoadAsset<GameObject>("工作台2"); val18.AddComponent<Cesyribingzhong>(); val18.AddComponent<CesyriNEVER>(); 创建兵种("工作台", faction, 图标(val, "crafting_table_front"), val18, num5, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num6 = 450100003u; Cesyribingzhong.Register(num6); CesyriNEVER.Register(num6); GameObject val19 = val.LoadAsset<GameObject>("熔炉2"); val19.AddComponent<Cesyribingzhong>(); val19.AddComponent<CesyriNEVER>(); 创建兵种("熔炉", faction, 图标(val, "furnace_front"), val19, num6, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num7 = 450100004u; Cesyribingzhong.Register(num7); CesyriNEVER.Register(num7); GameObject val20 = val.LoadAsset<GameObject>("泥土2"); val20.AddComponent<Cesyribingzhong>(); val20.AddComponent<CesyriNEVER>(); 创建兵种("泥土", faction, 图标(val, "dirt"), val20, num7, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num8 = 450100005u; Cesyribingzhong.Register(num8); CesyriNEVER.Register(num8); GameObject val21 = val.LoadAsset<GameObject>("草方块2"); val21.AddComponent<Cesyribingzhong>(); val21.AddComponent<CesyriNEVER>(); 创建兵种("草方块", faction, 图标(val, "grass_block_side"), val21, num8, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num9 = 450100006u; Cesyribingzhong.Register(num9); CesyriNEVER.Register(num9); GameObject val22 = val.LoadAsset<GameObject>("圆石2"); val22.AddComponent<Cesyribingzhong>(); val22.AddComponent<CesyriNEVER>(); 创建兵种("圆石", faction, 图标(val, "cobblestone"), val22, num9, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num10 = 450100007u; Cesyribingzhong.Register(num10); CesyriNEVER.Register(num10); GameObject val23 = val.LoadAsset<GameObject>("煤矿"); val23.AddComponent<Cesyribingzhong>(); val23.AddComponent<CesyriNEVER>(); 创建兵种("煤矿", faction, 图标(val, "coal_ore"), val23, num10, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num11 = 450100008u; Cesyribingzhong.Register(num11); CesyriNEVER.Register(num11); GameObject val24 = val.LoadAsset<GameObject>("钻石矿"); val24.AddComponent<Cesyribingzhong>(); val24.AddComponent<CesyriNEVER>(); 创建兵种("钻石矿", faction, 图标(val, "diamond_ore"), val24, num11, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num12 = 450100009u; Cesyribingzhong.Register(num12); CesyriNEVER.Register(num12); GameObject val25 = val.LoadAsset<GameObject>("铁矿"); val25.AddComponent<Cesyribingzhong>(); val25.AddComponent<CesyriNEVER>(); 创建兵种("铁矿", faction, 图标(val, "iron_ore"), val25, num12, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num13 = 450100010u; Cesyribingzhong.Register(num13); CesyriNEVER.Register(num13); GameObject val26 = val.LoadAsset<GameObject>("铁块"); val26.AddComponent<Cesyribingzhong>(); val26.AddComponent<CesyriNEVER>(); 创建兵种("铁块", faction, 图标(val, "iron_block"), val26, num13, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num14 = 450100011u; Cesyribingzhong.Register(num14); CesyriNEVER.Register(num14); GameObject val27 = val.LoadAsset<GameObject>("南瓜头"); val27.AddComponent<Cesyribingzhong>(); val27.AddComponent<CesyriNEVER>(); 创建兵种("南瓜头", faction, 图标(val, "carved_pumpkin"), val27, num14, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num15 = 450100012u; Cesyribingzhong.Register(num15); CesyriNEVER.Register(num15); GameObject val28 = val.LoadAsset<GameObject>("绿宝石矿"); val28.AddComponent<Cesyribingzhong>(); val28.AddComponent<CesyriNEVER>(); 创建兵种("绿宝石矿", faction, 图标(val, "emerald_ore"), val28, num15, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num16 = 450100013u; Cesyribingzhong.Register(num16); CesyriNEVER.Register(num16); GameObject val29 = val.LoadAsset<GameObject>("青金石矿"); val29.AddComponent<Cesyribingzhong>(); val29.AddComponent<CesyriNEVER>(); 创建兵种("青金石矿", faction, 图标(val, "lapis_ore"), val29, num16, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num17 = 450100014u; Cesyribingzhong.Register(num17); CesyriNEVER.Register(num17); GameObject val30 = val.LoadAsset<GameObject>("桦木木板"); val30.AddComponent<Cesyribingzhong>(); val30.AddComponent<CesyriNEVER>(); 创建兵种("桦木木板", faction, 图标(val, "birch_planks"), val30, num17, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num18 = 450100015u; Cesyribingzhong.Register(num18); CesyriNEVER.Register(num18); GameObject val31 = val.LoadAsset<GameObject>("桦木木头"); val31.AddComponent<Cesyribingzhong>(); val31.AddComponent<CesyriNEVER>(); 创建兵种("桦木木头", faction, 图标(val, "birch_log"), val31, num18, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num19 = 450100016u; Cesyribingzhong.Register(num19); CesyriNEVER.Register(num19); GameObject val32 = val.LoadAsset<GameObject>("红石矿"); val32.AddComponent<Cesyribingzhong>(); val32.AddComponent<CesyriNEVER>(); 创建兵种("红石矿", faction, 图标(val, "redstone_ore"), val32, num19, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); uint num20 = 450100017u; Cesyribingzhong.Register(num20); CesyriNEVER.Register(num20); GameObject val33 = val.LoadAsset<GameObject>("金矿"); val33.AddComponent<Cesyribingzhong>(); val33.AddComponent<CesyriNEVER>(); 创建兵种("金矿", faction, 图标(val, "gold_ore"), val33, num20, 1f, 10u, 1f, 1f, 1f, 1f, null, null, holdinigWithTwoHands: false, (HideFlags)52, 静态兵种: true, new Vector3(1f, 0.85f, 1f)); com = "======翻译======"; com = "====================================="; 翻译哈.