using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Windows.Forms;
using BepInEx;
using DM;
using Landfall.TABS;
using Landfall.TABS.AI.Components.Modifiers;
using Landfall.TABS.AI.Components.Tags;
using SLMA;
using TFBGames;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Zombie")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Zombie")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class MotherZombie : MonoBehaviour
{
public void Start()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
Unit component = ((Component)this).GetComponent<Unit>();
((Component)component).gameObject.GetComponentInChildren<Unit>().unitType = (UnitType)1;
Balance componentInChildren = ((Component)component).gameObject.GetComponentInChildren<Balance>();
componentInChildren.forceMultiplier *= 1.5f;
Balance componentInChildren2 = ((Component)component).gameObject.GetComponentInChildren<Balance>();
componentInChildren2.allowedLegAngle *= 2f;
Balance componentInChildren3 = ((Component)component).gameObject.GetComponentInChildren<Balance>();
componentInChildren3.allowedTorsoAngle *= 2f;
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform.localScale = new Vector3(3f, 3f, 3f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[2]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[3]).transform.localScale = new Vector3(3f, 3f, 1f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[5]).transform.localScale = new Vector3(3f, 3f, 1f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[7]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[8]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[9]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
((Component)((Component)component).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[10]).transform.localScale = new Vector3(3f, 1.15f, 3.5f);
}
}
public class ZombieBite : MonoBehaviour
{
private DataHandler data;
private DataHandler targetData;
private float counter;
public UnitEffectBase effect;
public void Update()
{
if ((Object)(object)data == (Object)null)
{
data = ((Component)((Component)this).transform.root).GetComponentInChildren<DataHandler>();
}
if (!((Object)(object)data == (Object)null) && !((Object)(object)data.targetData == (Object)null) && !data.Dead)
{
targetData = data.targetData;
counter += Time.deltaTime;
if (counter >= 0.1f)
{
counter = 0f;
CheckBite();
}
}
}
private void OnEnable()
{
data = ((Component)((Component)this).transform.root).GetComponentInChildren<DataHandler>();
}
private void CheckBite()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (!data.Dead && Object.op_Implicit((Object)(object)targetData) && Vector3.Distance(data.head.position, targetData.mainRig.position + ((Component)targetData.mainRig).transform.up * 0.15f) < 0.6f)
{
DoAttack();
}
}
private void DoAttack()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)targetData) && Object.op_Implicit((Object)(object)effect))
{
Type type = ((object)effect).GetType();
UnitEffectBase val = (UnitEffectBase)((Component)((Component)targetData).transform.root).GetComponentInChildren(type);
if ((Object)(object)val == (Object)null)
{
GameObject obj = Object.Instantiate<GameObject>(((Component)effect).gameObject, ((Component)targetData).transform.root);
obj.transform.position = ((Component)targetData).transform.root.position;
obj.GetComponent<UnitEffectBase>().DoEffect();
}
else
{
val.Ping();
}
}
}
}
namespace Zombie;
[BepInPlugin("org.bepinex.plugins.Zombie", "Zombie", "1.0.0")]
internal class Loader : BaseUnityPlugin
{
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
Debug.Log((object)"运行核心!");
Debug.Log((object)("本模组制作by " + UManager.可修改作者));
Debug.Log((object)"核心基于SLMAcore");
GameObject val = new GameObject(UManager.可修改模组名字);
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<Main>();
}
}
[BepInPlugin("org.bepinex.plugins.Zombie", "Zombie", "1.0.0")]
public class Main : BaseUnityPlugin
{
public LandfallUnitDatabase db;
