Capabilities

Updated a month ago

Capabilities 🧾

This section is dedicated to explaining a few complex and technical aspects of each unit. There's more to a unit than noted here which I haven't or decided not to due to some reasons. If some section is empty or wrong, please do notify me in discord.

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Unit Capabilities
Headhunter Hunt: Passive to keep sword sheated and runs fast until the target is close.

Critical Slash: A passive effect with 20% chance of activation on sword hit that causes an extra damage to a random body part, the further its distance to target main body, the more damage it dealt.

Pained Path: Headhunter charges and released a continuously forward strike from the sky towards his target.

Absolute Eclipse: Upon dying, Headhunter cloaks himself, regaining back full health while flying upward, gaining wings and additional abilities, marking the sky with Darkness yet sharpened the Sun. When he's finished, he slams downward, creating a big crater around himself.
Romeo & Juliet Blightened Bride: When reached 50% health lost, Juliet transform from her phantom form to aids Romeo in battle, she also heals Romeo by 25% of lost HP.

Slaes Cyflym: A quick series of slash when his target is in close proximity, pushing back enemies and dealing damage.

Frenzy: A passive ability for Romeo Greatsword to instantly reset cooldown upon weapon collision with anything. But if he misses it's a full 2 seconds cooldown.
Eastwood Haste: Indicated by target particles, he could reset his weapons cooldown whenever the ability is active.

Ricoshred: For every bullet ricochet, it gained a slight damage buff or reduced damage.
Doomed Scholar Nightstalk: A medium cooldown ability to conjurs a circling dark fog on his position, target position, and inbetween that confuses enemies in its vacinity, while also swapping position with the initial target.
Hercules Namean Slam: A medium-time ability to jumps up toward his target and then slams downward, making great earthquake and throwing enemies airborne, the further the higher they goes. The ability activates twice in succession.

Gladiator Prowess: A medium-time ability when enemies close to goes upward and then slams downward into his target, causing an earthquake to all enemies in large vacinity, the closer, the more powerful they will be fling upward, it has 4 seconds delay in activation.
Marina Seagal Water Affinity: Marina could recover herself underwater.

Tidal Wave: Marina dashes forward and then calls forth a strong whirlpool of ghoulish waves that forcefully vacuum units into its center.

Oceanic Chantation: When her anchor swings, it enlarges, covering a huge area. It also spawns a tornado that she used to maneuver slowly in the forward direction.
Pastel Colorless Gale: Passive ability to push enemies nearby against wherever her direction is facing, the closer they are the more powerful it becomes.

Paintstrike: An ability when enemy is on medium range where Pastel called upon paint strikes around her toward her target last position, piercing anything in its trace.
Sherlock Discombobulate: Every hit landed could disarm the target, breaking random joints in the unit body. If health is low enough, he could land a blow that disables target foot support.
Drunken Master Drunk: For every few moments, he keeps getting drunk, making him more unstable in the process.
Coedsworn Hex: For each attack she steals 10% of the target's max health, taking 50% of stolen health as her own, adding to his max health.
Kitsune Ink-lussion: Her bubble ink attack has 45% chance of summoning a clone of her which have downward katana.
Geomancer Ground Shield: A ground dome that surrounds its creator, protecting it against physical attacks and alike.

Earthen Palm: Geomancer could throw a rocky hand towards the target, dragging them when it reached himself.
Hangman Hang: He hangs his target, making them stuck in the air and immobile for a few moments.