语言添加("木剑", "木剑#Wooden Sword#木の剣#Holzschwert#Épée en bois#Деревянный меч#Espada de madera#Spada di legno"); 翻译哈.语言添加("石剑", "石剑#Stone Sword#石の剣#Steinschwert#Épée en pierre#Каменный меч#Espada de piedra#Spada di pietra"); 翻译哈.语言添加("铜剑", "铜剑#Copper Sword#銅の剣#Kupferschwert#Épée en cuivre#Медный меч#Espada de cobre#Spada di rame"); 翻译哈.语言添加("铁剑", "铁剑#Iron Sword#鉄の剣#Eisenschwert#Épée en fer#Железный меч#Espada de hierro#Spada di ferro"); 翻译哈.语言添加("金剑", "金剑#Golden Sword#金の剣#Goldschwert#Épée en or#Золотой меч#Espada de oro#Spada d'oro"); 翻译哈.语言添加("钻石剑", "钻石剑#Diamond Sword#ダイヤモンドの剣#Diamantschwert#Épée en diamant#Алмазный меч#Espada de diamante#Spada di diamante"); 翻译哈.语言添加("下界合金剑", "下界合金剑#Netherite Sword#ネザライトの剣#Netherit-Schwert#Épée en netherite#Незеритовый меч#Espada de netherita#Spada di netherite"); 翻译哈.语言添加("木斧", "木斧#Wooden Axe#木の斧#Holzaxt#Hacha de madera#Деревянный топор#Hacha de madera#Ascia di legno"); 翻译哈.语言添加("石斧", "石斧#Stone Axe#石の斧#Steinaxt#Hacha de piedra#Каменный топор#Hacha de piedra#Ascia di pietra"); 翻译哈.语言添加("铜斧", "铜斧#Copper Axe#銅の斧#Kupferaxt#Hache en cuivre#Медный топор#Hacha de cobre#Ascia di rame"); 翻译哈.语言添加("铁斧", "铁斧#Iron Axe#鉄の斧#Eisenaxt#Hache en fer#Железный топор#Hacha de hierro#Ascia di ferro"); 翻译哈.语言添加("金斧", "金斧#Golden Axe#金の斧#Goldaxt#Hache en or#Золотой топор#Hacha de oro#Ascia d'oro"); 翻译哈.语言添加("钻石斧", "钻石斧#Diamond Axe#ダイヤモンドの斧#Diamantaxt#Hache en diamant#Алмазный топор#Hacha de diamante#Ascia di diamante"); 翻译哈.语言添加("下界合金斧", "下界合金斧#Netherite Axe#ネザライトの斧#Netherit-Axt#Hache en netherite#Незеритовый топор#Hacha de netherita#Ascia di netherite"); 翻译哈.语言添加("木镐", "木镐#Wooden Pickaxe#木のツルハシ#Holzspitzhacke#Pioche en bois#Деревянная кирка#Pico de madera#Piccone di legno"); 翻译哈.语言添加("石镐", "石镐#Stone Pickaxe#石のツルハシ#Steinspitzhacke#Pioche en pierre#Каменная кирка#Pico de piedra#Piccone di pietra"); 翻译哈.语言添加("铜镐", "铜镐#Copper Pickaxe#銅のツルハシ#Kupferspitzhacke#Pioche en cuivre#Медная кирка#Pico de cobre#Piccone di rame"); 翻译哈.语言添加("铁镐", "铁镐#Iron Pickaxe#鉄のツルハシ#Eisenspitzhacke#Pioche en fer#Железная кирка#Pico de hierro#Piccone di ferro"); 翻译哈.语言添加("金镐", "金镐#Golden Pickaxe#金のツルハシ#Goldspitzhacke#Pioche en or#Золотая кирка#Pico de oro#Piccone d'oro"); 翻译哈.语言添加("钻石镐", "钻石镐#Diamond Pickaxe#ダイヤモンドのツルハシ#Diamantspitzhacke#Pioche en diamant#Алмазная кирка#Pico de diamante#Piccone di diamante"); 翻译哈.语言添加("下界合金镐", "下界合金镐#Netherite Pickaxe#ネザライトのツルハシ#Netherit-Spitzhacke#Pioche en netherite#Незеритовая кирка#Pico de netherita#Piccone di netherite"); 翻译哈.语言添加("木锄", "木锄#Wooden Hoe#木のクワ#Holzhacke#Houe en bois#Деревянная мотыга#Azada de madera#Zappa di legno"); 翻译哈.语言添加("石锄", "石锄#Stone Hoe#石のクワ#Steinhacke#Houe en pierre#Каменная мотыга#Azada de piedra#Zappa di pietra"); 翻译哈.语言添加("铜锄", "铜锄#Copper Hoe#銅のクワ#Kupferhacke#Houe en cuivre#Медная мотыга#Azada de cobre#Zappa di rame"); 翻译哈.语言添加("铁锄", "铁锄#Iron Hoe#鉄のクワ#Eisenhacke#Houe en fer#Железная мотыга#Azada de hierro#Zappa di ferro"); 翻译哈.语言添加("金锄", "金锄#Golden Hoe#金のクワ#Goldhacke#Houe en or#Золотая мотыга#Azada de oro#Zappa d'oro"); 翻译哈.语言添加("钻石锄", "钻石锄#Diamond Hoe#ダイヤモンドのクワ#Diamanthacke#Houe en diamant#Алмазная мотыга#Azada de diamante#Zappa di diamante"); 翻译哈.语言添加("下界合金锄", "下界合金锄#Netherite Hoe#ネザライトのクワ#Netherit-Hacke#Houe en netherite#Незеритовая мотыга#Azada de netherita#Zappa di netherite"); 翻译哈.语言添加("木铲", "木铲#Wooden Shovel#木のシャベル#Holzschaufel#Pelle en bois#Деревянная лопата#Pala de madera#Pala di legno"); 翻译哈.语言添加("石铲", "石铲#Stone Shovel#石のシャベル#Steinschaufel#Pelle en pierre#Каменная лопата#Pala de piedra#Pala di pietra"); 翻译哈.语言添加("铜铲", "铜铲#Copper Shovel#銅のシャベル#Kupferschaufel#Pelle en cuivre#Медная лопата#Pala de cobre#Pala di rame"); 翻译哈.语言添加("铁铲", "铁铲#Iron Shovel#鉄のシャベル#Eisenschaufel#Pelle en fer#Железная лопата#Pala de hierro#Pala di ferro"); 翻译哈.语言添加("金铲", "金铲#Golden Shovel#金のシャベル#Goldschaufel#Pelle en or#Золотая лопата#Pala de oro#Pala d'oro"); 翻译哈.语言添加("钻石铲", "钻石铲#Diamond Shovel#ダイヤモンドのシャベル#Diamantschaufel#Pelle en diamant#Алмазная лопата#Pala de diamante#Pala di diamante"); 翻译哈.