public void Awake()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (UManager.是否弹窗)
{
MessageBox.Show("本模组为" + UManager.可修改作者 + "制作\r\n模组名字为" + UManager.可修改模组名字, "SLMA", (MessageBoxButtons)0, (MessageBoxIcon)16, (MessageBoxDefaultButton)0, (MessageBoxOptions)131072);
}
Debug.Log((object)("Loaded " + UManager.可修改模组名字 + "....."));
SLMALoader.GetInstance();
UManager.Init(ContentDatabase.Instance().LandfallContentDatabase);
Debug.Log((object)("Loaded " + UManager.可修改模组名字 + "............"));
Debug.Log((object)("Loaded " + UManager.可修改模组名字 + " Successfully"));
Debug.Log((object)(UManager.可修改作者 + "祝您玩的愉快"));
Debug.Log((object)(UManager.可修改作者 + " wished you a pleasant trip"));
}
}
public class MotherSummon : MonoBehaviour
{
public static UnitBlueprint ZombieBlueprint;
public float interval = 5f;
public int maxAlive = 8;
public float detectRadius = 30f;
public LayerMask enemyLayerMask = LayerMask.op_Implicit(-1);
private Unit unit;
private float timer = 2f;
private float detectTimer;
private readonly List<GameObject> summoned = new List<GameObject>();
private void Start()
{
unit = ((Component)this).GetComponent<Unit>();
if ((Object)(object)unit == (Object)null)
{
unit = ((Component)this).GetComponentInParent<Unit>();
}
Debug.Log((object)("[Zombie] MotherSummon.Start unit=" + (((Object)(object)unit != (Object)null) ? ((Object)((Component)unit).gameObject).name : "NULL") + " blueprint=" + (((Object)(object)ZombieBlueprint != (Object)null) ? ((Object)ZombieBlueprint).name : "NULL")));
}
private void Update()
{
if ((Object)(object)unit == (Object)null || (Object)(object)ZombieBlueprint == (Object)null || (Object)(object)unit.data == (Object)null || unit.data.Dead)
{
return;
}
for (int num = summoned.Count - 1; num >= 0; num--)
{
if ((Object)(object)summoned[num] == (Object)null)
{
summoned.RemoveAt(num);
}
}
timer += Time.deltaTime;
if (timer < interval || summoned.Count >= maxAlive)
{
return;
}
detectTimer += Time.deltaTime;
if (!(detectTimer < 0.5f))
{
detectTimer = 0f;
if (HasNearbyEnemy())
{
timer = 0f;
SpawnZombie();
}
}
}
private bool HasNearbyEnemy()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
try
{
Collider[] array = Physics.OverlapSphere(unit.data.mainRig.position, detectRadius, LayerMask.op_Implicit(enemyLayerMask));
for (int i = 0; i < array.Length; i++)
{
Unit componentInParent = ((Component)array[i]).GetComponentInParent<Unit>();
if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent != (Object)(object)unit && componentInParent.Team != unit.Team && !componentInParent.data.Dead)
{
return true;
}
}
}
catch (Exception ex)
{
Debug.LogWarning((object)("[Zombie] MotherSummon.HasNearbyEnemy 异常: " + ex.Message));
}
return false;
}
private void SpawnZombie()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
try
{
Vector3 val = unit.data.mainRig.position + ((Component)unit.data.mainRig).transform.forward * 2f + Random.insideUnitSphere * 1f;
val.y = unit.data.mainRig.position.y;
GameObject val2 = ZombieBlueprint.Spawn(val, Quaternion.LookRotation(((Component)unit.data.mainRig).transform.forward), unit.Team, 1f, (UnitPoolInfo?)null)[0];
Unit component = val2.GetComponent<Unit>();
if ((Object)(object)component != (Object)null)
{
component.data.fallTime = 0.3f;
}
summoned.Add(val2);
Debug.Log((object)("[Zombie] 母体召唤了僵尸, 当前存活召唤物: " + summoned.Count));
}
catch (Exception ex)
{
Debug.LogError((object)("[Zombie] 母体召唤失败: " + ex));
}
}
}
public static class STools
{
public static void RendererColorChanger(Renderer[] renderers, Color color)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < renderers.Length; i++)
{
Material[] materials = renderers[i].materials;
for (int j = 0; j < materials.Length; j++)
{
materials[j].color = color;
}
}
}
public static List<T> ToList<T>(T[] ts)
{
List<T> list = new List<T>();
foreach (T item in ts)
{
list.Add(item);
}
return list;
}
public static void RendererColorChanger(MeshRenderer[] renderers, Color color)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < renderers.Length; i++)