语言添加("下界合金铲", "下界合金铲#Netherite Shovel#ネザライトのシャベル#Netheritschaufel#Pelle en netherite#Незеритовая лопата#Pala de netherita#Pala di netherite"); 翻译哈.语言添加("木矛", "木矛#Wooden Spear#木の槍#Holzspeer#Lance en bois#Деревянное копьё#Lanza de madera#Lancia di legno"); 翻译哈.语言添加("石矛", "石矛#Stone Spear#石の槍#Steinspeer#Lance en pierre#Каменное копьё#Lanza de piedra#Lancia di pietra"); 翻译哈.语言添加("铜矛", "铜矛#Copper Spear#銅の槍#Kupferspeer#Lance en cuivre#Медное копьё#Lanza de cobre#Lancia di rame"); 翻译哈.语言添加("铁矛", "铁矛#Iron Spear#鉄の槍#Eisenspeer#Lance en fer#Железное копьё#Lanza de hierro#Lancia di ferro"); 翻译哈.语言添加("金矛", "金矛#Golden Spear#金の槍#Goldspeer#Lance en or#Золотое копьё#Lanza de oro#Lancia d'oro"); 翻译哈.语言添加("钻石矛", "钻石矛#Diamond Spear#ダイヤモンドの槍#Diamantspeer#Lance en diamant#Алмазное копьё#Lanza de diamante#Lancia di diamante"); 翻译哈.语言添加("下界合金矛", "下界合金矛#Netherite Spear#ネザライトの槍#Netheritspeer#Lance en netherite#Незеритовое копьё#Lanza de netherita#Lancia di netherite"); 翻译哈.语言添加("盾牌", "盾牌#Shield#盾#Schild#Bouclier#Щит#Escudo#Scudo"); 翻译哈.语言添加("盔甲架", "盔甲架#Armor Stand#防具立て#Rüstungsständer#Porte-armure#Стойка для брони#Soporte para armaduras#Supporto per armature"); 翻译哈.语言添加("MINECRAFT", "我的世界#MINECRAFT#MINECRAFT#MINECRAFT#MINECRAFT#MINECRAFT#MINECRAFT#MINECRAFT"); 翻译哈.语言添加("TNT", "TNT#TNT#TNT#TNT#TNT#TNT#TNT#TNT"); 翻译哈.语言添加("MINECRAFT UNIT", "我的世界单位#Minecraft Units#マインクラフトユニット#Minecraft-Einheiten#Unités Minecraft#Юниты Minecraft#Unidades de Minecraft#Unità Minecraft"); 翻译哈.语言添加("MINECRAFT WEAPONS", "我的世界武器#Minecraft Weapons#マインクラフト武器#Minecraft-Waffen#Armes Minecraft#Оружие Minecraft#Armas de Minecraft#Armi Minecraft"); 翻译哈.语言添加("MINECRAFT BLOCK", "我的世界方块#Minecraft Blocks#マインクラフトブロック#Minecraft-Blöcke#Blocs Minecraft#Блоки Minecraft#Bloques de Minecraft#Blocchi Minecraft"); 翻译哈.语言添加("巨无霸TNT", "巨无霸TNT#Mega TNT#巨大TNT#Mega-TNT#Méga TNT#Мега TNT#Mega TNT#Mega TNT"); 翻译哈.语言添加("小史莱姆", "小史莱姆#Small Slime#小さいスライム#Kleiner Schleim#Petit Slime#Маленький слизень#Slime pequeño#Slime piccolo"); 翻译哈.语言添加("中史莱姆", "中史莱姆#Medium Slime#中サイズのスライム#Mittlerer Schleim#Slime moyen#Средний слизень#Slime mediano#Slime medio"); 翻译哈.语言添加("大史莱姆", "大史莱姆#Large Slime#大きなスライム#Großer Schleim#Grand Slime#Большой слизень#Slime grande#Slime grande"); 翻译哈.语言添加("凋灵(未完善)", "凋灵(未完善)#Wither (Incomplete)#ウィザー(未完成)#Wither (Unvollständig)#Wither (Incomplet)#Иссушитель (Не завершён)#Wither (Incompleto)#Wither (Incompleto)"); 翻译哈.语言添加("悦灵", "悦灵#Allay#アレイ#Allay#Allay#Алей#Allay#Allay"); 翻译哈.语言添加("恼鬼", "恼鬼#Vex#ヴェックス#Vex#Vex#Вредина#Vex#Vex"); 翻译哈.语言添加("船", "船#Boat#ボート#Boot#Bateau#Лодка#Barca#Barca"); 翻译哈.语言添加("屏障方块(按下L可隐藏)", "屏障方块(按下L可隐藏)#Barrier Block (Press L to hide)#バリアブロック(Lで非表示)#Barrierblock (L drücken zum Verstecken)#Bloc barrière (Appuyez sur L pour cacher)#Барьерный блок (Нажмите L, чтобы скрыть)#Bloque barrera (Presiona L para ocultar)#Blocco barriera (Premi L per nascondere)"); 翻译哈.语言添加("橡树木板", "橡树木板#Oak Planks#オークの板材#Eichenholzbretter#Planches de chêne#Дубовые доски#Tablas de roble#Assi di quercia"); 翻译哈.语言添加("青金石矿", "青金石矿#Lapis Lazuli Ore#ラピスラズリ鉱石#Lapislazuli-Erz#Minerai de lapis-lazuli#Лазуритовая руда#Mena de lapislázuli#Minerale di lapislazzuli"); 翻译哈.语言添加("桦木木板", "桦木木板#Birch Planks#シラカバの板材#Birkenholzbretter#Planches de bouleau#Берёзовые доски#Tablas de abedul#Assi di betulla"); 翻译哈.语言添加("桦木木头", "桦木木头#Birch Log#シラカバの原木#Birkenstamm#Bûche de bouleau#Берёзовое бревно#Tronco de abedul#Tronco di betulla"); 翻译哈.语言添加("红石矿", "红石矿#Redstone Ore#レッドストーン鉱石#Redstone-Erz#Minerai de redstone#Редстоуновая руда#Mena de redstone#Minerale di redstone"); 翻译哈.语言添加("金矿", "金矿#Gold Ore#金鉱石#Golderz#Minerai d'or#Золотая руда#Mena de oro#Minerale d'oro"); 翻译哈.语言添加("橡树木头", "橡树木头#Oak Log#オークの原木#Eichenstamm#Bûche de chêne#Дубовое бревно#Tronco de roble#Tronco di quercia"); 翻译哈.语言添加("工作台", "工作台#Crafting Table#作業台#Werkbank#Établi#Верстак#Mesa de trabajo#Banco da lavoro"); 翻译哈.语言添加("泥土", "泥土#Dirt#土#Erde#Terre#Земля#Tierra#Terra"); 翻译哈.语言添加("熔炉", "熔炉#Furnace#かまど#Ofen#Fourneau#Печь#Horno#Fornace"); 翻译哈.语言添加("草方块", "草方块#Grass Block#草ブロック#Grasblock#Bloc d'herbe#Блок травы#Bloque de césped#Blocco d'erba"); 翻译哈.语言添加("圆石", "圆石#Cobblestone#丸石#Bruchstein#Pierres#Булыжник#Roca#Ciottoli"); 翻译哈.语言添加("煤矿", "煤矿#Coal Ore#石炭鉱石#Kohleerz#Minerai de charbon#Угольная руда#Mena de carbón#Minerale di carbone"); 翻译哈.语言添加("钻石矿", "钻石矿#Diamond Ore#ダイヤモンド鉱石#Diamanterz#Minerai de diamant#Алмазная руда#Mena de diamante#Minerale di diamante"); 翻译哈.语言添加("铁矿", "铁矿#Iron Ore#鉄鉱石#Eisenerz#Minerai de fer#Железная руда#Mena de hierro#Minerale di ferro"); 翻译哈.语言添加("铁块", "铁块#Block of Iron#鉄ブロック#Eisenblock#Bloc de fer#Железный блок#Bloque de hierro#Blocco di ferro"); 翻译哈.语言添加("南瓜头", "南瓜头#Carved Pumpkin#くり抜かれたカボチャ#Geschnitzter Kürbis#Citrouille sculptée#Вырезанная тыква#Calabaza tallada#Zucca intagliata"); 翻译哈.语言添加("绿宝石矿", "绿宝石矿#Emerald Ore#エメラルド鉱石#Smaragderz#Minerai d'émeraude#Изумрудная руда#Mena de esmeralda#Minerale di smeraldo"); 翻译哈.语言添加("弓(有问题)", "弓(有问题)#Bow (Bugged)#弓(問題あり)#Bogen (Fehlerhaft)#Arc (Problème)#Лук (Проблема)#Arco (Con problemas)#Arco (Problema)"); 翻译哈.语言添加("箭(有问题)", "箭(有问题)#Arrow (Bugged)#矢(問題あり)#Pfeil (Fehlerhaft)#Flèche (Problème)#Стрела (Проблема)#Flecha (Con problemas)#Freccia (Problema)"); } public static void EditWeapons(GameObject weapon, Team team, Unit unit, MeleeWeapon melee, RangeWeapon range, LandfallContentDatabase db) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown Debug.Log((object)weapon); if (unit.unitBlueprint.Entity.Name == "unit name") { MeshRenderer[] componentsInChildren = weapon.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Renderer)componentsInChildren[i]).materials = (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["Glow_Neon_Red_212484"] }; } range.numberOfObjects = 3; range.spread = 12f; } } public static Sprite 图标(AssetBundle assetBundle, string chaisi = "") { return assetBundle.LoadAsset<Sprite>(chaisi); } public static void Add衣服Tag(string clothName, string tagValue = "衣服") { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) try { GameObject val = UPool.MyPool.GetObject(clothName); if ((Object)(object)val != (Object)null) { CharacterItem val2 = val.GetComponent<CharacterItem>(); if ((Object)(object)val2 == (Object)null) { val2 = val.GetComponentInChildren<CharacterItem>(); } if ((Object)(object)val2 != (Object)null) { val2.tags = new List<Tag> { new Tag { tagType = (TagType)0, value = tagValue } }; } else { val2 = val.AddComponent<CharacterItem>(); val2.tags = new List<Tag> { new Tag { tagType = (TagType)0, value = tagValue } }; } } } catch (Exception) { } } public static void AddWeaponTag(string weaponName, string tagValue = "武器") { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) try { GameObject val = UPool.MyPool.GetObject(weaponName); if ((Object)(object)val != (Object)null) { CharacterItem componentInChildren = val.GetComponentInChildren<CharacterItem>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.tags = new List<Tag> { new Tag { tagType = (TagType)0, value = tagValue } }; } } } catch (Exception) { } } public static void AddSkillTag(string skillName, string tagValue = "技能") { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) try { GameObject val = UPool.MyPool.GetObject(skillName); if ((Object)(object)val != (Object)null) { CharacterItem val2 = val.GetComponent<CharacterItem>(); if ((Object)(object)val2 == (Object)null) { val2 = val.GetComponentInChildren<CharacterItem>(); } if ((Object)(object)val2 != (Object)null) { val2.tags = new List<Tag> { new Tag { tagType = (TagType)0, value = tagValue } }; } } } catch (Exception) { } } public static void TryChangeColor2(this GameObject gameObject, Color color) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0016: Unknown result type (might be due to invalid IL or missing references) Material val = new Material(Shader.Find("Standard")); val.SetColor("_Color", color); val.SetFloat("_Mode", 3f); val.SetInt("_SrcBlend", 5); val.SetInt("_DstBlend", 10); val.EnableKeyword("_ALPHABLEND_ON"); val.renderQueue = 3000; if (Object.op_Implicit((Object)(object)gameObject.GetComponentInChildren<Renderer>())) { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(); foreach (Renderer val2 in componentsInChildren) { val2.material = val; List<Material> list = new List<Material>(); Material[] materials = val2.materials; for (int j = 0; j < materials.Length; j++) { _ = materials[j]; list.Add(val); } val2.materials = list.ToArray(); } } if (Object.op_Implicit((Object)(object)gameObject.GetComponentInChildren<TeamColor>())) { TeamColor[] componentsInChildren2 = gameObject.GetComponentsInChildren<TeamColor>(); foreach (TeamColor obj in componentsInChildren2) { obj.blueMaterial = val; obj.redMaterial = val; } } } internal static void SetUnitDataHandler(Unit u, DataHandler dh) { if (!