{
Material[] materials = ((Renderer)renderers[i]).materials;
for (int j = 0; j < materials.Length; j++)
{
materials[j].color = color;
}
}
}
public static void RendererColorChanger(SkinnedMeshRenderer[] renderers, Color color)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < renderers.Length; i++)
{
Material[] materials = ((Renderer)renderers[i]).materials;
for (int j = 0; j < materials.Length; j++)
{
materials[j].color = color;
}
}
}
public static void RendererColorChanger(Renderer[] renderers, Material[] color)
{
for (int i = 0; i < renderers.Length; i++)
{
renderers[i].materials = color;
}
}
public static void RendererColorChanger(MeshRenderer[] renderers, Material[] color)
{
for (int i = 0; i < renderers.Length; i++)
{
((Renderer)renderers[i]).materials = color;
}
}
public static void RendererColorChanger(SkinnedMeshRenderer[] renderers, Material[] color)
{
for (int i = 0; i < renderers.Length; i++)
{
((Renderer)renderers[i]).materials = color;
}
}
}
public static class UManager
{
public static string 可修改作者 = "Fhp史莱姆";
public static string 可修改模组名字 = "僵尸mod";
public static string 注释;
public static string 不准修改Path = "SLMApackage\\image";
public static bool 是否弹窗 = false;
public static GameObject MasterObject { get; private set; }
public static GameObject ZombieBiteMove { get; private set; }
public static void Init(LandfallContentDatabase db)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Expected O, but got Unknown
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Expected O, but got Unknown
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Expected O, but got Unknown
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Expected O, but got Unknown
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Expected O, but got Unknown
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_031c: Expected O, but got Unknown
//IL_0422: Unknown result type (might be due to invalid IL or missing references)
//IL_0437: Expected O, but got Unknown
//IL_04c4: Unknown result type (might be due to invalid IL or missing references)
//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
//IL_04d9: Unknown result type (might be due to invalid IL or missing references)
//IL_04e3: Unknown result type (might be due to invalid IL or missing references)
//IL_04e8: Unknown result type (might be due to invalid IL or missing references)
//IL_0378: Unknown result type (might be due to invalid IL or missing references)
//IL_0382: Expected O, but got Unknown
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a7: Expected O, but got Unknown
//IL_0621: Unknown result type (might be due to invalid IL or missing references)
//IL_0636: Expected O, but got Unknown
//IL_0667: Unknown result type (might be due to invalid IL or missing references)
//IL_066d: Expected O, but got Unknown
//IL_06d1: Unknown result type (might be due to invalid IL or missing references)
//IL_06e1: Expected O, but got Unknown
//IL_075e: Unknown result type (might be due to invalid IL or missing references)
//IL_0773: Expected O, but got Unknown
//IL_07a8: Unknown result type (might be due to invalid IL or missing references)
//IL_07bd: Expected O, but got Unknown
//IL_0810: Unknown result type (might be due to invalid IL or missing references)
//IL_0820: Expected O, but got Unknown
//IL_084a: Unknown result type (might be due to invalid IL or missing references)
//IL_0850: Expected O, but got Unknown
//IL_0889: Unknown result type (might be due to invalid IL or missing references)
//IL_088f: Expected O, but got Unknown
GameObject val = new GameObject
{
hideFlags = (HideFlags)61
};
val.SetActive(false);
MasterObject = val;
RegisterTranslations();
Sprite val2 = LoadIcon("faction_zombie");
Sprite val3 = LoadIcon("unit_zombie");
Sprite val4 = LoadIcon("unit_fast_zombie");
Sprite val5 = LoadIcon("unit_fly_zombie");
Sprite val6 = LoadIcon("unit_giant_zombie");