((Object)(object)u == (Object)null)) { u.data = dh; if (_unitDataHandlerField != null) { _unitDataHandlerField.SetValue(u, dh); } } } public static float SanitizeF(float val, float def, float min, float max) { if (float.IsNaN(val) || float.IsInfinity(val)) { val = def; } if (val < min) { val = min; } if (val > max) { val = max; } return val; } public static Vector3 SanitizeV3(Vector3 v, Vector3 def) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (float.IsNaN(v.x) || float.IsInfinity(v.x)) { v.x = def.x; } if (float.IsNaN(v.y) || float.IsInfinity(v.y)) { v.y = def.y; } if (float.IsNaN(v.z) || float.IsInfinity(v.z)) { v.z = def.z; } return v; } public static object MakeFloat3(float x, float y, float z) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Type type = Type.GetType("Unity.Mathematics.float3, Unity.Mathematics"); if (type == null) { return (object)new Vector3(x, y, z); } object obj = Activator.CreateInstance(type); FieldInfo field = type.GetField("x", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field2 = type.GetField("y", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field3 = type.GetField("z", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); try { if (field != null) { field.SetValue(obj, x); } if (field2 != null) { field2.SetValue(obj, y); } if (field3 != null) { field3.SetValue(obj, z); } } catch { } return obj; } public static void 确保标记组件齐全(GameObject unitRoot, bool 静态兵种, Vector3 碰撞箱大小) { //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0552: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_0570: Unknown result type (might be due to invalid IL or missing references) //IL_0576: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Unknown result type (might be due to invalid IL or missing references) //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05b4: Unknown result type (might be due to invalid IL or missing references) //IL_05be: Unknown result type (might be due to invalid IL or missing references) //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0747: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_088c: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_09fd: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_0b52: Unknown result type (might be due to invalid IL or missing references) //IL_0b5d: Expected O, but got Unknown //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_0b75: Unknown result type (might be due to invalid IL or missing references) //IL_0b80: Expected O, but got Unknown //IL_08b2: Unknown result type (might be due to invalid IL or missing references) //IL_0785: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0d80: Unknown result type (might be due to invalid IL or missing references) //IL_0d8b: Expected O, but got Unknown //IL_0a23: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_0da3: Unknown result type (might be due to invalid IL or missing references) //IL_0dae: Expected O, but got Unknown //IL_0baa: Unknown result type (might be due to invalid IL or missing references) //IL_0bb5: Expected O, but got Unknown //IL_0dc6: Unknown result type (might be due to invalid IL or missing references) //IL_0dd1: Expected O, but got Unknown //IL_0bcd: Unknown result type (might be due to invalid IL or missing references) //IL_0bd8: Expected O, but got Unknown //IL_08d8: Unknown result type (might be due to invalid IL or missing references) //IL_0bf0: Unknown result type (might be due to invalid IL or missing references) //IL_0bfb: Expected O, but got Unknown //IL_0c13: Unknown result type (might be due to invalid IL or missing references) //IL_0c1e: Expected O, but got Unknown //IL_0e18: Unknown result type (might be due to invalid IL or missing references) //IL_0e23: Expected O, but got Unknown //IL_08fe: Unknown result type (might be due to invalid IL or missing references) //IL_0953: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)unitRoot == (Object)null) { return; } Unit component = unitRoot.GetComponent<Unit>(); if ((Object)(object)component != (Object)null) { FieldInfo field = typeof(Unit).GetField("m_placementSquare", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (field != null) { object value = field.GetValue(component); if (value != null) { Type type = value.GetType(); FieldInfo field2 = type.GetField("m_size", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field3 = type.GetField("m_offset", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); Vector3 val = (Vector3)((field2 != null) ? field2.GetValue(value) : ((object)Vector3.zero)); Vector3 val2 = (Vector3)((field3 != null) ? field3.GetValue(value) : ((object)Vector3.zero)); bool flag = ((Vector3)(ref val)).sqrMagnitude < 0.01f || ((Vector3)(ref 碰撞箱大小)).sqrMagnitude > 0.0001f; bool flag2 = ((Vector3)(ref val2)).sqrMagnitude < 0.001f; if (flag || flag2) { Vector3 val3 = val; Bounds bounds; if (flag) { if (((Vector3)(ref 碰撞箱大小)).sqrMagnitude > 0.0001f) { val3 = 碰撞箱大小; } else { ((Vector3)(ref val3))..ctor(1.5f, 2.5f, 1.5f); MeshFilter componentInChildren = unitRoot.GetComponentInChildren<MeshFilter>(); if ((Object)(object)componentInChildren != (Object)null && (Object)(object)componentInChildren.sharedMesh != (Object)null) { bounds = componentInChildren.sharedMesh.bounds; Vector3 size = ((Bounds)(ref bounds)).size; if (size.x > 0.2f && size.y > 0.2f && size.z > 0.2f && size.x < 10f && size.y < 15f && size.z < 10f) { val3 = size * 1.2f; } } } val3.x = Mathf.Clamp(val3.x, 0.5f, 8f); val3.y = Mathf.Clamp(val3.y, 0.5f, 12f); val3.z = Mathf.Clamp(val3.z, 0.5f, 8f); if (field2 != null) { field2.SetValue(value, val3); } } if (flag2) { Vector3 val4 = default(Vector3); if (((Vector3)(ref 碰撞箱大小)).sqrMagnitude > 0.0001f) { ((Vector3)(ref val4))..ctor(0f, val3.y * 0.5f, 0f); } else { ((Vector3)(ref val4))..ctor(0f, val3.y * 0.5f, 0f); Renderer componentInChildren2 = unitRoot.GetComponentInChildren<Renderer>(); if ((Object)(object)componentInChildren2 != (Object)null) { Transform transform = unitRoot.transform; bounds = componentInChildren2.bounds; Vector3 val5 = transform.InverseTransformPoint(((Bounds)(ref bounds)).center); ((Vector3)(ref val4))..ctor(val5.x, val5.y, val5.z); } } if (field3 != null) { field3.SetValue(value, val4); } } field.SetValue(component, value); } } } } if ((Object)(object)component != (Object)null && (Object)(object)((Component)component).gameObject.GetComponent<UnitAPI>() == (Object)null) { ((Component)component).gameObject.AddComponent<UnitAPI>(); } DataHandler componentInChildren3 = unitRoot.GetComponentInChildren<DataHandler>(true); if ((Object)(object)component != (Object)null) { TeamHolder val6 = unitRoot.GetComponentInChildren<TeamHolder>(true); if ((Object)(object)val6 == (Object)null) { GameObject val7 = new GameObject("TeamHolder"); val7.transform.SetParent(((Component)component).transform, false); val7.transform.localPosition = Vector3.zero; val6 = val7.AddComponent<TeamHolder>(); } val6.getRootTeamOnAwake = true; val6.team = component.Team; val6.spawner = ((Component)component).gameObject; if ((Object)(object)componentInChildren3 != (Object)null) { componentInChildren3.team = component.Team; } } if ((Object)(object)unitRoot.GetComponent<CesyriUnitAutoFix>() == (Object)null) { unitRoot.AddComponent<CesyriUnitAutoFix>(); } if ((Object)(object)unitRoot.GetComponent<CesyriFinalTargetSync>() == (Object)null) { unitRoot.AddComponent<CesyriFinalTargetSync>(); } if ((Object)(object)unitRoot.GetComponent<CesyriDHGuard>() == (Object)null) { unitRoot.AddComponent<CesyriDHGuard>(); } if ((Object)(object)component != (Object)null) { DataHandler componentInChildren4 = unitRoot.GetComponentInChildren<DataHandler>(true); GeneralInput componentInChildren5 = unitRoot.GetComponentInChildren<GeneralInput>(true); WeaponHandler componentInChildren6 = unitRoot.GetComponentInChildren<WeaponHandler>(true); Hip componentInChildren7 = unitRoot.GetComponentInChildren<Hip>(); Head componentInChildren8 = unitRoot.GetComponentInChildren<Head>(); HoldingHandler componentInChildren9 = unitRoot.GetComponentInChildren<HoldingHandler>(true); SetUnitDataHandler(component, componentInChildren4); component.Input = componentInChildren5; component.WeaponHandler = componentInChildren6; if ((Object)(object)componentInChildren7 != (Object)null) { component.Hip = ((Component)componentInChildren7).transform; } if ((Object)(object)componentInChildren8 != (Object)null) { component.Head = ((Component)componentInChildren8).transform; } component.holdingHandler = componentInChildren9; if ((Object)(object)componentInChildren4 != (Object)null) { Torso componentInChildren10 = unitRoot.GetComponentInChildren<Torso>(); if ((Object)(object)componentInChildren10 != (Object)null) { Rigidbody component2 = ((Component)componentInChildren10).GetComponent<Rigidbody>(); if ((Object)(object)component2 != (Object)null) { componentInChildren4.mainRig = component2; FieldInfo field4 = typeof(DataHandler).GetField("mainRig", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (field4 != null) { field4.SetValue(componentInChildren4, component2); } } } else if ((Object)(object)componentInChildren4.mainRig == (Object)null) { Rigidbody componentInChildren11 = unitRoot.GetComponentInChildren<Rigidbody>(); if ((Object)(object)componentInChildren11 != (Object)null) { componentInChildren4.mainRig = componentInChildren11; } } componentInChildren4.Dead = false; } } if ((Object)(object)component != (Object)null) { Transform transform2 = ((Component)component).transform; if ((Object)(object)((Component)transform2).GetComponentInChildren<DirectionObject>(true) == (Object)null) { GameObject val8 = new GameObject("Direction"); val8.transform.SetParent(transform2, false); val8.transform.localPosition = Vector3.zero; val8.transform.localRotation = Quaternion.identity; val8.AddComponent<DirectionObject>(); } if ((Object)(object)((Component)transform2).GetComponentInChildren<GroundedDirectionObject>(true) == (Object)null) { GameObject val9 = new GameObject("GroundedMovementDirection"); val9.transform.SetParent(transform2, false); val9.transform.localPosition = Vector3.zero; val9.transform.localRotation = Quaternion.identity; val9.AddComponent<GroundedDirectionObject>(); } } CurveAnimation[] componentsInChildren = unitRoot.GetComponentsInChildren<CurveAnimation>(true); if (componentsInChildren != null && componentsInChildren.Length != 0) { CurveAnimation[] array = componentsInChildren; foreach (CurveAnimation val10 in array) { if (!((Object)(object)val10 == (Object)null)) { bool flag3 = true; if ((Object)(object)val10.animationData == (Object)null) { flag3 = false; } else if (val10.animationData.animations == null || val10.animationData.animations.Length == 0) { flag3 = false; } Rigidbody val11 = ((Component)val10).GetComponent<Rigidbody>(); if ((Object)(object)val11 == (Object)null) { val11 = ((Component)val10).GetComponentInParent<Rigidbody>(); } if ((Object)(object)val11 == (Object)null) { flag3 = false; } if ((Object)(object)((Component)val10).GetComponentInParent<AnimationHandler>() == (Object)null) { flag3 = false; } if ((Object)(object)((Component)val10).GetComponentInParent<DataHandler>() == (Object)null) { flag3 = false; } if ((Object)(object)unitRoot.GetComponentInChildren<Hip>() == (Object)null) { flag3 = false; } if ((Object)(object)unitRoot.GetComponentInChildren<Torso>() == (Object)null) { flag3 = false; } if (!flag3) { Object.DestroyImmediate((Object)(object)val10); } } } } GravityHandler[] componentsInChildren2 = unitRoot.GetComponentsInChildren<GravityHandler>(true); if (componentsInChildren2 != null && componentsInChildren2.Length != 0) { FieldInfo field5 = typeof(GravityHandler).GetField("data", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field6 = typeof(GravityHandler).GetField("rigidbodyHolder", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); GravityHandler[] array2 = componentsInChildren2; foreach (GravityHandler val12 in array2) { if (!((Object)(object)val12 == (Object)null)) { bool flag4 = true; DataHandler val13 = ((!(field5 != null)) ? ((DataHandler)null) : ((DataHandler)field5.GetValue(val12))); if ((Object)(object)val13 == (Object)null) { flag4 = false; } else if ((Object)(object)val13.mainRig == (Object)null) { flag4 = false; } if ((Object)((!(field6 != null)) ? ((RigidbodyHolder)null) : ((RigidbodyHolder)field6.GetValue(val12))) == (Object)null) { flag4 = false; } if ((Object)(object)val12.gravityData == (Object)null) { flag4 = false; } if (!flag4) { Object.DestroyImmediate((Object)(object)val12); } } } } StepHandler[] componentsInChildren3 = unitRoot.GetComponentsInChildren<StepHandler>(true); if (componentsInChildren3 != null && componentsInChildren3.Length != 0) { FieldInfo field7 = typeof(StepHandler).GetField("data", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field8 = typeof(StepHandler).GetField("hip", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field9 = typeof(StepHandler).GetField("kneeLeft", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field10 = typeof(StepHandler).GetField("kneeRight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field11 = typeof(StepHandler).GetField("anim", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); StepHandler[] array3 = componentsInChildren3; foreach (StepHandler val14 in array3) { if (!((Object)(object)val14 == (Object)null)) { bool flag5 = true; if ((Object)((!(field7 != null)) ? ((DataHandler)null) : ((DataHandler)field7.GetValue(val14))) == (Object)null) { flag5 = false; } if ((Object)((!(field8 != null)) ? ((Transform)null) : ((Transform)field8.GetValue(val14))) == (Object)null) { flag5 = false; } if ((Object)((!(field9 != null)) ? ((Transform)null) : ((Transform)field9.GetValue(val14))) == (Object)null) { flag5 = false; } if ((Object)((!(field10 != null)) ? ((Transform)null) : ((Transform)field10.GetValue(val14))) == (Object)null) { flag5 = false; } if ((Object)(object)val14.stepData == (Object)null || val14.stepData.steps == null || val14.stepData.steps.Length == 0) { flag5 = false; } if ((Object)((!