Sprite val7 = LoadIcon("unit_mother");
Sprite val8 = LoadIcon("unit_fly_mother");
Sprite val9 = LoadIcon("weapon_claw");
Sprite val10 = LoadIcon("weapon_punch");
Sprite val11 = LoadIcon("weapon_harpoon");
Sprite val12 = LoadIcon("ability_bite");
Sprite val13 = LoadIcon("ability_wings");
GameObject val14 = UPool.MyPool.AddObject("僵尸撕咬", (GameObject)SLMALoader.SDic["moves"]["Vampirebite"], true, (HideFlags)52, val12, 48970001, true);
SetZombieTag(val14);
DodgeMove component = val14.GetComponent<DodgeMove>();
CombatMoveDataInstance obj = component.moves[0];
obj.force /= 3f;
component.moves[0].forceDirection = (ForceDirection)1;
DodgeMove val15 = val14.AddComponent<DodgeMove>();
((Object)val15).hideFlags = (HideFlags)61;
val15.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1]
{
new CombatMoveDataInstance
{
rigidbodyToMove = (RigidBodyToMove)7,
forceDirection = (ForceDirection)10,
force = component.moves[0].force,
forceCurve = component.moves[0].forceCurve
}
};
DodgeMove val16 = val14.AddComponent<DodgeMove>();
((Object)val16).hideFlags = (HideFlags)61;
val16.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1]
{
new CombatMoveDataInstance
{
rigidbodyToMove = (RigidBodyToMove)6,
forceDirection = (ForceDirection)10,
force = component.moves[0].force,
forceCurve = component.moves[0].forceCurve
}
};
DodgeMove obj2 = val14.AddComponent<DodgeMove>();
((Object)obj2).hideFlags = (HideFlags)61;
obj2.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1]
{
new CombatMoveDataInstance
{
rigidbodyToMove = (RigidBodyToMove)0,
forceDirection = (ForceDirection)10,
force = component.moves[0].force,
forceCurve = component.moves[0].forceCurve
}
};
Object.Destroy((Object)(object)val14.GetComponent<VapireBite>());
ConditionalEvent component2 = val14.GetComponent<ConditionalEvent>();
ConditionalEventInstance[] array = new ConditionalEventInstance[1];
ConditionalEventInstance val17 = new ConditionalEventInstance();
val17.conditions = (EventCondition[])(object)new EventCondition[2]
{
new EventCondition
{
valueType = (ValueType)1,
value = 1f,
conditionType = (ConditionType)1
},
new EventCondition
{
value = 1.1f,
conditionType = (ConditionType)0
}
};
val17.moves = (Move[])(object)new Move[3]
{
(Move)component,
(Move)val16,
(Move)val15
};
array[0] = val17;
component2.events = (ConditionalEventInstance[])(object)array;
val14.AddComponent<ZombieBite>().effect = ((Component)Zombification.ConvenientInstance(100f)).GetComponent<UnitEffectBase>();
StripVampirebiteDamageChildren(val14);
ZombieBiteMove = val14;
Unit component3 = UPool.MyPool.AddObject("僵尸", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, (Sprite)null, 0, false).GetComponent<Unit>();
Renderer[] componentsInChildren = ((Component)component3).gameObject.GetComponentsInChildren<Renderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
TeamColor val18 = ((Component)componentsInChildren[i]).GetComponent<TeamColor>();
if ((Object)(object)val18 == (Object)null)
{
val18 = ((Component)componentsInChildren[i]).gameObject.AddComponent<TeamColor>();
}
val18.redMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"];
val18.blueMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"];
}
Unit component4 = UPool.MyPool.AddObject("僵尸母体", ((Component)component3).gameObject, true, (HideFlags)52, (Sprite)null, 0, false).GetComponent<Unit>();
component4.data.canFall = false;
((Component)component4).gameObject.AddComponent<MotherZombie>();
((Component)component4).gameObject.AddComponent<MotherSummon>();
GameObject obj3 = UPool.MyPool.AddObject("僵尸之爪", (GameObject)SLMALoader.SDic["weapons"]["MinoTaurGrab"], true, (HideFlags)52, val9, 48970002, true);
SetZombieTag(obj3);
((Weapon)obj3.GetComponent<MeleeWeapon>()).internalCooldown = 1f;
MeleeWeapon component5 = obj3.GetComponent<MeleeWeapon>();
component5.curveForce *= 0.8f;
obj3.GetComponent<MeleeWeapon>().canDealDamageOutSideOfSwing = true;
obj3.GetComponentInChildren<Holdable>().ignoreDissarm = false;
obj3.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((Component)Zombification.ConvenientInstance(100f)).GetComponent<UnitEffectBase>();
obj3.GetComponent<CollisionWeapon>().ignoreTeamMates = true;
CollisionWeapon component6 = obj3.GetComponent<CollisionWeapon>();
component6.damage *= 0.25f;
obj3.GetComponent<Holdable>().holdableData.forwardRotation = Vector3.right;
obj3.GetComponent<Holdable>().holdableData.relativePosition = Vector3.forward * 0.3f;
obj3.GetComponent<Holdable>().holdableData.lookAtTargetWhenWithin = 3f;
Renderer[] componentsInChildren2 = obj3.GetComponentsInChildren<Renderer>();
for (int j = 0; j < componentsInChildren2.Length; j++)
{
componentsInChildren2[j].enabled = false;
}
Faction val19 = SLMATool.CreateFaction("Zombie", (UnitBlueprint[])null, val2, 48974896);
UnitBlueprint val20 = SLMATool.CreateUnit("僵尸", (UnitBlueprint)null, val19, val3);
val20.forceCost = 100u;
val20.health = 120f;
val20.damageMultiplier = 2.5f;
val20.maxSizeRandom = 1f;
val20.minSizeRandom = 1f;
val20.UnitBase = UPool.MyPool.GetObject("僵尸");
val20.movementSpeedMuiltiplier = 1f;
val20.turnSpeed = float.MaxValue;
val20.holdinigWithTwoHands = false;
val20.RightWeapon = UPool.MyPool.GetObject("僵尸之爪");
val20.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪");
val20.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val14 };
MotherSummon.ZombieBlueprint = val20;
GameObject val21 = UPool.MyPool.AddObject("僵尸之翼", (GameObject)SLMALoader.SDic["moves"]["Wings"], true, (HideFlags)52, val13, 48970004, true);
SetZombieTag(val21);
STools.RendererColorChanger(val21.GetComponentsInChildren<SkinnedMeshRenderer>(), (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] });
UnitBlueprint obj4 = SLMATool.CreateUnit("飞行僵尸", val20, val19, val5);
obj4.forceCost = 200u;
List<GameObject> list = STools.ToList(obj4.objectsToSpawnAsChildren);
list.Add(val21);
obj4.objectsToSpawnAsChildren = list.ToArray();
GameObject val22 = UPool.MyPool.AddObject("僵尸爆炸", (GameObject)SLMALoader.SDic["explosions"]["E_ExplosionIceGiant"], true, (HideFlags)52, (Sprite)null, 0, false);
Explosion componentInChildren = val22.GetComponentInChildren<Explosion>();
componentInChildren.damage *= 2f;
Explosion componentInChildren2 = val22.GetComponentInChildren<Explosion>();
componentInChildren2.radius *= 1.5f;
val22.GetComponentInChildren<Explosion>().ignoreTeamMates = true;
val22.AddComponent<ExplosionAddEffect>().EffectPrefab = ((Component)Zombification.ConvenientInstance(100f)).GetComponent<UnitEffectBase>();
GameObject obj5 = UPool.MyPool.AddObject("僵尸重拳", (GameObject)SLMALoader.SDic["weapons"]["GiantPunch"], true, (HideFlags)52, val10, 48970003, true);
SetZombieTag(obj5);
obj5.AddComponent<MeleeWeaponSpawn>().objectToSpawn = val22;
GameObject val23 = UPool.MyPool.AddObject("母体召唤枪", (GameObject)SLMALoader.SDic["weapons"]["HarpoonGun"], true, (HideFlags)52, val11, 48970005, true);
SetZombieTag(val23);
Renderer[] componentsInChildren3 = val23.GetComponentsInChildren<Renderer>();
for (int k = 0; k < componentsInChildren3.Length; k++)
{
componentsInChildren3[k].enabled = false;
}
GameObject val24 = UPool.MyPool.AddObject("感染鱼叉", (GameObject)SLMALoader.SDic["projectiles"]["P_Harpoon"], true, (HideFlags)52, (Sprite)null, 0, false);
STools.RendererColorChanger(val24.GetComponentsInChildren<MeshRenderer>(), (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] });
LineRenderer[] componentsInChildren4 = val24.GetComponentsInChildren<LineRenderer>();
for (int l = 0; l < componentsInChildren4.Length; l++)
{
((Renderer)componentsInChildren4[l]).materials = (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] };
}
val23.GetComponent<RangeWeapon>().ObjectToSpawn = val24;
((Weapon)val23.GetComponent<RangeWeapon>()).internalCooldown = 2.5f;
((Weapon)val23.GetComponent<RangeWeapon>()).internalCounter = 2.5f;
UnitBlueprint obj6 = SLMATool.CreateUnit("巨型僵尸", val20, val19, val6);
obj6.forceCost = 1000u;