(field11 != null)) ? ((AnimationHandler)null) : ((AnimationHandler)field11.GetValue(val14))) == (Object)null) { flag5 = false; } if (!flag5) { Object.DestroyImmediate((Object)(object)val14); } } } } StandingHandler[] componentsInChildren4 = unitRoot.GetComponentsInChildren<StandingHandler>(true); if (componentsInChildren4 != null && componentsInChildren4.Length != 0) { FieldInfo field12 = typeof(StandingHandler).GetField("data", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field13 = typeof(StandingHandler).GetField("anim", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); StandingHandler[] array4 = componentsInChildren4; foreach (StandingHandler val15 in array4) { if (!((Object)(object)val15 == (Object)null)) { bool flag6 = true; if ((Object)((!(field12 != null)) ? ((DataHandler)null) : ((DataHandler)field12.GetValue(val15))) == (Object)null) { flag6 = false; } if ((Object)((!(field13 != null)) ? ((AnimationHandler)null) : ((AnimationHandler)field13.GetValue(val15))) == (Object)null) { flag6 = false; } if ((Object)(object)val15.standingData == (Object)null || val15.rigsToLift == null || val15.rigsToLift.Length == 0) { flag6 = false; } if (!flag6) { Object.DestroyImmediate((Object)(object)val15); } } } } Balance[] componentsInChildren5 = unitRoot.GetComponentsInChildren<Balance>(true); if (componentsInChildren5 != null && componentsInChildren5.Length != 0) { FieldInfo field14 = typeof(Balance).GetField("data", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field15 = typeof(Balance).GetField("anim", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field16 = typeof(Balance).GetField("kneeLeft", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field17 = typeof(Balance).GetField("kneeRight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field18 = typeof(Balance).GetField("torso", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field19 = typeof(Balance).GetField("hip", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); Balance[] array5 = componentsInChildren5; foreach (Balance val16 in array5) { if (!((Object)(object)val16 == (Object)null)) { bool flag7 = true; if (field14 != null && (Object)(DataHandler)field14.GetValue(val16) == (Object)null) { flag7 = false; } if (field15 != null && (Object)(AnimationHandler)field15.GetValue(val16) == (Object)null) { flag7 = false; } if ((Object)(object)val16.balanceData == (Object)null) { flag7 = false; } if (field16 != null && (Object)(Transform)field16.GetValue(val16) == (Object)null) { flag7 = false; } if (field17 != null && (Object)(Transform)field17.GetValue(val16) == (Object)null) { flag7 = false; } if (field18 != null && (Object)(Transform)field18.GetValue(val16) == (Object)null) { flag7 = false; } if (field19 != null && (Object)(Transform)field19.GetValue(val16) == (Object)null) { flag7 = false; } if (!flag7) { Object.DestroyImmediate((Object)(object)val16); } } } } RotationHandler[] componentsInChildren6 = unitRoot.GetComponentsInChildren<RotationHandler>(true); if (componentsInChildren6 != null && componentsInChildren6.Length != 0) { RotationHandler[] array6 = componentsInChildren6; foreach (RotationHandler val17 in array6) { if (!((Object)(object)val17 == (Object)null)) { bool flag8 = true; Torso componentInChildren12 = unitRoot.GetComponentInChildren<Torso>(); Hip componentInChildren13 = unitRoot.GetComponentInChildren<Hip>(); if ((Object)(object)componentInChildren12 == (Object)null || (Object)(object)((Component)componentInChildren12).GetComponent<Rigidbody>() == (Object)null) { flag8 = false; } if ((Object)(object)componentInChildren13 == (Object)null || (Object)(object)((Component)componentInChildren13).GetComponent<Rigidbody>() == (Object)null) { flag8 = false; } if (!flag8) { Object.DestroyImmediate((Object)(object)val17); } } } } MovementHandler[] componentsInChildren7 = unitRoot.GetComponentsInChildren<MovementHandler>(true); if (componentsInChildren7 != null && componentsInChildren7.Length != 0) { FieldInfo field20 = typeof(MovementHandler).GetField("data", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field21 = typeof(MovementHandler).GetField("anim", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field22 = typeof(MovementHandler).GetField("rigidbodyHolder", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); FieldInfo field23 = typeof(MovementHandler).GetField("input", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); MovementHandler[] array7 = componentsInChildren7; foreach (MovementHandler val18 in array7) { if (!((Object)(object)val18 == (Object)null)) { bool flag9 = true; if (field20 != null && (Object)(DataHandler)field20.GetValue(val18) == (Object)null) { flag9 = false; } if (field21 != null && (Object)(AnimationHandler)field21.GetValue(val18) == (Object)null) { flag9 = false; } if (field22 != null && (Object)(RigidbodyHolder)field22.GetValue(val18) == (Object)null) { flag9 = false; } if ((Object)(object)val18.movementData == (Object)null