obj6.sizeMultiplier = 2f;
obj6.maxSizeRandom = 3f;
obj6.minSizeRandom = 2f;
obj6.health = 750f;
obj6.RightWeapon = UPool.MyPool.GetObject("僵尸重拳");
obj6.LeftWeapon = UPool.MyPool.GetObject("僵尸重拳");
UnitBlueprint obj7 = SLMATool.CreateUnit("僵尸母体", val20, val19, val7);
obj7.UnitBase = ((Component)component4).gameObject;
obj7.RightWeapon = val23;
obj7.LeftWeapon = val23;
obj7.forceCost = 7000u;
obj7.sizeMultiplier = 2f;
obj7.health = 1000f;
UnitBlueprint obj8 = SLMATool.CreateUnit("飞行僵尸母体", val20, val19, val8);
obj8.UnitBase = ((Component)component4).gameObject;
obj8.RightWeapon = val23;
obj8.LeftWeapon = val23;
obj8.forceCost = 7000u;
obj8.sizeMultiplier = 2f;
obj8.health = 1000f;
List<GameObject> list2 = STools.ToList(obj8.objectsToSpawnAsChildren);
list2.Add(val21);
obj8.objectsToSpawnAsChildren = list2.ToArray();
UnitBlueprint obj9 = SLMATool.CreateUnit("疾行僵尸", val20, val19, val4);
obj9.forceCost = 150u;
obj9.health = 140f;
obj9.damageMultiplier *= 1.5f;
obj9.movementSpeedMuiltiplier = 3f;
obj9.maxSizeRandom = 0.89f;
obj9.minSizeRandom = 0.8f;
obj9.turnSpeed = float.MaxValue;
obj9.holdinigWithTwoHands = false;
obj9.RightWeapon = UPool.MyPool.GetObject("僵尸之爪");
obj9.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪");
}
private static void SetZombieTag(GameObject go)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
CharacterItem componentInChildren = go.GetComponentInChildren<CharacterItem>();
if ((Object)(object)componentInChildren != (Object)null)
{
componentInChildren.tags = new List<Tag>
{
new Tag((TagType)0, "Zombie")
};
}
}
private static void StripVampirebiteDamageChildren(GameObject biteMove)
{
try
{
CollisionWeapon[] componentsInChildren = biteMove.GetComponentsInChildren<CollisionWeapon>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Object.Destroy((Object)(object)componentsInChildren[i]);
}
Component[] componentsInChildren2 = biteMove.GetComponentsInChildren<Component>(true);
foreach (Component val in componentsInChildren2)
{
if ((Object)(object)val != (Object)null && ((object)val).GetType().Name == "MoveCollisionWeapon")
{
Object.Destroy((Object)(object)val);
}
}
CollisionSound[] componentsInChildren3 = biteMove.GetComponentsInChildren<CollisionSound>(true);
for (int k = 0; k < componentsInChildren3.Length; k++)
{
Object.Destroy((Object)(object)componentsInChildren3[k]);
}
}
catch (Exception ex)
{
Debug.LogWarning((object)("[Zombie] StripVampirebiteDamageChildren 异常: " + ex.Message));
}
}
public static Sprite LoadIcon(string fileName)
{
Sprite obj = LoadEmbeddedIcon(fileName);
if ((Object)(object)obj == (Object)null)
{
Debug.LogWarning((object)("[Zombie] 嵌入图标缺失: " + fileName));
}
return obj;
}
private static Sprite LoadEmbeddedIcon(string fileName)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
try
{
Assembly assembly = typeof(UManager).Assembly;
string name = "Zombie.Icons." + fileName + ".png";
using Stream stream = assembly.GetManifestResourceStream(name);
if (stream == null)
{
return null;
}
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
ImageConversion.LoadImage(val, array);
((Texture)val).filterMode = (FilterMode)1;
return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
catch (Exception ex)
{
Debug.LogError((object)("[Zombie] 读取嵌入图标失败 " + fileName + ": " + ex.Message));
return null;
}
}
private static void AddTransl(string key, string trans)
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
try
{
Dictionary<int, Language> dictionary = new Dictionary<int, Language>
{
{
0,
(Language)7
},
{
1,
(Language)0
},
{
2,
(Language)8
},
{
3,
(Language)3
},
{
4,
(Language)1
},
{
5,
(Language)6
},
{
6,
(Language)4
},
{
7,
(Language)2
}
};
Dictionary<Language, Dictionary<string, string>> dictionary2 = (Dictionary<Language, Dictionary<string, string>>)typeof(Localizer).GetField("m_localization", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
string[] array = trans.Split(new string[1] { "#" }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < dictionary.Count && i < array.Length; i++)
{
if (dictionary2.TryGetValue(dictionary[i], out var value) && !value.ContainsKey(key))
{
value.Add(key, array[i]);
}
}
}
catch (Exception ex)
{
Debug.LogWarning((object)("[Zombie] 翻译注册失败 " + key + ": " + ex.Message));
}
}
private static void RegisterTranslations()
{
AddTransl("Zombie", "僵尸#Zombie#ゾンビ#Zombie#Zombie#Зомби#Zombi#Zombi");
AddTransl("僵尸", "僵尸#Zombie#ゾンビ#Zombie#Zombie#Зомби#Zombi#Zombi");
AddTransl("疾行僵尸", "疾行僵尸#Fast Zombie#疾走ゾンビ#Schneller Zombie#Zombie rapide#Быстрый зомби#Zombi rápido#Zombi veloce");
AddTransl("飞行僵尸", "飞行僵尸#Fly Zombie#飛行ゾンビ#Fliegender Zombie#Zombie volant#Летающий зомби#Zombi volador#Zombi volante");
AddTransl("巨型僵尸", "巨型僵尸#Giant Zombie#巨大ゾンビ#Riesen-Zombie#Zombie géant#Гигантский зомби#Zombi gigante#Zombi gigante");
AddTransl("僵尸母体", "僵尸母体#Zombie Mother#ゾンビマザー#Zombie-Mutter#Mère zombie#Мать зомби#Madre zombi#Madre zombi");
AddTransl("飞行僵尸母体", "飞行僵尸母体#Fly Zombie Mother#飛行ゾンビマザー#Fliegende Zombie-Mutter#Mère zombie volante#Летающая мать зомби#Madre zombi voladora#Madre zombi volante");
AddTransl("僵尸之爪", "僵尸之爪#Zombie Claw#ゾンビの爪#Zombie-Klaue#Griffe de zombie#Коготь зомби#Garra de zombi#Artiglio di zombi");
AddTransl("僵尸重拳", "僵尸重拳#Zombie Smash#ゾンビ重撃#Zombie-Hieb#Coup de zombie#Удар зомби#Golpe de zombi#Pugno di zombi");
AddTransl("母体召唤枪", "母体召唤枪#Mother's Call#母体の呼び声#Ruf der Mutter#Appel de la mère#Зов матери#Llamada de la madre#Richiamo della madre");
AddTransl("僵尸撕咬", "僵尸撕咬#Zombie Bite#ゾンビバイト#Zombie-Biss#Morsure de zombie#Укус зомби#Mordisco de zombi#Morso di zombi");
AddTransl("僵尸之翼", "僵尸之翼#Zombie Wings#ゾンビの翼#Zombie-Flügel#Ailes de zombie#Крылья зомби#Alas de zombi#Ali di zombi");
}
}
public class Zombification : UnitEffectBase
{
private static readonly List<GameObject> blacklist = new List<GameObject> { (GameObject)SLMALoader.SDic["bases"]["Stiffy"] };
private Unit unit;
private List<Tuple<Material, Color>> tuplist;
private float infectionRate;
private Color infectionColor;
private string DeathRef = "";
private string VocalRef = "";
private GameObject grabWeapon;
private float curLerpTime;
private float maxLerpTime = 30f;
private bool isLerping;
public Zombification()
{
infectionRate = 0.5f;
tuplist = new List<Tuple<Material, Color>>();
}
public static Zombification ConvenientInstance(float infectionPower = 3E+28f)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return new GameObject
{
hideFlags = (HideFlags)61
}.AddComponent<Zombification>();
}
public override void DoEffect()
{
isLerping = false;
unit = ((Component)((Component)this).transform.root).GetComponent<Unit>();
}
public override void Ping()
{
}
private void Update()
{
if ((Object)(object)unit == (Object)null)
{
unit = ((Component)((Component)this).transform.root).GetComponent<Unit>();
}
if (!((Object)(object)unit == (Object)null) && !isLerping && (Object)(object)unit.data != (Object)null && unit.data.Dead && !((Object)(object)unit.unitBlueprint.UnitBase == (Object)null) && !blacklist.Contains(unit.unitBlueprint.UnitBase))
{
((MonoBehaviour)this).StartCoroutine(OnDeathConvert());
isLerping = true;
}
}
private void LerpColors(float lerp)
{
}
private void Scream(Unit unit, bool death = false)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
try
{
UnitSounds componentInChildren = ((Component)unit).GetComponentInChildren<UnitSounds>();
if ((Object)(object)componentInChildren != (Object)null)
{
if (death)
{
componentInChildren.PlayDeathSound(100f, unit.data.mainRig.position);
}
else
{
componentInChildren.PlayVocalSound(4, 100f, unit.data.mainRig.position);
}
}
}
catch (NullReferenceException)
{
}
}
private void Start()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
try
{
DeathRef = (string)s.GetField<UnitBlueprint>((UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_ANCIENT_MINOTAUR"], "deathRef");
VocalRef = (string)s.GetField<UnitBlueprint>((UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_ANCIENT_MINOTAUR"], "vocalRef");
}
catch (Exception)
{
}
}
private IEnumerator OnDeathConvert()
{
yield return (object)new WaitForSeconds(Random.Range(2f, 5f));
if ((Object)(object)unit.WeaponHandler.rightWeapon != (Object)null)
{
((Component)unit.WeaponHandler.rightWeapon).transform.SetParent((Transform)null);
}
if ((Object)(object)unit.WeaponHandler.leftWeapon != (Object)null)
{
((Component)unit.WeaponHandler.leftWeapon).transform.SetParent((Transform)null);
}
UnitBlueprint val = Object.Instantiate<UnitBlueprint>(unit.unitBlueprint);
val.Mount = null;
s.SetField<UnitBlueprint>(val, "Riders", (object)new UnitBlueprint[0]);
val.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(KeepPreferredDistance) };
val.TargetingComponent = (ITargetingComponent)(object)default(EnemyLeastWeightTargeting);
s.SetField<UnitBlueprint>(val, "deathRef", (object)DeathRef);
s.SetField<UnitBlueprint>(val, "vocalRef", (object)VocalRef);
val.health = unit.unitBlueprint.health * 0.35f;
val.holdinigWithTwoHands = val.holdinigWithTwoHands;
if ((Object)(object)UManager.ZombieBiteMove != (Object)null)
{
if (val.objectsToSpawnAsChildren == null)
{
val.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { UManager.ZombieBiteMove };
}
else if (!val.objectsToSpawnAsChildren.Contains(UManager.ZombieBiteMove))
{
List<GameObject> list = val.objectsToSpawnAsChildren.ToList();
list.Add(UManager.ZombieBiteMove);
val.objectsToSpawnAsChildren = list.ToArray();
}
}
val.UnitBase = unit.unitBlueprint.UnitBase;
val.RightWeapon = UPool.MyPool.GetObject("僵尸之爪");
val.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪");
val.m_props = unit.unitBlueprint.m_props;
GameObject val2 = val.Spawn(unit.data.mainRig.position + Vector3.up * 1000f, unit.data.mainRig.rotation, OppositeTeam(unit.Team), 1f, (UnitPoolInfo?)null)[0];
Unit component = val2.GetComponent<Unit>();
SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val3 in componentsInChildren)
{
SkinnedMeshRenderer[] componentsInChildren2 = unit.unitBlueprint.UnitBase.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val4 in componentsInChildren2)
{
List<Material> list2 = new List<Material>();
if (((Object)val3).name == ((Object)val4).name)
{
for (int k = 0; k < ((Renderer)val3).materials.Length; k++)
{
list2.Add((Material)SLMALoader.SDic["materials"]["pineapplegreen"]);
}
((Renderer)val3).materials = list2.ToArray();
if (Object.op_Implicit((Object)(object)((Component)val3).GetComponentInChildren<TeamColor>()))
{
((Component)val3).GetComponentInChildren<TeamColor>().blueMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"];
((Component)val3).GetComponentInChildren<TeamColor>().redMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"];
}
}
}
}
TeamColor[] componentsInChildren3 = val2.GetComponentsInChildren<TeamColor>();
for (int l = 0; l < componentsInChildren3.Length; l++)
{
componentsInChildren3[l].SetTeamColor(unit.Team);
}
Rigidbody[] allRigs = unit.data.allRigs.AllRigs;
Rigidbody[] allRigs2 = component.data.allRigs.AllRigs;
((Component)unit).GetComponentsInChildren<Rigidbody>();
val2.transform.localScale = ((Component)unit).transform.localScale;
for (int m = 0; m < allRigs2.Length; m++)
{
((Component)allRigs2[m]).transform.localScale = ((Component)allRigs[m]).transform.localScale;
((Component)allRigs2[m]).transform.position = ((Component)allRigs[m]).transform.position;
((Component)allRigs2[m]).transform.rotation = ((Component)allRigs[m]).transform.rotation;
allRigs2[m].velocity = allRigs[m].velocity;
}
component.data.fallTime = 0.3f;
Scream(component);
Object.Destroy((Object)(object)((Component)unit).gameObject);
}
public Team OppositeTeam(Team originalTeam)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Invalid comparison between Unknown and I4
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
Team result = (Team)0;
if ((int)originalTeam == 1)
{
result = (Team)0;
}
else if ((int)originalTeam == 0)
{
result = (Team)1;
}
return result;
}
}